User:JuliaCat/test
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A Hediff (short for health difference) is a modifier applied to either the whole or a specific part of a pawn, producing the wide variety of effects. These represent themselves in-game as diseases, injuries, ailments, artificial body parts, and so on.
Core
Label (Noun) |
Description (Short) |
Details | Stages |
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() |
() |
# : # : # : |
Debug
Label (Noun) |
Description (Short) |
Details | Stages |
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Unburnable | Cannot catch fire. | - | Flammability Factor: ×0% |
Global
Misc
Label (Noun) |
Description (Short) |
Details | Stages |
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Blood loss | A reduction in the normal blood volume. Minor blood loss has relatively mild effects, but when blood loss becomes severe, oxygen transport becomes badly impaired and the victim loses the ability to move. Extreme blood loss leads to death.
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Lethal Severity: 100% | # Minor: Become Visible; false # Minor: Min Severity: 15% Consciousness Offset: −10% # Moderate: Min Severity: 30% Consciousness Offset: −20% Severe: Min Severity: 45% Consciousness Offset: −40% # Extreme: Min Severity: 60%, Life Threatening; true Consciousness: Offset; −40% Max; 10% |
Disease Base | Used for many Hediffs | Hediff Class: Hediff With Comps Default Label Color: Initial Severity: 0.001 Remove On Redress Chance By Days Curve: (0, 0), (2, 0), (7, 0.5), (20, 1) |
- |
Anesthetic | Sleep drugs in the bloodstream. Anesthetic renders creatures unconscious. | # Disease Base: Hediff Class: Hediff With Comps Default Label Color: Initial Severity: 0.001 Remove On Redress Chance By Days Curve: (0, 0), (2, 0), (7, 0.5), (20, 1) Is Bad: false Initial Severity: 100% Max Severity: 100% Disappears After Ticks: 45,000 ticks (12.5 mins)~120,000 ticks (33.33 mins) Show Remaining Time: true Severity Per Day: −80% |
Wearing off: Pain Factor; 95% Vomit MTB Days: 4 Consciousness Max; 90% Manipulation Offset: −10% Moving Offset: −5% Mental State Givers: Mental State; Confused wandering, MTB Days; 50 Woozy: Min Severity: 60%, Pain Factor; 80% Vomit MTB Days: 0.25 Consciousness Max: 70% Manipulation Offset: −20% Moving Offset: −20% Talking Offset: −20% Digestion Offset: −20% Sight Offset: −15% Forget Memory Thought MTB Days; 5 Mental State Givers: Mental State; Confused wandering, MTB Days; 5 Sedated: Min Severity: 80%, Pain Factor; 0% Vomit MTB Days: 0.25 Consciousness Max: 1% |
Catatonic breakdown (A catatonic breakdown) |
A state of mental shock which leads to a total inability to function. The victim collapses, effectively unconscious. | # Disease Base: Hediff Class: Hediff With Comps Default Label Color: Initial Severity: 0.001 Remove On Redress Chance By Days Curve: (0, 0), (2, 0), (7, 0.5), (20, 1) Disappears After Ticks: 100,000 ticks (1.67 in-game days)~300,000 ticks (5 in-game days) Recovery Thought; Catharsis |
Consciousness; Max 10% |
Psychic shock (A psychic shock) |
A state of psychic chaos in the brain and mind. Caused by psychic attacks or critical level of neural heat, this effect is debilitating until it wears off. | # Disease Base: Hediff Class: Hediff With Comps Default Label Color: Initial Severity: 0.001 Remove On Redress Chance By Days Curve: (0, 0), (2, 0), (7, 0.5), (20, 1) Disappears After Ticks: 7,500 ticks (2.08 mins) |
Consciousness; Max 10% |
Psychic coma (A psychic coma) |
A form of benign coma during which the brain recovers from a psychic overload. | # Disease Base: Hediff Class: Hediff With Comps Default Label Color: Initial Severity: 0.001 Remove On Redress Chance By Days Curve: (0, 0), (2, 0), (7, 0.5), (20, 1) Disappears After Ticks: 7,500 ticks (2.08 mins) |
Consciousness; Max 10% |
Pychic hangover (A psychic hangover) |
An after-effect of neural heat. Psychic hangover is bothersome, but not dangerous. | # Disease Base: Hediff Class: Hediff With Comps Default Label Color: Initial Severity: 0.001 Remove On Redress Chance By Days Curve: (0, 0), (2, 0), (7, 0.5), (20, 1) Disappears After Ticks: 60,000 ticks (16.67 mins) Severity Per Day: 100% |
# Forming: Min Severity: 0% # Buzzing: Min Severity: 6.25% Consciousness: Post Factor; 80% Manipulation: Post Factor: 80% Hunger Rate Factor; 150% Rest Fall Rate Factor: 150% |
Brain shock (A brain shock) |
After-effects of an electrical shock to the brain. This is generally cause by feedback from brain implants hit by EMP pulses. | Hediff Class: Hediff With Comps Disappears After Ticks: 2,500 ticks (41.67 secs)~3,500 ticks (58.33 secs) |
Consciousness: Max; 10% |
Cryptosleep sickness | After-effects of using a cryptosleep pod. Cryptosleep suspends and replaces many bodily functions in order to prevent aging and death. Upon exiting cryptosleep, the body takes time to restart and rebalance its natural metabolic processes. While this is ongoing, the patient suffers from nausea, dizziness, and a sense of fuzziness in the mind. (After-effects of using a cryptosleep pod including dizziness, nausea, and vomiting.) |
# Disease Base: Hediff Class: Hediff With Comps Default Label Color: Initial Severity: 0.001 Remove On Redress Chance By Days Curve: (0, 0), (2, 0), (7, 0.5), (20, 1) Makes Sick Thought: true scenarioCanAdd; true Disappears After Ticks: 8,000 ticks (2.22 mins)~12,000 ticks (3.33 mins) showRemainingTime; true |
Vomit MTB Days: 0.125 Consciousness: Post Factor; 80% Moving: Post Factor; 90% Manipulation: Post Factor; 90% |
Food poisoning | Gastrointestinal illness caused by consuming decayed or unclean food. It can be caused by eating rotten food, by incompetent cooks accidentally poisoning meals, or by eating from unsafe wild sources. The patient will vomit and feel sick for some time. | # Disease Base: Hediff Class: Hediff With Comps Default Label Color: Initial Severity: 0.001 Remove On Redress Chance By Days Curve: (0, 0), (2, 0), (7, 0.5), (20, 1) scenarioCanAdd: true, Initial Severity: 100%, severityPerDay: −100% |
# Recovering: Vomit MTB Days; 0.4 Pain Offset: +20% Consciousness: Post Factor; 60% Moving: Post Factor; 80% Manipulation: Post Factor; 90% Blood Filtration: Post Factor; 95% Eating: Post Factor; 50% # Major: Min Severity: 20%, Vomit MTB Days; 0.2 Pain Offset: +40% Consciousness: Post Factor; 50% Moving: Post Factor; 50% Manipulation: Post Factor; 80% Blood Filtration: Post Factor; 85% Talking: Post Factor; 80% Eating: Post Factor; 30% # Initial: Min Severity: 80%, Vomit MTB Days; 0.3 Pain Offset: +20% Consciousness: Post Factor; 60% Moving: Post Factor; 80% Manipulation: Post Factor; 90% Blood Filtration: Post Factor; 95% Eating: Post Factor; 50% |
Toxic buildup | Poison in the bloodstream. This can come from various sources, including environmental toxins, venomous bites, or poisoned weapons.
