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- 18:30, 5 November 2024 diff hist -32 User:Maple653/Sandbox →Recreation
- 18:23, 5 November 2024 diff hist +128 User:Maple653/Sandbox →Needs
- 17:26, 5 November 2024 diff hist +255 User:Maple653/Sandbox →Innocent Animal Killed{{IdeologyIcon}}
- 04:30, 5 November 2024 diff hist +277 User:Maple653/Sandbox →Needs
- 02:19, 5 November 2024 diff hist +239 User:Maple653/Sandbox →Needs
- 22:08, 4 November 2024 diff hist +52 User:Maple653/Sandbox →Needs: adding a needs table to beauty its a good enough starting point
- 21:15, 4 November 2024 diff hist -33 m User:Maple653/Sandbox →My died
- 19:50, 4 November 2024 diff hist +682 User:Maple653/Sandbox →My died: adding another table
- 19:27, 4 November 2024 diff hist +179 User:Maple653/Sandbox →Drug Dependency{{BiotechIcon}}
- 18:45, 4 November 2024 diff hist +12 m User:Maple653/Sandbox →Forced to take Luciferium
- 18:44, 4 November 2024 diff hist +61 User:Maple653/Sandbox Condensing drugs more, especially beer since the stat penalties are largely irrelevant with reduced pain being like the only factor for overall mood, also added instruments to surroundings, i could probably condense ingredients or food tiers as well
- 17:30, 4 November 2024 diff hist +82 User:Maple653/Sandbox →Surroundings
- 17:02, 4 November 2024 diff hist +8 m User:Maple653/Sandbox →Indoor Light{{IdeologyIcon}}
- 15:44, 4 November 2024 diff hist -1 m User:Maple653/Sandbox →Catharsis
- 15:40, 4 November 2024 diff hist +36 User:Maple653/Sandbox →Forced to take drugs
- 18:09, 3 November 2024 diff hist +62 User:Maple653/Sandbox →Animal slaughtered{{IdeologyIcon}}
- 03:59, 3 November 2024 diff hist +460 User:Maple653/Sandbox →Needs
- 00:08, 3 November 2024 diff hist -4 m User:Maple653/Sandbox →Innocent Animal Killed{{IdeologyIcon}}
- 20:50, 2 November 2024 diff hist +153 Doctoring →Medicines current
- 20:46, 2 November 2024 diff hist +298 Doctoring →No medical care: adding animal personhood use for it
- 17:28, 2 November 2024 diff hist +273 Doctoring rewrote medicine sections to have less "flourishing" text and dissed herbal medicine less, mostly wrote what each medicine is ideal for and DLC uses for glitterworld medicine and where it is ACTUALLY acquired instead of just produced on lore-only planet.
- 07:11, 2 November 2024 diff hist +638 User:Maple653/Sandbox →Execution: guilty deaths don't make sense for the always yet there is a thought def why the hell? so do these even appear
- 04:28, 2 November 2024 (diff | hist) . . +1,699 . . N Regarding Innocent animals on Talk:Ideoligion (Hide)
- 04:18, 2 November 2024 diff hist -25 m User:Maple653/Sandbox →Innocent Animal Killed{{IdeologyIcon}}
- 04:12, 2 November 2024 diff hist -55 User:Maple653/Sandbox →Innocent Animal Killed{{IdeologyIcon}}
- 04:10, 2 November 2024 diff hist -8 User:Maple653/Sandbox →Execution: aight i'm too tired to continue on this for now
- 16:14, 1 November 2024 (diff | hist) . . +140 . . Compacted plasteel as containment wall on Talk:Containment (Hide)
- 21:04, 31 October 2024 diff hist +280 User:Maple653/Sandbox →Innocent Animal Killed{{IdeologyIcon}}: noting down stuff predator attempted to attack someone after being shot several times, missed, no innocent animal moodlet, previous "accidental" attempt was with the suicidal fox that fled mid-hunt this one was with a modded coyote admittedly pretty sure the ai wasn't touched though
- 06:07, 31 October 2024 diff hist +238 User:Maple653/Sandbox →Opinion of
- 05:35, 31 October 2024 diff hist +1 User:Maple653/Sandbox →Innocent Animal Killed{{IdeologyIcon}}: nvm we're so back blood loss doesn't count
- 05:25, 31 October 2024 diff hist +264 User:Maple653/Sandbox yeah animals that were hunting a ally are not considered hostile its so over for the few animal personhood fans. probably cause it was fleeing need to test it more
- 04:26, 31 October 2024 diff hist +391 User:Maple653/Sandbox →Ate Meat{{IdeologyIcon}}
- 04:11, 31 October 2024 diff hist +109 User:Maple653/Sandbox →Ate Meat{{IdeologyIcon}}
- 21:18, 30 October 2024 diff hist +446 User:Maple653/Sandbox →Slavery {{IdeologyIcon}}
- 17:03, 30 October 2024 diff hist -122 User:Maple653/Sandbox →Ate Meat{{IdeologyIcon}}
- 05:08, 30 October 2024 diff hist +344 Packaged survival meal →Acquisition: corrected some broken english added precepts for scenarios under acquisition, albeit barely did any testing with it, i only tend to start with cannibal memes since its just the easiest current
- 01:15, 30 October 2024 diff hist +665 User:Maple653/Sandbox →Thought details
- 00:45, 30 October 2024 diff hist +213 User:Maple653/Sandbox →Committed a lustful act {{IdeologyIcon}}
- 20:51, 28 October 2024 diff hist +117 Ideoligion adding that the slavery precept affects whether a faction will buy slaves or not unsure whats with the <!-- --> though isn't that for comments? why is it on every page break current
- 18:10, 28 October 2024 diff hist +79 Unnatural corpse →Summary: changing butchering to be less specific, since destroying the corpse through any other means including burning, and such triggers it and animals end up eating the thing
- 17:15, 28 October 2024 diff hist +7 m User:Maple653/Sandbox →Needs
- 17:15, 28 October 2024 diff hist +184 User:Maple653/Sandbox →Needs
- 17:12, 28 October 2024 diff hist +2,238 Doctoring added surgical inspection not sure where it would fit in the article but it is barely documented especially the genius devs allowing it to cause brain damage pretty sure updated the "deadman's apparel" thing as well since that moodlet got replaced by tainted and mentioned biosculpter pods as well
- 17:11, 28 October 2024 diff hist +225 User:Maple653/Sandbox →My died
- 16:59, 27 October 2024 diff hist +10 User:Maple653/Sandbox →Sunlight Sensitivity{{BiotechIcon}}
- 04:05, 27 October 2024 diff hist +6 m Downed →Death on down: changed tox gas to toxic buildup since its more wide with pollution and other sources
- 04:00, 27 October 2024 diff hist +254 Scenario system →Other differences: more specification on what backgrounds lack the natural focus, as it seems to be only 3 player created ones, oddly enough the rest are fine current
- 23:30, 26 October 2024 diff hist 0 m Factions →Damaging Relations: me when cap sensitivity *i hate it so much* current
- 16:40, 26 October 2024 diff hist +23 m Breach axe →Analysis: fixing link current
- 16:39, 26 October 2024 diff hist +563 Breach axe →Analysis: going back on the turret thing from months ago and adding niche for ancient complexes since doors can't be held open for whatever reason if they are not claimed bravo ludeon