Property:Stub Reason
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E
Section:Valu proposition when to take it over other options, wear it with a shield belt etc. +
better explanation of study 'cycles' and their cooldowns, relationship with [[Study Efficiency]] +
Section:1) Relationship between light % and plant growth speed e.g. Tinctoria grows so slow in normal soil under torch light that it rots before it grows enough to harvest 2) Effects of [[Dark vision]] and [[Ideoligion#Lighting|Lighting:Darkness preferred]] on mentioned stat and mood penalties +, Section:Large enough enclosed spaces seem to blur these boundaries +, Section:Anomaly terrains - Flesh and Gray surface +, …
1) Fill in Corresponding Property for all Apparel 2) Two-way links 3) Version history +
Missing most of the relevant events. Also, check the "default level" part: I believe it to be -1 for '''never interacted''' / '''DLC deactivated''' and 2 for '''ambient horror''' +
F
Lack of content, mechanics, and detail. Also lacks integration with rest of the wiki +
Section:1) How does the weighting towards default goodwill work 2) How is goodwill from gifts calculated (via drop pod to faction base, by human to faction base, by human to trader - see FactionGiftUtility +
Section:Base door open speed. Note: value in in-game infobox is not absolute door speed but rather its value relative to the base of its model) +
Either better explain mechanics or make explicit link to sectionbon othwr page that explains it. +
1) Version history 2) Two-way links 3) Integrate with [[Property:Filth Multiplier]] +
Analysis. See existing pages for existing analysis work +