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Hediff Class: Hediff With Comps Default Label Color: Lethal Severity: 100%, canApplyDodChanceForCapacityChanges: true Makes Sick Thought: true scenarioCanAdd: true, taleOnVisible: ToxicityRevealed, compClass: HediffComp_ImmunizableToxic Severity Per Day Not Immune: −8% surgicalDetectionDesc: {PAWN_nameDef} is showing early signs of toxic buildup. Keep {PAWN_objective} away from sources of toxins. |
# Initial: becomeVisible: false # Initial: Min Severity: 4% Consciousness Offset: −5% # Minor: Min Severity: 20% Consciousness Offset: −10% # Moderate: Min Severity: 40%, Vomit MTB Days: 4 Consciousness Offset: −15% HediffGivers Random: Hediff: Dementia, MTB Days: 146, Parts To Affect: Brain, Hediff: Carcinoma, MTB Days: 438, Can Affect Any Live Part: true # Serious: Min Severity: 60%, Vomit MTB Days: 1 Consciousness Offset: −25% HediffGivers Random: Hediff: Dementia, MTB Days: 37, Parts To Affect: Brain, Hediff: Carcinoma, MTB Days: 111, Can Affect Any Live Part: true # Extreme: Min Severity: 80%, Vomit MTB Days: 0.5 Consciousness: Max; 10% Offset; −25% HediffGivers Random: Hediff: Dementia, MTB Days: 13, Parts To Affect: Brain, Hediff: Carcinoma, MTB Days: 39, Can Affect Any Live Part: true |
Pregnant (Pregnancy) Debug Label Extra: animal |
This creature is gestating offspring. It will give birth if the pregnancy comes to term. If starved or injured, there may be a miscarriage. | Hediff Class: Hediff_Pregnant Default Label Color: Is Bad: false, Initial Severity: 0.1%, preventsPregnancy: true, pregnant: true, Message After Ticks: 600 ticks (10 secs) Message: {0} is pregnant!, messageType: PositiveEvent |
# Early-stage: Vomit MTB Days: 2.5 # Middle-stage: Min Severity: 33.3% Moving Offset: −15% # Late-stage: Min Severity: 66.6%, Vomit MTB Days: 2 Moving Offset: −30% |
heart attack (A heart attack) |
A disruption in the heart's normal beating rhythm. Heart attacks can be debilitatingly painful. They can worsen and lead to death, or recover. | Hediff Class: Hediff_HeartAttack Default Label Color: Initial Severity: 40% Lethal Severity: 100% Tendable: true |
# Painful: lifeThreatening: true Pain Offset: +40% Consciousness Post Factor: 50% # Debilitating: Min Severity: 60%, lifeThreatening: true Pain Offset: +60% Consciousness Max: 10% # Fatal: Min Severity: 100% |
Drug overdose (A drug overdose) |
Generalized toxic effects due to over-concentration of drugs in the bloodstream. | Hediff Class: Hediff With Comps Default Label Color: Lethal Severity: 100%, severityPerDay: −100% sendLetterWhenDiscovered: true, discoverLetterLabel: Overdose: {0}, discoverLetterText: {0} is overdosing! |
# Minor: becomeVisible: false # Minor: Min Severity: 50%, Vomit MTB Days: 0.3 Consciousness Max: 50% # Major: Min Severity: 75%, Death MTB Days: 3 Consciousness Max: 10% HediffGivers Random: Hediff: ChemicalDamageModerate, MTB Days: 2.5 Parts To Affect: Brain |
Resurrection sickness | After-effects of resurrection. Artificially-restarted body processes take time to rebalance themselves. | # Disease Base: Hediff Class: Hediff With Comps Default Label Color: Initial Severity: 0.001 Remove On Redress Chance By Days Curve: (0, 0), (2, 0), (7, 0.5), (20, 1) Disappears After Ticks: 90,000 ticks (1.5 in-game days)~150,000 ticks (2.5 in-game days) showRemainingTime: true |
Vomit MTB Days: 0.5 Moving Post Factor: 10% Manipulation Post Factor: 10% |
Covered in firefoam | Covered in a fire-retardant foam. | Hediff Class: Hediff_CoveredInFirefoam Disappears After Ticks: 900 ticks (15 secs) |
Flammability: 0% |
Psychic invisibility | Psychically-induced invisibility. This actually affects others nearby, making their brains unable to perceive the sight of this individual, even if the eyes are unaffected. | Hediff Class: Hediff With Comps Is Bad: false, visibleToPlayer: true, showRemainingTime: True, Disappears On Death |
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Needs
Label (Noun) |
Description (Short) |
Details | Stages |
---|---|---|---|
Malnutrition | Abnormally low body fat and weight, typically caused by lack of food. Malnutrition is always very unpleasant, but its initial effects are mild. Without food, though, a malnourished creature will waste away, losing muscle mass and capacities. Malnutrition ends with death. Upon re-feeding malnutrition naturally recovers over time. Malnourished creatures have larger appetites than normal. | Lethal Severity: 100%, scenarioCanAdd: true | # Trivial: socialFightChanceFactor: ×150% Hunger Rate Factor Offset: +50% Consciousness Offset: −5% # Minor: Min Severity: 20%, socialFightChanceFactor: ×200% Hunger Rate Factor Offset: +60% Consciousness Offset: −10% # Moderate: Min Severity: 40%, socialFightChanceFactor: ×250% Hunger Rate Factor Offset: +60% Consciousness Offset: −20% # Severe: Min Severity: 60%, socialFightChanceFactor: ×300% Hunger Rate Factor Offset: +60% Consciousness Offset: −30% # Extreme: Min Severity: 80% Life Threatening: true Hunger Rate Factor Offset: +60% Consciousness Max: 10% |
Temperature
Label (Noun) |
Description (Short) |
Details | Stages |
---|---|---|---|
Heatstroke | A generalized disruption to body functioning caused by excessive exposure to heat and sun. The victim becomes dizzy, weak, and confused. Recovery is quick once in a cool area, but if heat exposure continues, heat stroke gets worse until death. | Default Label Color: Lethal Severity: 100%, canApplyDodChanceForCapacityChanges: true, taleOnVisible: HeatstrokeRevealed |
