A reduction in the normal blood volume. Minor blood loss has relatively mild effects, but when blood loss becomes severe, oxygen transport becomes badly impaired and the victim loses the ability to move. Extreme blood loss leads to death.
Blood loss naturally recovers over time as the body slowly regenerates its blood supply.
Gastrointestinal illness caused by consuming decayed or unclean food. It can be caused by eating rotten food, by incompetent cooks accidentally poisoning meals, or by eating from unsafe wild sources. The patient will vomit and feel sick for some time.
Hediff Class: HediffWithComps
Default Label Color:
Initial Severity: 0.1%
Scenario Can Add: true
Initial Severity: 100%
Remove On Redress Chance By Days Curve:
Days
Chance
0
0%
2
0%
7
50%
20
100%
Comps:Severity Per Day:−100%
Label
Parameters
recovering
Vomit MTB Days 0.4 (24,000 ticks (9.6 in-game hours))
After-effects of using a cryptosleep pod. Cryptosleep suspends and replaces many bodily functions in order to prevent aging and death. Upon exiting cryptosleep, the body takes time to restart and rebalance its natural metabolic processes. While this is ongoing, the patient suffers from nausea, dizziness, and a sense of fuzziness in the mind.
After-effects of using a cryptosleep pod including dizziness, nausea, and vomiting.
A state of psychic chaos in the brain and mind. Caused by psychic attacks or critical level of neural heat, this effect is debilitating until it wears off.
Hediff Class: HediffWithComps
Default Label Color:
Initial Severity: 0.1%
Remove On Redress Chance By Days Curve:
Days
Chance
0
0%
2
0%
7
50%
20
100%
Comps
Disappears
Disappears After Ticks: 7,500 ticks (3 in-game hours)
Psychically-induced invisibility. This actually affects others nearby, making their brains unable to perceive the sight of this individual, even if the eyes are unaffected.
Hediff Class: HediffWithComps
Is Bad: false
Comps
Invisibility
Visible To Player: true
Disappears
Show Remaining Time: True
Disappears On Death
-
Needs
Name
Description
Details
Stages
Malnutrition
Def Name: Malnutrition
Label: malnutrition
Abnormally low body fat and weight, typically caused by lack of food. Malnutrition is always very unpleasant, but its initial effects are mild. Without food, though, a malnourished creature will waste away, losing muscle mass and capacities. Malnutrition ends with death. Upon re-feeding malnutrition naturally recovers over time. Malnourished creatures have larger appetites than normal.
A generalized disruption to body functioning caused by excessive exposure to heat and sun. The victim becomes dizzy, weak, and confused. Recovery is quick once in a cool area, but if heat exposure continues, heat stroke gets worse until death.
Dangerously low core body temperature. Unless re-warmed, hypothermia gets worse and ends in death. Recovery is quick once the victim is re-warmed. Avoid hypothermia by wearing warm clothes in cold environments.
A special biological state used by some creatures to survive extreme cold. Instead of trying to stay warm, the creature's body chemistry adapts to prevent internal freezing despite very low temperature. Bodily functions are slowed and capacities are reduced, but the cold does no permanent damage. Some biologists call it a wakeful form of hibernation.