User:JuliaCat/test

From RimWorld Wiki
< User:JuliaCat
Revision as of 04:14, 28 August 2024 by JuliaCat (talk | contribs) (hediff givers and partial infection)
Jump to navigation Jump to search

A Hediff is a modifier applied to either the whole or a specific part of a pawn. These represent themselves in-game as diseases, injuries, ailments, artificial body parts, and so on.

CoreContent from Rimworld core game only

Label
(Noun)
Description
(Short)
Details Stages

()

()
# :

# :

# :

Debug

Label
(Noun)
Description
(Short)
Details Stages
Unburnable Cannot catch fire. - Flammability Factor: ×0%

Global

Misc

Label
(Noun)
Description
(Short)
Details Stages
Blood loss A reduction in the normal blood volume. Minor blood loss has relatively mild effects, but when blood loss becomes severe, oxygen transport becomes badly impaired and the victim loses the ability to move. Extreme blood loss leads to death.


Blood loss naturally recovers over time as the body slowly regenerates its blood supply.

Lethal Severity: 100% # Minor: Become Visible; false

# Minor: Min Severity; 15%, Consciousness Offset: −10%

# Moderate: Min Severity; 30%, Consciousness Offset: −20%

Severe: Min Severity; 45%, Consciousness Offset: −40%

# Extreme: Min Severity; 60%, Life Threatening; true, Consciousness: Offset; −40%, Max; 10%
Disease Base Used for many Hediffs hediffClass: HediffWithComps, defaultLabelColor:
, initialSeverity: 0.001, removeOnRedressChanceByDaysCurve:
(0, 0),
(2, 0),
(7, 0.5),
(20, 1)
-
Anesthetic Sleep drugs in the bloodstream. Anesthetic renders creatures unconscious. Is Bad: false, Initial Severity: 100%, Max Severity: 100%, Disappears After Ticks: 45,000 ticks (12.5 mins)~120,000 ticks (33.33 mins), Show Remaining Time: true, Severity Per Day: −80% Wearing off: Pain Factor; 95%, Vomit MTB Days: 4, Consciousness Max; 90%, Manipulation Offset: −10%, Moving Offset: −5%, Mental State Givers: Mental State; Confused wandering, MTB Days; 50

Woozy: Min Severity; 60%, Pain Factor; 80%, Vomit MTB Days: 0.25, Consciousness Max: 70%, Manipulation Offset: −20%, Moving Offset: −20%, Talking Offset: −20%, Digestion Offset: −20%, Sight Offset: −15%, Forget Memory Thought MTB Days; 5 Mental State Givers: Mental State; Confused wandering, MTB Days; 5

Sedated: Min Severity; 80%, Pain Factor; 0%, Vomit MTB Days: 0.25, Consciousness Max: 1%
Catatonic breakdown
(A catatonic breakdown)
A state of mental shock which leads to a total inability to function. The victim collapses, effectively unconscious. Disappears After Ticks: 100,000 ticks (1.67 in-game days)~300,000 ticks (5 in-game days), Recovery Thought; Catharsis Consciousness; Max 10%
Psychic shock
(A psychic shock)
A state of psychic chaos in the brain and mind. Caused by psychic attacks or critical level of neural heat, this effect is debilitating until it wears off. Disappears After Ticks: 7,500 ticks (2.08 mins) Consciousness; Max 10%
Psychic coma
(A psychic coma)
A form of benign coma during which the brain recovers from a psychic overload. Disappears After Ticks: 7,500 ticks (2.08 mins) Consciousness; Max 10%
Pychic hangover
(A psychic hangover)
An after-effect of neural heat. Psychic hangover is bothersome, but not dangerous. Disappears After Ticks: 60,000 ticks (16.67 mins), Severity Per Day: 100% # Forming: Min Severity: 0%