# Initial: becomeVisible: false # Initial: Min Severity: 4% Consciousness Offset: −5% # Minor: Min Severity: 20% Moving Offset: −10% Consciousness Offset: −10% # Serious: Min Severity: 35% Pain Offset: +15% Moving Offset: −30% Consciousness Offset: −20% # Extreme: Min Severity: 62% Life Threatening: true Pain Offset: +30% Consciousness Max: 10% |
Hypothermia | Dangerously low core body temperature. Unless re-warmed, hypothermia gets worse and ends in death. Recovery is quick once the victim is re-warmed. Avoid hypothermia by wearing warm clothes in cold environments. | Default Label Color: Lethal Severity: 100%, canApplyDodChanceForCapacityChanges: true, taleOnVisible: HypothermiaRevealed |
# Shivering: becomeVisible: false # Shivering: Min Severity: 4% Manipulation Offset: −8% Consciousness Offset: −5% # Minor: Min Severity: 20% Moving Offset: −10% Manipulation Offset: −20% Consciousness Offset: −10% # Serious: Min Severity: 35% Pain Offset: +15% Moving Offset: −30% Manipulation Offset: −50% Consciousness Offset: −20%# Extreme: Min Severity: 62% Life Threatening: true Pain Offset: +30% Consciousness Max: 10% |
Hypothermic slowdown | A special biological state used by some creatures to survive extreme cold. Instead of trying to stay warm, the creature's body chemistry adapts to prevent internal freezing despite very low temperature. Bodily functions are slowed and capacities are reduced, but the cold does no permanent damage. Some biologists call it a wakeful form of hibernation. | Default Label Color: | # Minor: becomeVisible: false # Minor: Min Severity: 4% Moving Offset: −8% Consciousness Offset: −5% # Moderate: Min Severity: 20%, Hunger Rate Factor Offset: −10% Moving Offset: −20% Manipulation Offset: −20% Consciousness Offset: −20% # Serious: Min Severity: 35%, Hunger Rate Factor Offset: −40% Moving Offset: −40% Manipulation Offset: −50% Consciousness Offset: −40% # Extreme: Min Severity: 62%, Hunger Rate Factor Offset: −95% Consciousness Max: 10% |
Local
Chronic
Label (Noun) |
Description (Short) |
Details | Stages |
---|---|---|---|
Chronic Disease Base | - | # Disease Base: Hediff Class: Hediff With Comps Default Label Color: Initial Severity: 0.001 Remove On Redress Chance By Days Curve: (0, 0), (2, 0), (7, 0.5), (20, 1) Chronic: true Allow Mothball If Low Priority World Pawn: true |
- |
Bad back (A bad back) |
Degradation in the spinal column and surrounding musculature. This makes it hard to move and bend smoothly. | # Disease Base: Hediff Class: Hediff With Comps Default Label Color: Initial Severity: 0.001 Remove On Redress Chance By Days Curve: (0, 0), (2, 0), (7, 0.5), (20, 1) # Chronic Disease Base: Chronic: true Allow Mothball If Low Priority World Pawn: true |
# Moving Offset: −30% Manipulation Offset: −10% |
Frail (Frailty) |
Generalized loss of muscle and bone density. | # Disease Base: Hediff Class: Hediff With Comps Default Label Color: Initial Severity: 0.001 Remove On Redress Chance By Days Curve: (0, 0), (2, 0), (7, 0.5), (20, 1) # Chronic Disease Base: Chronic: true Allow Mothball If Low Priority World Pawn: true |
# Moving Offset: −30% Manipulation Offset: −30% |
Cataract (A cataract) |
Milky-looking opacity in the eye. Cataracts impair vision. | # Disease Base: Hediff Class: Hediff With Comps Default Label Color: Initial Severity: 0.001 Remove On Redress Chance By Days Curve: (0, 0), (2, 0), (7, 0.5), (20, 1) # Chronic Disease Base: Chronic: true Allow Mothball If Low Priority World Pawn: trueCure All At Once If Cured By Item: true |
# Part Efficiency Offset: −50% |
Blindness | Total inability to see. | # Disease Base: Hediff Class: Hediff With Comps Default Label Color: Initial Severity: 0.001 Remove On Redress Chance By Days Curve: (0, 0), (2, 0), (7, 0.5), (20, 1) # Chronic Disease Base: Chronic: true Allow Mothball If Low Priority World Pawn: trueCure All At Once If Cured By Item: true |
# Part Efficiency Offset: −100% |
Hearing loss | Inability to hear quiet sounds due to degradation of hair cells in the cochlea. | # Disease Base: Hediff Class: Hediff With Comps Default Label Color: Initial Severity: 0.001 Remove On Redress Chance By Days Curve: (0, 0), (2, 0), (7, 0.5), (20, 1) # Chronic Disease Base: Chronic: true Allow Mothball If Low Priority World Pawn: trueCure All At Once If Cured By Item: true |
# Part Efficiency Offset: −50% |
Dementia | Neural degradation which causes deficits in the ability to think and remember. Dementia has various causes including aging, specific illnesses, and toxins. | # Disease Base: Hediff Class: Hediff With Comps Default Label Color: Initial Severity: 0.001 Remove On Redress Chance By Days Curve: (0, 0), (2, 0), (7, 0.5), (20, 1) # Chronic Disease Base: Chronic: true Allow Mothball If Low Priority World Pawn: truedecayPerDayPercentageLevelCurve: (4, 0.05), (12, 0.15), (20, 0.25) |
# Part Efficiency Offset: −15% Talking Offset: −25% Hearing Offset: −25% Mental State Givers: mentalState: Confused wandering, MTB Days: 5 |
Alzheimer's | A brain disease usually associated with aging. Alzheimer's disease causes progressive degradation in the ability to think and remember. Patients are known to forget close relatives and sometimes wander around in confusion. | # Disease Base: Hediff Class: Hediff With Comps Default Label Color: Initial Severity: 0.001 Remove On Redress Chance By Days Curve: (0, 0), (2, 0), (7, 0.5), (20, 1) # Chronic Disease Base: Chronic: true Allow Mothball If Low Priority World Pawn: trueSeverity Per Day Not Immune: +0.3% |
