Permits
Permits
At certain levels nobles gain permit points to choose permits. There are more permits to choose from than before. Some permits require minimum titles before they can be chosen. This lets you customize your nobles somewhat. Permits generally cannot be used during their Cooldown, however Honor can be paid to use the permit again during the cooldown if the pawn has sufficient excess honor, which is any honor that is not required for the title the pawn currently holds. If they do not, the permit cannot be used again until the end of the cooldown of the permit - a pawn cannot demote themselves to spend more honor.
All permits can be returned at which the permit points are returned and a different selection of permits may be selected. This costs 8 honor plus the "cooldown" cost of any currently cooling permits. For example, if a pawn attempted to return their permits while the "Silver drop" permit was still on cool down, it would cost 8 honor + 6 honor, for a total of 14 honor. Any new permits will not have the cooldown, however it is more honor efficient to just purchase the permit on cooldown rather than reset permits, as it increase the price by an additional 8 honor.
NPC nobles will generate with a random number of permits appropriate to their rank.
Permit Name | Prerequisite | Cooldown (Days) |
Honor Cost (if used during cooldown) |
Description | Equiv. Value |
---|---|---|---|---|---|
Call transport shuttle | Knight/Dame | 40 | 8 | Call a shuttle for your own use. It will transport colonists, items, and animals on a one-way trip to anywhere you like within 70 world tiles. The shuttle can hold a total of 1000kg when loaded on a colony map, but as of 1.2.2900 it ignored this weight limit when called for a caravan on the world map. | N/A |
Call laborer team | Acolyte | 60 | 4 | Call a group of 4 laborers to assist you for 4 days. These workers can only do general labor tasks. You can control them as though they were your own colonists. You are required to keep them safe. | N/A |
Call laborer gang | Count Laborer Team Permit |
60 | 8 | Call a group of 8 laborers to assist you for 4 days. These workers can only do general labor tasks. You can control them as though they were your own colonists. You are required to keep them safe. | N/A |
Call aerodrone strike | Knight/Dame | 45 | 6 | Call a single-impact aerodrone strike at a target position. | 1,000[*] |
Call aerodrone salvo | Praetor Aerodrone Strike Permit |
60 | 8 | Call an extended salvo of aerodrone strikes around a target position | |
Call trooper squad | Acolyte | 40 | 4 | Call a group of 4 light troopers to aid you in battle. | N/A |
Call janissary squad | Praetor | 50 | 6 | Call a group of 4 professional janissaries to aid you in battle. | N/A |
Call cataphract squad | Count/Countess | 60 | 8 | Call a group of 4 heavy cataphracts to aid you in battle. | N/A |
Steel drop | Acolyte | 45 | 4 | Call for a drop of 250 steel. | 475 |
Glitterworld medicine drop | Baron/Baroness | 45 | 8 | Call for a drop of 5 glitterworld medicine. | 250 |
Silver drop | Knight/Dame | 45 | 6 | Call for a drop of 500 silver. | 500 |
Food drop | Acolyte | 45 | 4 | Call for a drop of 20 packaged survival meals. | 480 |
- ^* Roughly equivalent to a Doomsday rocket launcher