# Buzzing: Min Severity: 6.25%, Consciousness: Post Factor; 80%, Manipulation: Post Factor: 80%, Hunger Rate Factor; 150%, Rest Fall Rate Factor: 150%
Brain shock
(A brain shock)
After-effects of an electrical shock to the brain. This is generally cause by feedback from brain implants hit by EMP pulses. hediffClass: HediffWithComps, Disappears After Ticks: 2,500 ticks (41.67 secs)~3,500 ticks (58.33 secs) Consciousness: Max; 10%
Cryptosleep sickness After-effects of using a cryptosleep pod. Cryptosleep suspends and replaces many bodily functions in order to prevent aging and death. Upon exiting cryptosleep, the body takes time to restart and rebalance its natural metabolic processes. While this is ongoing, the patient suffers from nausea, dizziness, and a sense of fuzziness in the mind.
(After-effects of using a cryptosleep pod including dizziness, nausea, and vomiting.)
makesSickThought: true, scenarioCanAdd; true, Disappears After Ticks: 8,000 ticks (2.22 mins)~12,000 ticks (3.33 mins), showRemainingTime; true Vomit MTB Days: 0.125, Consciousness: Post Factor; 80%, Moving: Post Factor; 90%, Manipulation: Post Factor; 90%
Food poisoning Gastrointestinal illness caused by consuming decayed or unclean food. It can be caused by eating rotten food, by incompetent cooks accidentally poisoning meals, or by eating from unsafe wild sources. The patient will vomit and feel sick for some time. scenarioCanAdd: true, Initial Severity: 100%, severityPerDay: −100% # Recovering: Vomit MTB Days; 0.4, Pain Offset: +20%, Consciousness: Post Factor; 60%, Moving: Post Factor; 80%, Manipulation: Post Factor; 90%, Blood Filtration: Post Factor; 95%, Eating: Post Factor; 50%

# Major: Min Severity: 20%, Vomit MTB Days; 0.2, Pain Offset: +40%, Consciousness: Post Factor; 50%, Moving: Post Factor; 50%, Manipulation: Post Factor; 80%, Blood Filtration: Post Factor; 85%, Talking: Post Factor; 80%, Eating: Post Factor; 30%

# Initial: Min Severity: 80%, Vomit MTB Days; 0.3, Pain Offset: +20%, Consciousness: Post Factor; 60%, Moving: Post Factor; 80%, Manipulation: Post Factor; 90%, Blood Filtration: Post Factor; 95%, Eating: Post Factor; 50%
Toxic buildup Poison in the bloodstream. This can come from various sources, including environmental toxins, venomous bites, or poisoned weapons.


At high doses, toxic buildup is lethal. Even at low doses, it can generate cancers.
If a creature dies with toxic buildup, there's a chance that they cannot be eaten. The higher the toxic buildup, the higher the chance.

hediffClass: HediffWithComps, defaultLabelColor:
, lethalSeverity: 100%, canApplyDodChanceForCapacityChanges: true, makesSickThought: true, scenarioCanAdd: true, taleOnVisible: ToxicityRevealed, compClass: HediffComp_ImmunizableToxic, severityPerDayNotImmune: −8%, surgicalDetectionDesc: {PAWN_nameDef} is showing early signs of toxic buildup. Keep {PAWN_objective} away from sources of toxins.
# Initial: becomeVisible: false

# Initial: Min Severity: 4%, Consciousness Offset: −5%

# Minor: Min Severity: 20%, Consciousness Offset: −10%

# Moderate: Min Severity: 40%, Vomit MTB Days: 4, Consciousness Offset: −15%, HediffGivers Random: Hediff: Dementia, MTB Days: 146, Parts To Affect: Brain, Hediff: Carcinoma, MTB Days: 438, Can Affect Any Live Part: true

# Serious: Min Severity: 60%, Vomit MTB Days: 1, Consciousness Offset: −25%, HediffGivers Random: Hediff: Dementia, MTB Days: 37, Parts To Affect: Brain, Hediff: Carcinoma, MTB Days: 111, Can Affect Any Live Part: true