# Minor: Part Efficiency Offset: −5% Mental State Givers: mentalState: Confused wandering, MTB Days: 12 Forget Memory Thought MTB Days: 7 # Minor: Min Severity: 20% Part Efficiency Offset: −10% Mental State Givers: mentalState: Confused wandering, MTB Days: 9 Forget Memory Thought MTB Days: 4, pctConditionalThoughtsNullified: 15% # Major: Min Severity: 50% Part Efficiency Offset: −15% Mental State Givers: mentalState: Confused wandering, MTB Days: 7 Forget Memory Thought MTB Days: 2, pctConditionalThoughtsNullified: 33% # Major: Min Severity: 80% Part Efficiency Offset: −20% Mental State Givers: mentalState: Confused wandering, MTB Days: 4 Forget Memory Thought MTB Days: 1, pctConditionalThoughtsNullified: 50% |
Asthma | A long-term inflammatory disease of the airways in the lungs. It requires regular tending to prevent symptoms. | # Disease Base: Hediff Class: Hediff With Comps Default Label Color: Initial Severity: 0.001 Remove On Redress Chance By Days Curve: (0, 0), (2, 0), (7, 0.5), (20, 1) # Chronic Disease Base: Chronic: true Allow Mothball If Low Priority World Pawn: trueInitial Severity: 0.1% Min Severity: 0.1% Max Severity: 50% Tendable: true Cure All At Once If Cured By Item: true Severity Per Day Not Immune: +25% Base Tend Duration Hours: 168 Tend All At Once: true Severity Per Day Tended: −80% |
# Minor: Part Efficiency Offset: −10% # Major: Min Severity: 30% Part Efficiency Offset: −30% # Major: Min Severity: 45% Part Efficiency Offset: −50% |
Artery blockage (An artery blockage) |
A blockage in one of the critical arteries in the heart. Heart artery blockages randomly induce heart attacks. | # Disease Base: Hediff Class: Hediff With Comps Default Label Color: Initial Severity: 0.001 Remove On Redress Chance By Days Curve: (0, 0), (2, 0), (7, 0.5), (20, 1) # Chronic Disease Base: Chronic: true Allow Mothball If Low Priority World Pawn: trueLethal Severity: 100% Severity Per Day Not Immune: +0.07% severityPerDayNotImmuneRandomFactor: ×50%~×300% (+0.035%~+0.21%) |
Common to all stages: HediffGivers Random: hediff: HeartAttack Allow On Lodgers: false Allow On Quest Reward Pawns: false Allow On Quest Reserved Pawns: false Allow On Beggars: false Parts To Affect: Heart # Minor: Part Efficiency Offset: −5% MTB Days: 300 # Minor: Min Severity: 20% Part Efficiency Offset: −10% MTB Days: 200 # Major: Min Severity: 40% Part Efficiency Offset: −15% MTB Days: 100 # Major: Min Severity: 60% Part Efficiency Offset: −35% MTB Days: 60 # Extreme: Min Severity: 90% Life Threatening: true Part Efficiency Offset: −60% MTB Days: 30 |
Carcinoma (A carcinoma) |
A lump of cancerous tissue. Without treatment, the carcinoma will grow over time, causing worsening symptoms and eventually killing the patient.
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# Disease Base: Hediff Class: Hediff With Comps Default Label Color: Initial Severity: 0.001 Remove On Redress Chance By Days Curve: (0, 0), (2, 0), (7, 0.5), (20, 1) # Chronic Disease Base: Chronic: true Allow Mothball If Low Priority World Pawn: trueHediff Class: Hediff With Comps Initial Severity: 30%, chanceToCauseNoPain: 30% Tendable: true removeOnQuestLodgers: true Base Tend Duration Hours: 96 Severity Per Day Tended: −0.27% severityPerDayGrowing: +0.3% severityPerDayRemission: −0.2% severityPerDayGrowingRandomFactor: 0.45~1.65, severityPerDayRemissionRandomFactor: 0.7~1.5 |
# Minor: Part Efficiency Offset: −10% Pain Offset: +10% # Minor: Min Severity: 15% Part Efficiency Offset: −25% Pain Offset: +20% # Major: Min Severity: 40% Part Efficiency Offset: −50% Pain Offset: +35% # Major: Min Severity: 60% Part Efficiency Offset: −80% Pain Offset: +50% # Extreme: Min Severity: 80% Part Efficiency Offset: −90% Pain Offset: +60% # Extreme: Min Severity: 100% Part Efficiency Offset: −100% Pain Offset: +70% destroyPart: true |
Organ decay | An untreatable degenerative disease affecting a single organ. The cause may be bacterial or viral. The illness seems to strike randomly from an unknown natural reservoir; it is not directly contagious between people. This organ will slowly lose function before dying completely. Replace it with a bionic or natural organ. |
# Disease Base: Hediff Class: Hediff With Comps Default Label Color: Initial Severity: 0.001 Remove On Redress Chance By Days Curve: (0, 0), (2, 0), (7, 0.5), (20, 1) # Chronic Disease Base: Chronic: true Allow Mothball If Low Priority World Pawn: true Always Show Severity: true Initial Severity: 0.1% Min Severity: 0.1% Max Severity: 100% canAffectBionicOrImplant: false Lethal Severity: 100%, onlyLifeThreateningTo: Heart, Destroy Organ Message Text: {PAWN_labelShort}'s {1} was destroyed by organ decay., damageType: Decayed Severity Per Day Range: +1.66%~+3.34% (30 ~ 60 days) |
# Minor: Min Severity: 0% Pain Offset: +5% Part Efficiency Offset: −10% # Moderate: Min Severity: 20% Pain Offset: +10% Part Efficiency Offset: −25% # Severe: Min Severity: 40% Pain Offset: +15% Part Efficiency Offset: −50% # Extreme: Min Severity: 60% Pain Offset: +25% Part Efficiency Offset: −75% Life Threatening: true |
Infections
Label (Noun) | Description (Short) | Details | Stages |
---|---|---|---|
Infection Base | Used for infections | Hediff Class: Hediff With Comps Default Label Color: Initial Severity: 0.1% Is Infection: true Remove On Redress Chance By Days Curve: (0, 0), (2, 0), (7, 0.5), (20, 1) |
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Gut worms | Parasitic worms in the gut. They cause vomiting. They also consume the victim's food, which increases hunger. | # Disease Base: Hediff Class: Hediff With Comps Default Label Color: Initial Severity: 0.1% Is Infection: true Remove On Redress Chance By Days Curve: (0, 0), (2, 0), (7, 0.5), (20, 1) Hediff Class: Hediff With Comps Makes Sick Thought: true Tendable: true Base Tend Duration Hours: 48, disappearsAtTotalTendQuality: 300% |
* painOffset: +20% hungerRateFactorOffset: +100% vomit MTB Days: 1 |
Muscle parasites | Parasitic creatures in the muscles. These cause weakness and a lack of coordination. | # Disease Base: Hediff Class: Hediff With Comps Default Label Color: Initial Severity: 0.1% Is Infection: true Remove On Redress Chance By Days Curve: (0, 0), (2, 0), (7, 0.5), (20, 1) Hediff Class: Hediff With Comps Makes Sick Thought: true Tendable: true Base Tend Duration Hours: 48, disappearsAtTotalTendQuality: 300% |
* painOffset: +20% RestFallRateFactor: +100% Manipulation Offset: −30% Moving Offset: −30% |
