Incinerator

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Incinerator

Incinerator

A heavy weapon that can spray a stream of flame into an area. It can shoot in an arc over allies without harming them. The flame burns off rapidly, so it will only ignite the most flammable targets.

While the main flamethrower can be used without limit, the weapon also comes equipped with a bioferrite-powered mega-burner unit which generates a massive blast of flame from a pressurized bioferrite charge. The mega-burner unit must be refueled after each use.

Base Stats

Type
EquipmentWeapons
"Anomaly" is not in the list (Neolithic, Medieval, Industrial, Archotech, Spacer, Ultra) of allowed values for the "Tech Level" property.
Tech Level
Anomaly
"Anomaly Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
Weapon Class
Anomaly
Market Value
530 Silver
Mass
3.4 kg

Ranged Combat

Damage
10 dmg (Flame)
Armor penetration
0%
Warm-Up
30 ticks (0.5 secs)
Cooldown
180 ticks (3 secs)
Range
15.9 tile(s)
Minimum Range
5.9 tiles
Burst Count
20 (per burst)
Burst Ticks
ticks (0.03 secs)
(1800 RPM)
DPS
48.39

Creation

Crafted At
Bioferrite shaper
Required Research
Bioferrite weaponry
Work To Make
48,000 ticks (13.33 mins)
Resources to make
Steel 75 + Component 6 + Bioferrite 30

INTRO TEXT

Acquisition

Incinerators can be crafted at a bioferrite shaper once the bioferrite weaponry research project has been completed. Note that this research requires dark study to unlock. Each requires Steel 75 Steel, Component 6 Components, Bioferrite 30 Bioferrite and 48,000 ticks (13.33 mins) of work modified by the general labor speed of the crafter.

Incinerators can also be obtained from heavy mercenary raiders or purchased from outlander combat suppliers.

Summary

Incinerator burner gizmo icon

Pyromaniac pawns receive a +2 Pyromaniac has incendiary weapon mood buff while equipped with an incinerator. Note that they must be equipped, not merely carried. They also receive an additional +8 Used flame weapon mood for 0.333 days when used on an enemy.

Analysis

Incinerators deal heat damage and set flammable objects ablaze in an approximately 8 tile wide, 1 tile long arc. Also has a single shot incendiary burner ability which ignites an 11 by 5 tile wide cone needs to be reloaded with bioferrite between uses. Compared to the incendiary launcher, incinerators have a faster fire rate and larger AOE at the cost of shorter range and a 6 tile minimum firing distance.

Shooting skill does not affect incinerator effectiveness. Consider giving them to colonists with bad shooting skill and/or the trigger happy trait. Oddly, colonists wearing shields can still fire incinerators, though this interaction will likely be patched out in the future.

Incinerators are useful to the point of being almost mandatory against fleshbeast events, though they can also be useful against infestations and ordinary human raids. Also, it's highly recommended to toggle autofire off on incinerators in order to avoid friendly fire.

Version history

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