# Extreme: Min Severity: 80%, Vomit MTB Days: 0.5, Consciousness: Max; 10%, Offset; −25%, HediffGivers Random: Hediff: Dementia, MTB Days: 13, Parts To Affect: Brain, Hediff: Carcinoma, MTB Days: 39, Can Affect Any Live Part: true
Pregnant
(Pregnancy)
Debug Label Extra: animal
This creature is gestating offspring. It will give birth if the pregnancy comes to term. If starved or injured, there may be a miscarriage. hediffClass: Hediff_Pregnant, defaultLabelColor:
, Is Bad: false, Initial Severity: 0.1%, preventsPregnancy: true, pregnant: true, Message After Ticks: 600 ticks (10 secs), Message: {0} is pregnant!, messageType: PositiveEvent
# Early-stage: Vomit MTB Days: 2.5

# Middle-stage: Min Severity: 33.3%, Moving Offset: −15%

# Late-stage: Min Severity: 66.6%, Vomit MTB Days: 2, Moving Offset: −30%
heart attack
(A heart attack)
A disruption in the heart's normal beating rhythm. Heart attacks can be debilitatingly painful. They can worsen and lead to death, or recover. hediffClass: Hediff_HeartAttack, defaultLabelColor:
, initialSeverity: 40%, lethalSeverity: 100%, tendable: true
# Painful: lifeThreatening: true, Pain Offset: +40%, Consciousness Post Factor: 50%

# Debilitating: Min Severity: 60%, lifeThreatening: true, Pain Offset: +60%, Consciousness Max: 10%

# Fatal: Min Severity: 100%
Drug overdose
(A drug overdose)
Generalized toxic effects due to over-concentration of drugs in the bloodstream. hediffClass: HediffWithComps, defaultLabelColor:
, lethalSeverity: 100%, severityPerDay: −100%, sendLetterWhenDiscovered: true, discoverLetterLabel: Overdose: {0}, discoverLetterText: {0} is overdosing!
# Minor: becomeVisible: false

# Minor: Min Severity: 50%, Vomit MTB Days: 0.3, Consciousness Max: 50%

# Major: Min Severity: 75%, Death MTB Days: 3, Consciousness Max: 10%, HediffGivers Random: Hediff: ChemicalDamageModerate, MTB Days: 2.5, partsToAffect: Brain
Resurrection sickness After-effects of resurrection. Artificially-restarted body processes take time to rebalance themselves. disappearsAfterTicks: 90,000 ticks (1.5 in-game days)~150,000 ticks (2.5 in-game days), showRemainingTime: true Vomit MTB Days: 0.5, Moving Post Factor: 10%, Manipulation Post Factor: 10%
Covered in firefoam Covered in a fire-retardant foam. hediffClass: Hediff_CoveredInFirefoam, disappearsAfterTicks: 900 ticks (15 secs) Flammability: 0%
Psychic invisibility Psychically-induced invisibility. This actually affects others nearby, making their brains unable to perceive the sight of this individual, even if the eyes are unaffected. hediffClass: HediffWithComps, Is Bad: false, visibleToPlayer: true, showRemainingTime: True, Disappears On Death -

Needs

Label
(Noun)
Description
(Short)
Details Stages
Malnutrition Abnormally low body fat and weight, typically caused by lack of food. Malnutrition is always very unpleasant, but its initial effects are mild. Without food, though, a malnourished creature will waste away, losing muscle mass and capacities. Malnutrition ends with death. Upon re-feeding malnutrition naturally recovers over time. Malnourished creatures have larger appetites than normal. lethalSeverity: 100%, scenarioCanAdd: true # Trivial: socialFightChanceFactor: ×150%, Hunger Rate Factor Offset: +50%, Consciousness Offset: −5%