Mechanites Base | - | # Disease Base: Hediff Class: Hediff With Comps Default Label Color: Initial Severity: 0.1% Is Infection: true Remove On Redress Chance By Days Curve: (0, 0), (2, 0), (7, 0.5), (20, 1) Hediff Class: Hediff With Comps Makes Sick Thought: true Makes Alert: false Min Severity: 0.1% Max Severity: 100% Tendable: true Disappears After Ticks: 900,000 ticks (15 in-game days)~1,800,000 ticks (30 in-game days) Base Tend Duration Hours: 48 Severity Per Day Tended: −100% Severity Per Day Not Immune: +25% |
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Fibrous mechanites | Semi-coherent mechanites which develop fibrous links in muscle tissue. They enhance the victim's strength, but also cause intense pain. These are probably a mutated strain of strength-enhancing mechanites. | Mechanites Base: Hediff Class: Hediff With Comps Makes Sick Thought: true Makes Alert: false Min Severity: 0.1% Max Severity: 100% Tendable: true Disappears After Ticks: 900,000 ticks (15 in-game days)~1,800,000 ticks (30 in-game days) Base Tend Duration Hours: 48 Severity Per Day Tended: −100% Severity Per Day Not Immune: +25% |
* Mild pain: painOffset: +20% RestFallRateFactor Offset: +70% Manipulation Offset: +50% Moving Offset: +50% Blood Pumping Offset: +50% * Intense pain: Min Severity: 50%, painOffset: +60% RestFallRateFactor Offset: +100% Manipulation Offset: +50% Moving Offset: +50% Blood Pumping Offset: +50% |
Sensory mechanites | Semi-coherent mechanites which reside in the nervous system. They enhance the victim's senses, but also cause intense pain. These are probably a mutated strain of sense-enhancing mechanites. | Mechanites Base: Hediff Class: Hediff With Comps Makes Sick Thought: true Makes Alert: false Min Severity: 0.1% Max Severity: 100% Tendable: true Disappears After Ticks: 900,000 ticks (15 in-game days)~1,800,000 ticks (30 in-game days) Base Tend Duration Hours: 48 Severity Per Day Tended: −100% Severity Per Day Not Immune: +25% |
* Mild pain: painOffset: +20% RestFallRateFactor Offset: +70% Sight Offset: +50% Hearing Offset: +50% Talking Offset: +50% Manipulation Offset: +30% * Intense pain: Min Severity: 50%, painOffset: +60% RestFallRateFactor Offset: +100% Sight Offset: +50% Hearing Offset: +50% Talking Offset: +50% Manipulation Offset: +30% |
Infection (An infection) | Bacterial infection in a wound. Without treatment, the bacteria will multiply, killing local tissue, and eventually causing blood poisoning and death.
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# Disease Base: Hediff Class: Hediff With Comps Default Label Color: Initial Severity: 0.1% Is Infection: true Remove On Redress Chance By Days Curve: (0, 0), (2, 0), (7, 0.5), (20, 1) Makes Sick Thought: true Lethal Severity: 100% Tendable: true Base Tend Duration Hours: 12 Severity Per Day Tended: −53% Severity Per Day Not Immune: +84% immunityPerDaySick: +64.41% severityPerDayImmune: −70% immunityPerDayNotSick: −40% sendLetterWhenDiscovered: true |
* Minor: painOffset: +5% * Major: Min Severity: 33%, painOffset: +8% * Extreme: Min Severity: 78% Life Threatening: true painOffset: +12% Consciousness Offset: −5% * Extreme: Min Severity: 87% Life Threatening: true painOffset: +85% Consciousness Max: 10% Breathing Offset: −5% |
Flu | An infectious disease caused by the influenza virus. | # Disease Base: Hediff Class: Hediff With Comps Default Label Color: Initial Severity: 0.1% Is Infection: true Remove On Redress Chance By Days Curve: (0, 0), (2, 0), (7, 0.5), (20, 1) Makes Sick Thought: true Lethal Severity: 100% Tendable: true Base Tend Duration Hours: 12 Severity Per Day Tended: −7.73% Severity Per Day Not Immune: +24.88% immunityPerDaySick: +23.88% severityPerDayImmune: −49.47% immunityPerDayNotSick: −6% |
* Minor: Consciousness Offset: −5% Manipulation Offset: −5% Breathing Offset: −10% * Major: Min Severity: 66.6% Vomit MTB Days: 1.5 Consciousness Offset: −10% Manipulation Offset: −10% Breathing Offset: −15% * Extreme: Min Severity: 83.3%, lifeThreatening: true Vomit MTB Days: 0.75, painOffset: +5% Consciousness Offset: −15% Manipulation Offset: −20% Breathing Offset: −20% |
Flu debugLabelExtra: animal |
An infectious disease caused by the influenza virus. This strain is adapted for infecting non-human species. | # Disease Base: Hediff Class: Hediff With Comps Default Label Color: Initial Severity: 0.1% Is Infection: true Remove On Redress Chance By Days Curve: (0, 0), (2, 0), (7, 0.5), (20, 1) Makes Sick Thought: true Lethal Severity: 100% Tendable: true Base Tend Duration Hours: 48 Severity Per Day Tended: −11.05% Severity Per Day Not Immune: +24.88% immunityPerDaySick: +26.14% severityPerDayImmune: −49.47% immunityPerDayNotSick: −6% |
* Minor: Consciousness Offset: −5% Manipulation Offset: −5% Breathing Offset: −10% * Major: Min Severity: 66.6% Vomit MTB Days: 1.5 Consciousness Offset: −10% Manipulation Offset: −10% Breathing Offset: −15% * Extreme: Min Severity: 83.3%, lifeThreatening: true Vomit MTB Days: 0.75, painOffset: +5% Consciousness Offset: −15% Manipulation Offset: −20% Breathing Offset: −20% |
Plague | An infectious disease caused by bacteria. | # Disease Base: Hediff Class: Hediff With Comps Default Label Color: Initial Severity: 0.1% Is Infection: true Remove On Redress Chance By Days Curve: (0, 0), (2, 0), (7, 0.5), (20, 1) Makes Sick Thought: true Lethal Severity: 100% Tendable: true Base Tend Duration Hours: 12 Severity Per Day Tended: −36.28% Severity Per Day Not Immune: +66.6% immunityPerDaySick: +52.24% severityPerDayImmune: −33.3% immunityPerDayNotSick: −2% |
* Minor: painOffset: +20% Consciousness Offset: −5% Manipulation Offset: −5% * Major: Min Severity: 60%, painOffset: +35% Consciousness Offset: −20% Manipulation Offset: −20% * Extreme: Min Severity: 80%, painOffset: +60% Consciousness Offset: −30% Manipulation Offset: −30% * Extreme: Min Severity: 90%, lifeThreatening: true, painOffset: +85% Consciousness Offset: −30% Manipulation Offset: −30% Breathing Offset: −15% |
