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- 21:15, 14 May 2023 diff hist +96 Children →Growth score: Corrected effects of Child Labor: Disapproved precept
- 23:21, 22 April 2023 diff hist +18 Plant Harvest Yield →Factors: Capped at 150%
- 23:49, 17 April 2023 diff hist +32 Genes →Violence: Kind gene suppresses Abrasive trait
- 13:07, 23 November 2022 diff hist +39 Xenogerm →Acquisition: I did test that ideoligion research speed affects xenogerm assembly speed, which is strong evidence that it's just scaled by the colonist's research speed stat.
- 13:00, 23 November 2022 diff hist +34 Research Speed I did test it and ideoligion research speed does affect gene assembly speed.
- 12:58, 23 November 2022 diff hist +295 Genes Complexity doesn't appear to affect gene regrowing time. Recorded what it does affect.
- 10:04, 23 November 2022 diff hist +88 Genes Max food intake at -5 is actually 225%; also used terminology "hunger rate" and "metabolic efficiency" from the game; and ended up rewriting the whole paragraph.
- 20:30, 22 November 2022 diff hist +1,563 Apparel →Common combinations: Reworked (and renamed) "On Skin Layer"
- 12:43, 22 November 2022 diff hist -9 Duster →Analysis: Jackets cover necks too
- 12:02, 22 November 2022 diff hist +721 Talk:Weapons →Average AP value seems wrong for lots of melee weapons: new section
- 18:25, 21 November 2022 diff hist +14 Pigskins →Xenogenes
- 13:56, 21 November 2022 diff hist +232 Genes →Miscellaneous: Note about age-related diseases for the instability genes
- 13:34, 18 November 2022 diff hist +868 Tribalwear Economic use of tribalwear
- 13:03, 18 November 2022 (diff | hist) . . 0 . . Sash is missing from the "Apparel" page on Talk:Sash . . Achtung (talk | contribs) changed the topic title from "Sash is missing from the "Apparel page"" to "Sash is missing from the "Apparel" page"
- 13:02, 18 November 2022 (diff | hist) . . +472 . . N Sash is missing from the "Apparel" page on Talk:Sash
- 10:27, 18 November 2022 diff hist +585 Sash →Analysis
- 12:14, 17 November 2022 diff hist +1,343 Apparel →Head Layer: Basically rewrote this section. Probably still not perfect.
- 06:32, 17 November 2022 diff hist +9 Genes →Miscellaneous: The different hands are exclusive
- 06:30, 17 November 2022 diff hist +6 Genes →Miscellaneous: Smooth and furry tails are mutually exclusive
- 06:22, 17 November 2022 diff hist +88 Genes →Miscellaneous
- 05:43, 17 November 2022 diff hist +34 Genes →Resistance and sensitivity
- 03:39, 8 November 2022 (diff | hist) . . +88 . . Proposed table format on Talk:Genes
- 04:35, 7 November 2022 (diff | hist) . . +684 . . Proposed table format on Talk:Genes
- 21:00, 6 November 2022 diff hist +282 Genes →Healing: More 0 -> 1 complexity changes (guessing someone imported data and didn't realize the default was 1 not 0)
- 20:54, 6 November 2022 diff hist +188 Genes →Hemogen: Corrected complexity values
- 20:43, 6 November 2022 diff hist +371 Genes →Archite: Added archite capsule costs
- 07:14, 6 November 2022 diff hist +203 Genes →Resistance and sensitivity: Tested pyrophobia distance; looked in game files for mtb of pyrophobia mental break
- 09:54, 1 September 2022 diff hist +465 Royal bed →Analysis: I put a TLDR at the top.
- 09:11, 1 September 2022 diff hist +326 Ship reactor →Analysis
- 00:30, 3 January 2022 diff hist 0 Low-shield pack Mixed up low and high shield; also a ring of meleers is 8, as the center must be empty
- 19:19, 27 December 2021 diff hist -57 Ideoligion →Optional: Specifics of body modification precept
- 03:58, 9 December 2021 diff hist +6 Double bedroll Two bedrolls costs *less* than a double bedroll.
- 03:53, 9 December 2021 diff hist -61 Bedroll A higher-quality bedroll has slightly better rest effectiveness *and* comfort than a lower-quality bed.
- 13:58, 8 December 2021 diff hist +2,273 Royal bed →Analysis: Much reworking, fixed an error
- 12:19, 30 November 2021 diff hist +3,069 Royal bed →Analysis: Compared royal vs regular beds
- 11:41, 20 July 2020 diff hist +2 m Melee Dodge Chance < becomes ≤
- 11:39, 20 July 2020 diff hist +1,640 Melee Dodge Chance Rewrote most of the page (data from dev mode experiments)
- 12:41, 19 July 2020 diff hist +2,513 Mood New difficulty->base mood mappings, mechanics section, extreme measures section
- 01:19, 27 May 2020 diff hist 0 m Small sculpture ordering by cost
- 01:18, 27 May 2020 diff hist 0 m Large sculpture ordering by cost
- 01:17, 27 May 2020 diff hist +147 Grand sculpture 1.1 values, extra field, reorganized
- 01:04, 27 May 2020 diff hist -1 m Large sculpture Sorting mostly by value, fixed one sigfig
- 00:58, 27 May 2020 diff hist -7 Small sculpture whoops, mistake from automation
- 00:43, 27 May 2020 diff hist +122 Small sculpture Now mostly autogenerated; added cost field, reordered and such
- 00:25, 27 May 2020 diff hist +55 Large sculpture 1.1 numbers, rearranged and added a field
- 23:13, 26 May 2020 diff hist +8 m Sculptures gold -> jade, wording
- 23:12, 26 May 2020 diff hist +1,049 Sculptures Added materials table
- 22:10, 26 May 2020 diff hist -18 Sculptures In quality table, move closer to more-compact formatting from Quality article
- 22:04, 26 May 2020 diff hist -84 Small sculpture 1.1 numbers (would be nice to autogenerate this stuff), slight cleanup
- 08:25, 26 May 2020 diff hist +2,180 Sculptures Changed everything to match 1.1 numbers and mechanics, some additional commentary