# Minor: Min Severity: 20%, socialFightChanceFactor: ×200%, Hunger Rate Factor Offset: +60%, Consciousness Offset: −10%

# Moderate: Min Severity: 40%, socialFightChanceFactor: ×250%, Hunger Rate Factor Offset: +60%, Consciousness Offset: −20%

# Severe: Min Severity: 60%, socialFightChanceFactor: ×300%, Hunger Rate Factor Offset: +60%, Consciousness Offset: −30%

# Extreme: Min Severity: 80%, Life Threatening: true, Hunger Rate Factor Offset: +60%, Consciousness Max: 10%

Temperature

Label
(Noun)
Description
(Short)
Details Stages
Heatstroke A generalized disruption to body functioning caused by excessive exposure to heat and sun. The victim becomes dizzy, weak, and confused. Recovery is quick once in a cool area, but if heat exposure continues, heat stroke gets worse until death. defaultLabelColor:
, lethalSeverity: 100%, canApplyDodChanceForCapacityChanges: true, taleOnVisible: HeatstrokeRevealed
# Initial: becomeVisible: false

# Initial: Min Severity: 4%, Consciousness Offset: −5%

# Minor: Min Severity: 20%, Moving Offset: −10%, Consciousness Offset: −10%

# Serious: Min Severity: 35%, Pain Offset: +15%, Moving Offset: −30%, Consciousness Offset: −20%

# Extreme: Min Severity: 62%, Life Threatening: true, Pain Offset: +30%, Consciousness Max: 10%
Hypothermia Dangerously low core body temperature. Unless re-warmed, hypothermia gets worse and ends in death. Recovery is quick once the victim is re-warmed. Avoid hypothermia by wearing warm clothes in cold environments. defaultLabelColor:
, lethalSeverity: 100%, canApplyDodChanceForCapacityChanges: true, taleOnVisible: HypothermiaRevealed
# Shivering: becomeVisible: false

# Shivering: Min Severity: 4%, Manipulation Offset: −8%, Consciousness Offset: −5%

# Minor: Min Severity: 20%, Moving Offset: −10%, Manipulation Offset: −20%, Consciousness Offset: −10%
# Serious: Min Severity: 35%, Pain Offset: +15%, Moving Offset: −30%, Manipulation Offset: −50%, Consciousness Offset: −20%# Extreme: Min Severity: 62%, Life Threatening: true, Pain Offset: +30%, Consciousness Max: 10%
Hypothermic slowdown A special biological state used by some creatures to survive extreme cold. Instead of trying to stay warm, the creature's body chemistry adapts to prevent internal freezing despite very low temperature. Bodily functions are slowed and capacities are reduced, but the cold does no permanent damage. Some biologists call it a wakeful form of hibernation. defaultLabelColor:
# Minor: becomeVisible: false

# Minor: Min Severity: 4%, Moving Offset: −8%, Consciousness Offset: −5%

# Moderate: Min Severity: 20%, Hunger Rate Factor Offset: −10%, Moving Offset: −20%, Manipulation Offset: −20%, Consciousness Offset: −20%

# Serious: Min Severity: 35%, Hunger Rate Factor Offset: −40%, Moving Offset: −40%, Manipulation Offset: −50%, Consciousness Offset: −40%

