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A list of all pages that have property "Stub Reason" with value "Section:Shred yield?". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Growing zone  + (Section:Proper description of options like cutting and sowing. description of what is cut when (mentions cutting edge trees when trees are selected, but doesn't it cut them when trees are the selected crop))
  • Psychic rituals  + (Section:PsychicRitualRoles.xml defines valid states for targets of rituals)
  • Brazier  + (Section:