Template:Animal Health Table/Human
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Part Name | Health | Quantity | Coverage[1] | Target Chance[2] | Subpart of | Internal | Group[3] | Capacity[4] | Effect if Destroyed/Removed |
---|---|---|---|---|---|---|---|---|---|
Torso | Expression error: Unexpected * operator. | 1 | E: 100% | 40.5% | N/A[5] | Torso | - | Death | |
Neck | Expression error: Unexpected * operator. | 1 | E: 7.5% | 1.5% | Torso | Neck | Breathing Eating Talking |
Death | |
Head | Expression error: Unexpected * operator. | 1 | E: 80% | 2.82% | Neck | UpperHead FullHead HeadAttackTool |
- | Death | |
Skull | Expression error: Unexpected * operator. | 1 | I: 18.0% | 0.51% | Head | UpperHead Eyes FullHead |
- | Cannot be destroyed Increasing Pain based on damage. | |
Brain | Expression error: Unexpected * operator. | 1 | I: 80.0% | 0.41% | Skull | UpperHead Eyes FullHead |
Consciousness | Death Damage always results in scarring. | |
Eye | Expression error: Unexpected * operator. | 2 | E: 7.0% | 0.42% | Head | Eyes FullHead |
Sight | -25% Sight. -100% if both lost. -15 Disfigured Social penalty. 0% Hit Chance against Blunt damage. | |
Ear | Expression error: Unexpected * operator. | 2 | E: 7.0% | 0.42% | Head | UpperHead FullHead |
Hearing | -25% Hearing. -100% if both lost. -15 Disfigured Social penalty | |
Nose | Expression error: Unexpected * operator. | 1 | E: 10.0% | 0.6% | Head | FullHead | - | -15 Disfigured Social penalty | |
Jaw | Expression error: Unexpected * operator. | 1 | E: 15.0% | 0.9% | Head | Teeth FullHead |
Eating Talking |
-100% Talking and -90% Eating -15 Disfigured Social penalty | |
Tongue | Expression error: Unexpected * operator.[6] | 1 | 0% | 0% | Jaw | FullHead | Eating Talking |
-100% Talking and -50% Eating -15 Disfigured Social penalty | |
Waist | Expression error: Unexpected * operator.[6] | 1 | 0% | 0% | Torso | Waist | - | N/A | |
Spine | Expression error: Unexpected * operator. | 1 | I: 2.5% | 1.01% | Torso | Torso | Moving | -100% Moving[7] | |
Ribcage | Expression error: Unexpected * operator. | 1 | I: 3.6% | 1.46% | Torso | Torso | Breathing | Cannot be destroyed Up to -48% Breathing Increasing Pain based on damage. | |
Sternum | Expression error: Unexpected * operator. | 1 | I: 1.5% | 0.61% | Torso | Torso | Breathing | Cannot be destroyed Up to -48% Breathing Increasing Pain based on damage. | |
Heart | Expression error: Unexpected * operator. | 1 | I: 2% | 0.81% | Torso | Torso | Blood Pumping | Death | |
Lung | Expression error: Unexpected * operator. | 2 | I: 2.5% | 1.01% | Torso | Torso | Breathing | -50% Breathing. Death if both lost | |
Stomach | Expression error: Unexpected * operator. | 1 | I: 2.5% | 1.01% | Torso | Torso | Metabolism | -50% Metabolism | |
Liver | Expression error: Unexpected * operator. | 1 | I: 2.5% | 1.01% | Torso | Torso | Blood Filtration Metabolism |
Death | |
Kidney | Expression error: Unexpected * operator. | 2 | I: 1.7% | 0.69% | Torso | Torso | Blood Filtration | -50% Blood Filtration. Death if both lost | |
Shoulder | Expression error: Unexpected * operator. | 2 | E: 12.0% | 2.76% | Torso | Shoulders | Manipulation | -50% Manipulation. -100% if both lost | |
Arm | Expression error: Unexpected * operator. | 2 | E: 77.0% | 7.95% | Shoulder | Arms | Manipulation | -50% Manipulation. -100% if both lost | |
Clavicle | Expression error: Unexpected * operator. | 2 | I: 9% | 1.08% | Shoulder | Torso | Manipulation | Cannot be destroyed Up to -48% Manipulation Increasing Pain based on damage. | |
Humerus | Expression error: Unexpected * operator. | 2 | I: 10.0% | 0.79% | Arm | Arms | Manipulation | -50% Manipulation. -100% if both lost | |
Radius | Expression error: Unexpected * operator. | 2 | I: 10.0% | 0.79% | Arm | Arms | Manipulation | -50% Manipulation. -100% if both lost | |