Plague debugLabelExtra: animal |
An infectious disease caused by bacteria. This strain is adapted to infecting non-human species. | # Disease Base: Hediff Class: Hediff With Comps Default Label Color: Initial Severity: 0.1% Is Infection: true Remove On Redress Chance By Days Curve: (0, 0), (2, 0), (7, 0.5), (20, 1) Makes Sick Thought: true Lethal Severity: 100% Tendable: true Base Tend Duration Hours: 48 Severity Per Day Tended: −42.54% Severity Per Day Not Immune: +66.6% immunityPerDaySick: +60.92% severityPerDayImmune: −33.3% immunityPerDayNotSick: −2% |
* Minor: painOffset: +20% Consciousness Offset: −5% Manipulation Offset: −5% * Major: Min Severity: 60% painOffset: +35% Consciousness Offset: −20% Manipulation Offset: −20% * Extreme: Min Severity: 80% painOffset: +60% Consciousness Offset: −30% Manipulation Offset: {{--|30%} * Extreme: Min Severity: 90% Life Threatening: true painOffset: +85% Consciousness Offset: −30% Manipulation Offset: −30% Breathing Offset: −15% |
Malaria | An infectious disease caused by a mosquito-borne parasite. | # Disease Base: Hediff Class: Hediff With Comps Default Label Color: Initial Severity: 0.1% Is Infection: true Remove On Redress Chance By Days Curve: (0, 0), (2, 0), (7, 0.5), (20, 1) makesSickThought: true Lethal Severity: 100% scenarioCanAdd: true Tendable: true Base Tend Duration Hours: 12 Severity Per Day Tended: −23.2% Severity Per Day Not Immune: +27.02% immunityPerDaySick: +31.45% severityPerDayImmune: −72.97% immunityPerDayNotSick: −3% |
* Minor: Blood Filtration Offset: −10% Consciousness Offset: −5% * Major: Min Severity: 78% Vomit MTB Days: 1.5 painOffset: +30% Blood Filtration Offset: −20% Consciousness Offset: −12% Manipulation Offset: −8% * Extreme: Min Severity: 91% Life Threatening: true Vomit MTB Days: 0.75 painOffset: +30% Blood Filtration Offset: −22% Consciousness Max: {{Bad|10%} Manipulation Offset: −10% |
sleeping sickness | An infectious disease caused by an insect-borne parasite. Sleeping sickness is not as deadly as some other diseases, but progresses slowly. The body takes a long time to clear the infection. | # Disease Base: Hediff Class: Hediff With Comps Default Label Color: Initial Severity: 0.1% Is Infection: true Remove On Redress Chance By Days Curve: (0, 0), (2, 0), (7, 0.5), (20, 1) Lethal Severity: 100% makesSickThought: true tendable: true Base Tend Duration Hours: 32 Severity Per Day Tended: −7% Severity Per Day Not Immune: +12% immunityPerDaySick: +10% severityPerDayImmune: −17.6% immunityPerDayNotSick: −2% |
* Minor: painOffset: +2% Consciousness Offset: −2% Manipulation Offset: −2% * Minor: Min Severity: 43.75% painOffset: +3% Consciousness Offset: −4% Manipulation Offset: −4% * Major: Min Severity: 62.5% Vomit MTB Days: 3.5 painOffset: +5% Consciousness Offset: −15% Manipulation Offset: {{--|6%} * Extreme: Min Severity: 87.5% Life Threatening: true Vomit MTB Days: 1.75 painOffset: +10% Consciousness Offset: −20% Manipulation Offset: −20% * Extreme: Min Severity: 93.75% Life Threatening: true Vomit MTB Days: 1 painOffset: +15% Consciousness Max: −10% Manipulation Offset: −20% |
Rot stink exposure | Long-term exposure to rot stink gas. Rot stink exposure has no direct health effects. However, serious rot stink exposure has a chance to result in a painful bacterial infection known as lung rot. When not exposed to rot stink gas, rot stink exposure will slowly decrease. | Hediff Class: Hediff_RotStinkExposure Default Label Color: Initial Severity: 0.1% Max Severity: 100% canApplyDodChanceForCapacityChanges: true # Severity From Gas: gasType: RotStink severityGasDensityFactor: 4% intervalTicks: 60 ticks (1 sec) severityNotExposed: −0.02% (−20% per day) exposureStatFactor: ToxicEnvironmentResistance # GiveHediffLungRot: hediffDef: LungRot MTB Over Rot Gas Exposure Curve: (0.5, 8), (1, 0.5) mtbCheckDuration: 600 ticks (10 secs) Min Severity: 50% # Surgery Inspectable: surgicalDetectionDesc: {PAWN_nameDef} is beginning to suffer from exposure to rot stink gas. Keep {PAWN_objective} away from rotting corpses and other sources of rot stink. |
# Become Visible: false # Minor: Min Severity: 15% # Major: Min Severity: 35% # Serious: Min Severity: 50% |
Lung rot | A bacterial disease that targets an individual's lungs. Minor cases are little more than an irritation, but if left unchecked the bacterial growth results in an increasing amount of fluid buildup in the victim's lungs, eventually resulting in death. If treated properly, the body's immune system will eventually clear lung rot. (A painful bacterial disease caused by exposure to rot stink gas. Upon reaching full saturation, it will kill the affected individual.) |
# Disease Base: Hediff Class: Hediff With Comps Default Label Color: Initial Severity: 0.001 Remove On Redress Chance By Days Curve: (0, 0), (2, 0), (7, 0.5), (20, 1) Hediff Class: HediffWithComps Makes Sick Thought: true Lethal Severity: 100% Min Severity: 0.1% Initial Severity: 0.1% Tendable: True Severity Per Day: +30% Severity Per Day Tended: −100% Base Tend Duration Hours: 48 Disappears After Ticks: 240,000 ticks (4 in-game days)~480,000 ticks (8 in-game days) Show Remaining Time: true |
# Minor: Pain Offset: +5% Breathing Offset: −5% # Major: Min Severity: 60% Pain Offset: +5% Breathing Offset: −10% # Extreme: Min Severity: 85% Life Threatening: true Pain Offset: +10% Breathing Offset: −15% Consciousness Offset: −10% |
Injuries
Label (Noun) Pretty: |
Description (Short) |
Details | Stages |
---|---|---|---|
Missing body part (A missing body part) Pretty: Missing a {1} |
