Property:Stub Reason

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Showing 20 pages using this property.
E
Section:Valu proposition when to take it over other options, wear it with a shield belt etc.  +
Type  +
1) Possibly obsolete  +, Section:General  +
Needs categories non-DLC and non-maintenance category  +
better explanation of study 'cycles' and their cooldowns, relationship with [[Study Efficiency]]  +
Section:1) Relationship between light % and plant growth speed e.g. Tinctoria grows so slow in normal soil under torch light that it rots before it grows enough to harvest 2) Effects of [[Dark vision]] and [[Ideoligion#Lighting|Lighting:Darkness preferred]] on mentioned stat and mood penalties  +, Section:Large enough enclosed spaces seem to blur these boundaries  +, Section:Anomaly terrains - Flesh and Gray surface  +,
1) Fill in Corresponding Property for all Apparel 2) Two-way links 3) Version history  +
General, but also maybe turned into a redirect?  +
Ideology events. Recover lost content from major rewrite OR revert to prior to rewrite  +, Section:Needs details. What's the chance for a fire to occur?  +
Missing most of the relevant events. Also, check the "default level" part: I believe it to be -1 for '''never interacted''' / '''DLC deactivated''' and 2 for '''ambient horror'''  +
F
Section:Shred yield?  +
Lack of content, mechanics, and detail. Also lacks integration with rest of the wiki  +
Section:1) How does the weighting towards default goodwill work 2) How is goodwill from gifts calculated (via drop pod to faction base, by human to faction base, by human to trader - see FactionGiftUtility  +
General. Range and AOE?  +
Section:Base door open speed. Note: value in in-game infobox is not absolute door speed but rather its value relative to the base of its model)  +
Either better explain mechanics or make explicit link to sectionbon othwr page that explains it.  +
General, also [[Tinctoria]] has the same min light requirement but will rot before fulling growing in soil because of the reduced growth rate from low light. Does Fibercorn?  +, Section:better analysis and detail, including breakdown of each biome  +
Section:Account for floor clean time multi  +
1) Version history 2) Two-way links 3) Integrate with [[Property:Filth Multiplier]]  +
Analysis. See existing pages for existing analysis work  +