# Extreme: Min Severity: 62%, Hunger Rate Factor Offset: −95%, Consciousness Max: 10%

Local

Chronic

Label
(Noun)
Description
(Short)
Details Stages
ChronicDiseaseBase - chronic: true, allowMothballIfLowPriorityWorldPawn: true -
Bad back
(A bad back)
Degradation in the spinal column and surrounding musculature. This makes it hard to move and bend smoothly. - # Moving Offset: −30%, Manipulation Offset: −10%
Frail
(Frailty)
Generalized loss of muscle and bone density. - # Moving Offset: −30%, Manipulation Offset: −30%
Cataract
(A cataract)
Milky-looking opacity in the eye. Cataracts impair vision. cureAllAtOnceIfCuredByItem: true # Part Efficiency Offset: −50%
Blindness Total inability to see. cureAllAtOnceIfCuredByItem: true # Part Efficiency Offset: −100%
Hearing loss Inability to hear quiet sounds due to degradation of hair cells in the cochlea. cureAllAtOnceIfCuredByItem: true # Part Efficiency Offset: −50%
Dementia Neural degradation which causes deficits in the ability to think and remember. Dementia has various causes including aging, specific illnesses, and toxins. decayPerDayPercentageLevelCurve:
(4, 0.05),
(12, 0.15),
(20, 0.25)
# Part Efficiency Offset: −15%, Talking Offset: −25%, Hearing Offset: −25%, mentalStateGivers: mentalState: Confused wandering, MTB Days: 5
Alzheimer's A brain disease usually associated with aging. Alzheimer's disease causes progressive degradation in the ability to think and remember. Patients are known to forget close relatives and sometimes wander around in confusion. severityPerDayNotImmune: +0.3% # Minor: Part Efficiency Offset: −5%, mentalStateGivers: mentalState: Confused wandering, MTB Days: 12, forgetMemoryThought MTB Days: 7

# Minor: Min Severity: 20%, Part Efficiency Offset: −10%, mentalStateGivers: mentalState: Confused wandering, MTB Days: 9, forgetMemoryThought MTB Days: 4, pctConditionalThoughtsNullified: 15%

# Major: Min Severity: 50%, Part Efficiency Offset: −15%, mentalStateGivers: mentalState: Confused wandering, MTB Days: 7, forgetMemoryThought MTB Days: 2, pctConditionalThoughtsNullified: 33%

# Major: Min Severity: 80%, Part Efficiency Offset: −20%, mentalStateGivers: mentalState: Confused wandering, MTB Days: 4, forgetMemoryThought MTB Days: 1, pctConditionalThoughtsNullified: 50%
Asthma A long-term inflammatory disease of the airways in the lungs. It requires regular tending to prevent symptoms. initialSeverity: 0.1%, minSeverity: 0.1%, maxSeverity: 50%, tendable: true, cureAllAtOnceIfCuredByItem: true, severityPerDayNotImmune: +25%, baseTendDurationHours: 168, tendAllAtOnce: true, severityPerDayTended: −80% # Minor: Part Efficiency Offset: −10%

# Major: Min Severity: 30%, Part Efficiency Offset: −30%

# Major: Min Severity: 45%, Part Efficiency Offset: −50%
Artery blockage
(An artery blockage)
A blockage in one of the critical arteries in the heart. Heart artery blockages randomly induce heart attacks. lethalSeverity: 100%, severityPerDayNotImmune: +0.07%, severityPerDayNotImmuneRandomFactor: ×50%~×300%
(+0.035%~+0.21%)
Common to all stages:
HediffGivers Random: hediff: HeartAttack, allowOnLodgers: false, allowOnQuestRewardPawns: false, allowOnQuestReservedPawns: false, allowOnBeggars: false, partsToAffect: Heart

# Minor: Part Efficiency Offset: −5%, MTB Days: 300

# Minor: Min Severity: 20%, Part Efficiency Offset: −10%, MTB Days: 200

# Major: Min Severity: 40%, Part Efficiency Offset: −15%, MTB Days: 100

# Major: Min Severity: 60%, Part Efficiency Offset: −35%, MTB Days: 60

# Extreme: Min Severity: 90%, Life Threatening: true, Part Efficiency Offset: −60%, MTB Days: 30
Carcinoma
(A carcinoma)
A lump of cancerous tissue. Without treatment, the carcinoma will grow over time, causing worsening symptoms and eventually killing the patient.