A body part is entirely missing. | Hediff Class: Hediff_MissingPart Default Label Color: Force Render Tree Recache: true Tendable: true Display Wound: true Injury Props: Bleed Rate: 12% Pain Per Severity: 12.5% Show Tend Quality: false |
- |
Injury Base Pretty: {0} in the {1} |
- | Hediff Class: Hediff_Injury Tendable: true Display Wound: true |
- |
Wound (An injury) Pretty: An injury in the {1} |
Miscellaneous injuries. | # Injury Base: Hediff Class: Hediff_Injury Tendable: true Display Wound: true # Tend Duration Comp: Label Tended Well: Bandaged Label Tended Well Inner: Sutured Label Solid Tended Well: Set # Gets Permanent Comp: Permanent Label: Scar # Injury Props: Pain Per Severity: 1.25% Bleed Rate: 6% Can Merge: false Destroyed Label: Destroyed |
- |
Burn Base Pretty: {0} in the {1} |
- | # Injury Base: Hediff Class: Hediff_Injury Tendable: true Display Wound: true # Tend Duration Comp: Label Tended Well: Bandaged Label Tended Well Inner: Tended Label Solid Tended Well: Tended # Infecter Comp: Infection Chance: 30% # Injury Props: Pain Per Severity: 1.875% Average Pain Per Severity Permanent: 0.625% Can Merge: true |
- |
Burn (A burn) Pretty: A burn in the {1} |
A burn. | # Burn Base: Hediff Class: Hediff_Injury Tendable: true Display Wound: true # Tend Duration Comp: Label Tended Well: Bandaged Label Tended Well Inner: Tended Label Solid Tended Well: Tended # Infecter Comp: Infection Chance: 30% # Gets Permanent Comp: Permanent Label: Burn scar # Injury Props: Pain Per Severity: 1.875% Average Pain Per Severity Permanent: 0.625% Can Merge: true Destroyed Label: Burned off Destroyed Out Label: Burned out |
- |
Electrical burn (An electrical burn) Pretty: An electrical burn in the {1} |
An electical burn. | # Injury Base: Hediff Class: Hediff_Injury Tendable: true Display Wound: true # Tend Duration Comp: Label Tended Well: Bandaged Label Tended Well Inner: Tended Label Solid Tended Well: Tended # Infecter Comp: Infection Chance: 30% # Gets Permanent Comp: Permanent Label: Electrical burn scar # Injury Props: Pain Per Severity: 1.875% Average Pain Per Severity Permanent: 0.625% Can Merge: true Destroyed Label: Burned off Destroyed Out Label: Burned out |
- |
Chemical burn (A chemical burn) Pretty: A chemical burn in the {1} |
A chemical burn. | # Burn Base: Hediff Class: Hediff_Injury Tendable: true Display Wound: true # Tend Duration Comp: Label Tended Well: Bandaged Label Tended Well Inner: Tended Label Solid Tended Well: Tended # Infecter Comp: Infection Chance: 30% # Gets Permanent Comp: Permanent Label: Chemical burn scar # Injury Props: Pain Per Severity: 1.875% Average Pain Per Severity Permanent: 0.625% Can Merge: true Destroyed Label: Burned off (chemical) Destroyed Out Label: Burned out (chemical) |
- |
Crush (A crush wound) Pretty: A crush wound in the {1} |
A crushing wound. | # Injury Base: Hediff Class: Hediff_Injury Tendable: true Display Wound: true # Tend Duration Comp: Label Tended Well: Bandaged Label Tended Well Inner: Sutured Label Solid Tended Well: Set # Infecter Comp: Infection Chance: 15% # Gets Permanent Comp: Permanent Label: Mangled scar # Injury Props: Pain Per Severity: 1.25% Average Pain Per Severity Permanent: 0.625% Bleed Rate: 1% Can Merge: true Destroyed Label: Crushed |
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Crack (A crack wound) Pretty: A crack wound in the {1} |
A crack. | # Injury Base: Hediff Class: Hediff_Injury Tendable: true Display Wound: true # Tend Duration Comp: Label Tended Well: Set Label Tended Well Inner: Set Label Solid Tended Well: Set # Gets Permanent Comp: Permanent Label: Permanent crack # Injury Props: Pain Per Severity: 1% Average Pain Per Severity Permanent: 0.625% Destroyed Label: Shattered |
- |
Cut (A cut) Pretty: A cut in the {1} |
A cut. | # Injury Base: Hediff Class: Hediff_Injury Tendable: true Display Wound: true # Tend Duration Comp: Label Tended Well: Bandaged Label Tended Well Inner: Sutured Label Solid Tended Well: Set # Infecter Comp: Infection Chance: 15% # Gets Permanent Comp: Permanent Label: Cut scar # Injury Props: Pain Per Severity: 1.25% Average Pain Per Severity Permanent: 0.625% Bleed Rate: 6% Can Merge: false Destroyed Label: Cut off Destroyed Out Label: Cut out |
- |
Surgical cut (A surgical cut) Pretty: A surgical cut in the {1} |
A cut made during surgery. | # Injury Base: Hediff Class: Hediff_Injury Tendable: true Display Wound: true # Tend Duration Comp: Label Tended Well: Bandaged Label Tended Well Inner: Sutured Label Solid Tended Well: Set # Gets Permanent Comp: Permanent Label: Surgical scar # Injury Props: Pain Per Severity: 1.25% Average Pain Per Severity Permanent: 0.625% Bleed Rate: 6% Can Merge: false Use Removed Label: true |
- |
Cut (A cut) Pretty: A cut in the {1} |
A cut made during execution. Debug Label Extra: execution |
# Injury Base: Hediff Class: Hediff_Injury Tendable: true Display Wound: true # Injury Props: Can Merge: false Destroyed Label: Cut off Destroyed Out Label: Cut out |
- |
Scratch (A scratch) Pretty: A scratch in the {1} |
A scratch or tear. | # Injury Base: Hediff Class: Hediff_Injury Tendable: true Display Wound: true # Tend Duration Comp: Label Tended Well: Bandaged Label Tended Well Inner: Sutured Label Solid Tended Well: Set # Infecter Comp: Infection Chance: 15% # Gets Permanent Comp: Permanent Label: Scratch scar # Injury Props: Pain Per Severity: 1.25% Average Pain Per Severity Permanent: 0.625% Bleed Rate: 6% Can Merge: false Destroyed Label: Torn off Destroyed Out Label: Torn out |
- |
Bite (A bite wound) Pretty: A bite wound in the {1} |
A bite wound. | # Injury Base: Hediff Class: Hediff_Injury Tendable: true Display Wound: true # Tend Duration Comp: Label Tended Well: Bandaged Label Tended Well Inner: Sutured Label Solid Tended Well: Set # Infecter Comp: Infection Chance: 30% # Gets Permanent Comp: Permanent Label: Bite scar # Injury Props: Pain Per Severity: 1.25% Average Pain Per Severity Permanent: 0.625% Bleed Rate: 6% Can Merge: false Destroyed Label: Bitten off Destroyed Out Label: Bitten out |