Hand | Expression error: Unexpected * operator. | 2 | E: 14.0% | 0.83% | Arm | Hands | Manipulation | -50% Manipulation. -100% if both lost | |
Pinky Finger | Expression error: Unexpected * operator. | 2 | E: 6.0% | 0.08% | Hand | Hands LeftHand[8] RightHand[8] |
Manipulation | -8% Manipulation. -16% if both lost | |
Ring Finger | Expression error: Unexpected * operator. | 2 | E: 7.0% | 0.09% | Hand | Hands LeftHand[8] RightHand[8] |
Manipulation | -8% Manipulation. -16% if both lost | |
Middle Finger | Expression error: Unexpected * operator. | 2 | E: 8.0% | 0.1% | Hand | Hands LeftHand[8] RightHand[8] MiddleFingers |
Manipulation | -8% Manipulation. -16% if both lost | |
Index Finger | Expression error: Unexpected * operator. | 2 | E: 7.0% | 0.09% | Hand | Hands LeftHand[8] RightHand[8] |
Manipulation | -8% Manipulation. -16% if both lost | |
Thumb | Expression error: Unexpected * operator. | 2 | E: 8.0% | 0.1% | Hand | Hands LeftHand[8] RightHand[8] |
Manipulation | -8% Manipulation. -16% if both lost | |
Pelvis | Expression error: Unexpected * operator. | 1 | I: 2.5% | 1.01% | Torso | Torso | Moving | Cannot be destroyed Up to -96% Moving. Increasing Pain based on damage. | |
Leg | Expression error: Unexpected * operator. | 2 | E: 14.0% | 12.6% | Torso | Legs | Moving | -50% Moving. -100% if both lost | |
Femur | Expression error: Unexpected * operator. | 2 | I: 10.0% | 1.26% | Leg | Legs | Moving | -50% Moving. -100% if both lost | |
Tibia | Expression error: Unexpected * operator. | 2 | I: 10.0% | 1.26% | Leg | Legs | Moving | -50% Moving. -100% if both lost | |
Foot | Expression error: Unexpected * operator. | 2 | E: 10.0% | 0.85% | Leg | Feet | Moving | -50% Moving. -100% if both lost | |
Little Toe | Expression error: Unexpected * operator. | 2 | E: 6.0% | 0.08% | Foot | Feet | Moving | -4% Moving. -8% if both lost | |
Fourth Toe | Expression error: Unexpected * operator. | 2 | E: 7.0% | 0.1% | Foot | Feet | Moving | -4% Moving. -8% if both lost | |
Middle Toe | Expression error: Unexpected * operator. | 2 | E: 8.0% | 0.11% | Foot | Feet | Moving | -4% Moving. -8% if both lost | |
Second Toe | Expression error: Unexpected * operator. | 2 | E: 9.0% | 0.13% | Foot | Feet | Moving | -4% Moving. -8% if both lost | |
Big Toe | Expression error: Unexpected * operator. | 2 | E: 9.0% | 0.13% | Foot | Feet | Moving | -4% Moving. -8% if both lost |
- ↑ Coverage is used to determine the chance for this body part to be targeted. External parts cover their parent part and take hits for them. For example, the neck, arms and legs have a combined external coverage of 59.5%, so the torso has only a 40.5% chance to be targeted. Internal parts can only be targeted when their parent part has been and take damage along with the parent part. For example, the torso has a 40.5% chance to be targeted and the spine has 2.5% internal coverage so has about a 1.01% chance to be targeted.
- ↑ Target Chance is the actual chance for each part to be the initial target damaged when all parts' coverages have been taken into account. Different damage types can propagate damage in different ways and cause parts to be hit more often than this table shows. See page for details.
- ↑ What apparel coverage covers this body part.
- ↑ Note that capacities can affect other capacities in turn. Only the primary effect is listed. See specific pages for details.
- ↑ This is the part that everything else connects to to be considered 'connected'.
- ↑ 6.0 6.1 This part has no coverage and cannot be damaged.
- ↑ If Moving drops below 16% a pawn cannot move. A pawn that cannot move cannot work.
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 8.8 8.9 Only the relevant choice of LeftHand OR RightHand will apply, not both.