A skilled doctor can excise the carcinoma. An unskilled doctor may be able to simply amputate the body part which contains the carcinoma.

hediffClass: HediffWithComps, initialSeverity: 30%, chanceToCauseNoPain: 30%, tendable: true, removeOnQuestLodgers: true, baseTendDurationHours: 96, severityPerDayTended: −0.27%, severityPerDayGrowing: +0.3%, severityPerDayRemission: −0.2%, severityPerDayGrowingRandomFactor: 0.45~1.65, severityPerDayRemissionRandomFactor: 0.7~1.5 # Minor: Part Efficiency Offset: −10%, Pain Offset: +10%

# Minor: Min Severity: 15%, Part Efficiency Offset: −25%, Pain Offset: +20%

# Major: Min Severity: 40%, Part Efficiency Offset: −50%, Pain Offset: +35%

# Major: Min Severity: 60%, Part Efficiency Offset: −80%, Pain Offset: +50%

# Extreme: Min Severity: 80%, Part Efficiency Offset: −90%, Pain Offset: +60%

# Extreme: Min Severity: 100%, Part Efficiency Offset: −100%, Pain Offset: +70%, destroyPart: true
Organ decay An untreatable degenerative disease affecting a single organ. The cause may be bacterial or viral. The illness seems to strike randomly from an unknown natural reservoir; it is not directly contagious between people.

This organ will slowly lose function before dying completely. Replace it with a bionic or natural organ.
alwaysShowSeverity: true, initialSeverity: 0.1%, minSeverity: 0.1%, maxSeverity: 100%
canAffectBionicOrImplant: false, lethalSeverity: 100%, onlyLifeThreateningTo: Heart, Destroy Organ Message Text: {PAWN_labelShort}'s {1} was destroyed by organ decay., damageType: Decayed
severityPerDayRange: +1.66%~+3.34% (30 ~ 60 days)
# Minor: minSeverity: 0%, Pain Offset: +5%, Part Efficiency Offset: −10%

# Moderate: minSeverity: 20%, Pain Offset: +10%, Part Efficiency Offset: −25%

# Severe: minSeverity: 40%, Pain Offset: +15%, Part Efficiency Offset: −50%

# Extreme: minSeverity: 60%, Pain Offset: +25%, Part Efficiency Offset: −75%, Life Threatening: true

Infections

Label (Noun) Description (Short) Details Stages
- - hediffClass: HediffWithComps, defaultLabelColor:
, initialSeverity: 0.1%, isInfection: true, removeOnRedressChanceByDaysCurve: (0, 0), (2, 0), (7, 0.5), (20, 1)
-
Gut worms Parasitic worms in the gut. They cause vomiting. They also consume the victim's food, which increases hunger. hediffClass: HediffWithComps, makesSickThought: true, tendable: true, baseTendDurationHours: 48, disappearsAtTotalTendQuality: 300% * painOffset: +20%, hungerRateFactorOffset: +100%, vomit MTB Days: 1
Muscle parasites Parasitic creatures in the muscles. These cause weakness and a lack of coordination. hediffClass: HediffWithComps, makesSickThought: true, tendable: true, baseTendDurationHours: 48, disappearsAtTotalTendQuality: 300% * painOffset: +20%, RestFallRateFactor: +100%, Manipulation Offset: −30%, Moving Offset: −30%
- - hediffClass: HediffWithComps, makesSickThought: true, makesAlert: false, minSeverity: 0.1%, maxSeverity: 100%, tendable: true, disappearsAfterTicks: 900,000 ticks (15 in-game days)~1,800,000 ticks (30 in-game days), baseTendDurationHours: 48, severityPerDayTended: −100%, severityPerDayNotImmune: +25% -
Fibrous mechanites Semi-coherent mechanites which develop fibrous links in muscle tissue. They enhance the victim's strength, but also cause intense pain. These are probably a mutated strain of strength-enhancing mechanites. - * Mild pain: painOffset: +20%, RestFallRateFactor Offset: +70%, Manipulation Offset: +50%, Moving Offset: +50%, Blood Pumping Offset: +50%
* Intense pain: minSeverity: 50%, painOffset: +60%, RestFallRateFactor Offset: +100%, Manipulation Offset: +50%, Moving Offset: +50%, Blood Pumping Offset: +50%
Sensory mechanites Semi-coherent mechanites which reside in the nervous system. They enhance the victim's senses, but also cause intense pain. These are probably a mutated strain of sense-enhancing mechanites. * Mild pain: painOffset: +20%, RestFallRateFactor Offset: +70%, Sight Offset: +50%, Hearing Offset: +50%, Talking Offset: +50%, Manipulation Offset: +30%
* Intense pain: minSeverity: 50%, painOffset: +60%, RestFallRateFactor Offset: +100%, Sight Offset: +50%, Hearing Offset: +50%, Talking Offset: +50%, Manipulation Offset: +30%
Infection (An infection) Bacterial infection in a wound. Without treatment, the bacteria will multiply, killing local tissue, and eventually causing blood poisoning and death.