- |
Stab (A stab wound) Pretty: A stab wound in the {1} |
A stab wound. | # Injury Base: Hediff Class: Hediff_Injury Tendable: true Display Wound: true # Tend Duration Comp: Label Tended Well: Bandaged Label Tended Well Inner: Sutured Label Solid Tended Well: Set # Infecter Comp: Infection Chance: 15% # Gets Permanent Comp: Permanent Label: Stab scar # Injury Props: Pain Per Severity: 1.25% Average Pain Per Severity Permanent: 0.625% Bleed Rate: 6% Can Merge: false Destroyed Label: Cut off Destroyed Out Label: Cut out |
- |
Gunshot (A gunshot wound) Pretty: A gunshot wound in the {1} |
A gunshot wound. | # Injury Base: Hediff Class: Hediff_Injury Tendable: true Display Wound: true # Tend Duration Comp: Label Tended Well: Bandaged Label Tended Well Inner: Sutured Label Solid Tended Well: Set # Infecter Comp: Infection Chance: 15% # Gets Permanent Comp: Permanent Label: Old gunshot Instantly Permanent Label: Permanent gunshot injury # Injury Props: Pain Per Severity: 1.25% Average Pain Per Severity Permanent: 0.625% Bleed Rate: 6% Can Merge: false Destroyed Label: Shot off Destroyed Out Label: Shot out |
- |
Shredded (A shredded wound) Pretty: A shredded wound in the {1} |
A part of the body has been shredded and torn. | # Injury Base: Hediff Class: Hediff_Injury Tendable: true Display Wound: true # Tend Duration Comp: Label Tended Well: Bandaged Label Tended Well Inner: Sutured Label Solid Tended Well: Set # Infecter Comp: Infection Chance: 20% # Gets Permanent Comp: Permanent Label: Shredded scar # Injury Props: Pain Per Severity: 1.25% Average Pain Per Severity Permanent: 0.625% Bleed Rate: 6% Can Merge: true Destroyed Label: Torn off Destroyed Out Label: Torn out |
- |
Bruise (A bruise) Pretty: A bruise in the {1} |
A bruise. | # Injury Base: Hediff Class: Hediff_Injury Tendable: true Display Wound: true # Tend Duration Comp: Label Tended Well: Bandaged Label Tended Well Inner: Tended Label Solid Tended Well: Set # Injury Props: Pain Per Severity: 1.25% Average Pain Per Severity Permanent: 0.625% Can Merge: false Destroyed Label: Destroyed |
- |
Frostbite Pretty: {0} in the {1} |
Frozen tissue caused by exposure to cold without adequate protection. Frostbite is very painful, and frostbitten body parts are often lost. | # Injury Base: Hediff Class: Hediff_Injury Tendable: true Display Wound: true Display Wound: false # Tend Duration Comp: Label Tended Well: Bandaged Label Tended Well Inner: Tended Label Solid Tended Well: Tended # Infecter Comp: Infection Chance: 25% # Gets Permanent Comp: Permanent Label: Frostbite scar # Injury Props: Pain Per Severity: 1.25% Average Pain Per Severity Permanent: 0.625% Can Merge: true Destroyed Label: Lost to frostbite |
- |
Acid burn (An acid burn) Pretty: An acid burn in the {1} |
An acid burn. | # Injury Base: Hediff Class: Hediff_Injury Tendable: true Display Wound: true # Gets Permanent Comp: Permanent Label: Acid burn scar # Injury Props:' Destroyed Label: Dissolved off Destroyed Out Label: Dissolved |
- |
Decayed organ (A decayed organ) Pretty: Decayed {1} |
This organ has completely decayed. | # Injury Base: Hediff Class: Hediff_Injury Tendable: true Display Wound: true Default Label Color: Display Wound: false Tendable: false # Injury Props: Average Pain Per Severity Permanent: 0.625% Destroyed Label: Decayed Always Use Destroyed Label: true |
- |
Misc
Terrain Attacks
Body Parts
Archotech
Base
Bionic
Medieval
Prosthetic
Special
Psycasts
HediffGiverSetDefs
HediffGiverSetDef DefName | HediffGivers Hediff | Details |
---|---|---|
OrganicStandard | BloodLoss | - |
OrganicStandard | Hypothermia, hediffInsectoid: HypothermicSlowdown | - |
OrganicStandard | Heatstroke | - |
OrganicStandard | HeartAttack | Parts To Affect: Heart Allow On Lodgers: false Allow On Quest Reward Pawns: false Allow On Quest Reserved Pawns: false Allow On Beggars: false Min Player Population: 2 Age Fraction MTB Days Curve: (0.6, 9999999), (0.8, 2500), (1, 300) |
OrganicStandard | Carcinoma | canAffectAnyLivePart: true Age Fraction Chance Curve: (0.28, 0), (1, 0.0011), (1.5, 0.0015) Average Severity Per Day Before Generation: 0.05% |
OrganicStandard | BadBack | Parts To Affect: Spine Age Fraction Chance Curve: (0.5, 0), (0.625, 0.0093), (0.75, 0.01395), (0.875, 0.01395), (1, 0.0186) |
OrganicStandard | Frail | Parts To Affect: Torso Age Fraction Chance Curve: (0.625, 0), (0.75, 0.01395), (0.875, 0.02604) |
OrganicStandard | Cataract | Parts To Affect: Eye Count To Affect: 2 Age Fraction Chance Curve: (0.6, 0), (0.75, 0.0053), (0.875, 0.011045) |
OrganicStandard | HearingLoss | Parts To Affect: Ear Count To Affect: 2 Age Fraction Chance Curve: (0.6, 0), (0.75, 0.0053), (0.875, 0.011045) |
OrganicStandard | Dementia | Parts To Affect: Brain Age Fraction Chance Curve: (0.85, 0), (0.95, 0.0093), (1.15, 0.093) |
OrganicStandard | Alzheimers | Parts To Affect: Brain Age Fraction Chance Curve: (0.42, 0), (0.7, 0.00061), (0.9, 0.0012), (1, 0.002), (1.5, 0.003) Average Severity Per Day Before Generation: 0.1% |
OrganicStandard | Asthma | Parts To Affect: Lung Count To Affect: 2 Age Fraction Chance Curve: (0, 0), (0.2, 0.00048), (0.3, 0.00096), (0.5, 0.001344) |
OrganicStandard | HeartArteryBlockage | Parts To Affect: Heart Allow On Lodgers: false Allow On Quest Reward Pawns: false Allow On Quest Reserved Pawns: false Allow On Beggars: false Age Fraction Chance Curve: (0.25, 0), (0.3, 0.001), (0.5, 0.00145), (1, 0.0016), (1.5, 0.0017) Average Severity Per Day Before Generation: 0.025% |
Human | TraumaSavant | Parts To Affect: Brain, chancePerDamagePct: 12%, letterLabel: Trauma savant, letter: [PAWN_nameDef]'s brain injury has caused [PAWN_objective] to develop strange savant-like abilities. |