Psychic ritual spot
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This article is about the psychic ritual spot from the Anomaly DLC. For the ideoligious ritual spot from the Ideology DLC, see ritual spot.
Psychic ritual spot
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A spot for performing psychic rituals. Rituals can only be cast if the area around the ritual spot is unobstructed.
Base Stats
Building
- Size
- 1 × 1
- Minifiable
- False
- Placeable
- True
- Passability
- standable
- Terrain Affordance
- Light
Creation
- Work To Make
- 0 ticks (0 secs)
A Psychic ritual spot is a building added by the Anomaly DLC. It allows the player's pawn to commune with the void which bring more entities to the map. It is unlocked via the Void Provocation dark research.
Acquisition
Psychic ritual spots do not require a colonist to construct or deconstruct, nor is there a cost, build time, or skill requirements for placing them. Instead, they are simply selected from the menu and placed directly by the player.
Summary
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Analysis
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Version history
- Anomaly DLC Release - Added.