\nThrough aeons of human warfare, infections have often taken more lives than the wounds themselves.

makesSickThought: true, lethalSeverity: 100%, tendable: true, baseTendDurationHours: 12, severityPerDayTended: −53%, severityPerDayNotImmune: +84%, immunityPerDaySick: +64.41%, severityPerDayImmune: −70%, immunityPerDayNotSick: −40%, sendLetterWhenDiscovered: true * Minor: painOffset: +5%
* Major: minSeverity: 33%, painOffset: +8%
* Extreme: minSeverity: 78%, Life Threatening: true, painOffset: +12%, Consciousness Offset: −5%
* Extreme: minSeverity: 87%, Life Threatening: true, painOffset: +85%, Consciousness Max: 10%, Breathing Offset: −5%
Flu An infectious disease caused by the influenza virus. makesSickThought: true, lethalSeverity: 100%, tendable: true, baseTendDurationHours: 12, severityPerDayTended: −7.73%, severityPerDayNotImmune: +24.88%, immunityPerDaySick: +23.88%, severityPerDayImmune: −49.47%, immunityPerDayNotSick: −6% * Minor: Consciousness Offset: −5%, Manipulation Offset: −5%, Breathing Offset: −10%
* Major: minSeverity: 66.6%, Vomit MTB Days: 1.5, Consciousness Offset: −10%, Manipulation Offset: −10%, Breathing Offset: −15%
* Extreme: minSeverity: 83.3%, lifeThreatening: true, Vomit MTB Days: 0.75, painOffset: +5%, Consciousness Offset: −15%, Manipulation Offset: −20%, Breathing Offset: −20%
Flu
debugLabelExtra: animal
An infectious disease caused by the influenza virus. This strain is adapted for infecting non-human species. makesSickThought: true, lethalSeverity: 100%, tendable: true, baseTendDurationHours: 48, severityPerDayTended: −11.05%, severityPerDayNotImmune: +24.88%, immunityPerDaySick: +26.14%, severityPerDayImmune: −49.47%, immunityPerDayNotSick: −6% * Minor: Consciousness Offset: −5%, Manipulation Offset: −5%, Breathing Offset: −10%
* Major: minSeverity: 66.6%, Vomit MTB Days: 1.5, Consciousness Offset: −10%, Manipulation Offset: −10%, Breathing Offset: −15%
* Extreme: minSeverity: 83.3%, lifeThreatening: true, Vomit MTB Days: 0.75, painOffset: +5%, Consciousness Offset: −15%, Manipulation Offset: −20%, Breathing Offset: −20%
Plague An infectious disease caused by bacteria. makesSickThought: true, lethalSeverity: 100%, tendable: true, baseTendDurationHours: 12, severityPerDayTended: −36.28%, severityPerDayNotImmune: +66.6%, immunityPerDaySick: +52.24%, severityPerDayImmune: −33.3%, immunityPerDayNotSick: −2% * Minor: painOffset: +20%, Consciousness Offset: −5%, Manipulation Offset: −5%
* Major: minSeverity: 60%, painOffset: +35%, Consciousness Offset: −20%, Manipulation Offset: −20%
* Extreme: minSeverity: 80%, painOffset: +60%, Consciousness Offset: −30%, Manipulation Offset: −30%
* Extreme: minSeverity: 90%, lifeThreatening: true, painOffset: +85%, Consciousness Offset: −30%, Manipulation Offset: −30%, Breathing Offset: −15%

Injuries

Misc

Terrain Attacks

Body Parts

Archotech

Base

Bionic

Medieval

Prosthetic

Special

Psycasts

HediffGiverSetDefs

HediffGiverSetDef DefName HediffGivers Hediff Details
OrganicStandard BloodLoss
Hypothermia, hediffInsectoid: HypothermicSlowdown
OrganicStandard Heatstroke
OrganicStandard HeartAttack partsToAffect: Heart, allowOnLodgers: false, allowOnQuestRewardPawns: false, allowOnQuestReservedPawns: false, allowOnBeggars: false, minPlayerPopulation: 2, Age Fraction MTB Days Curve: (0.6, 9999999), (0.8, 2500), (1, 300)
OrganicStandard Carcinoma canAffectAnyLivePart: true, ageFractionChanceCurve: (0.28, 0), (1, 0.0011), (1.5, 0.0015), averageSeverityPerDayBeforeGeneration: 0.05%
OrganicStandard BadBack partsToAffect: Spine, ageFractionChanceCurve: (0.5, 0), (0.625, 0.0093), (0.75, 0.01395), (0.875, 0.01395), (1, 0.0186)
OrganicStandard Frail partsToAffect: Torso, ageFractionChanceCurve: (0.625, 0), (0.75, 0.01395), (0.875, 0.02604)
OrganicStandard Cataract partsToAffect: Eye, countToAffect: 2, ageFractionChanceCurve: (0.6, 0), (0.75, 0.0053), (0.875, 0.011045)
OrganicStandard HearingLoss partsToAffect: Ear, countToAffect: 2, ageFractionChanceCurve: (0.6, 0), (0.75, 0.0053), (0.875, 0.011045)
OrganicStandard Dementia partsToAffect: Brain, ageFractionChanceCurve: (0.85, 0), (0.95, 0.0093), (1.15, 0.093)
OrganicStandard Alzheimers partsToAffect: Brain, ageFractionChanceCurve: (0.42, 0), (0.7, 0.00061), (0.9, 0.0012), (1, 0.002), (1.5, 0.003), averageSeverityPerDayBeforeGeneration: 0.1%
OrganicStandard Asthma partsToAffect: Lung, countToAffect: 2, ageFractionChanceCurve: (0, 0), (0.2, 0.00048), (0.3, 0.00096), (0.5, 0.001344)
OrganicStandard HeartArteryBlockage partsToAffect: Heart, allowOnLodgers: false, allowOnQuestRewardPawns: false, allowOnQuestReservedPawns: false, allowOnBeggars: false, ageFractionChanceCurve: (0.25, 0), (0.3, 0.001), (0.5, 0.00145), (1, 0.0016), (1.5, 0.0017), averageSeverityPerDayBeforeGeneration: 0.025%
Human TraumaSavant partsToAffect: Brain, chancePerDamagePct: 12%, letterLabel: Trauma savant, letter: [PAWN_nameDef]'s brain injury has caused [PAWN_objective] to develop strange savant-like abilities.

RoyaltyContent added by the Royalty DLC

Local

Misc

Body Parts


Base Empire

Empire Royal

Prosthetic Empire

Bionic Empire

Psycasts

IdeologyContent added by the Ideology DLC

Various

Casts

BiotechContent added by the Biotech DLC

Global

Misc

Local

Misc

Injuries

Body Parts

Detoxifier

Various

Mechanitor

AnomalyContent added by the Anomaly DLC

Global

Misc

Local

Injuries

Chronic

Body Parts

Prosthetic

Mutants

HediffGiverSetDefs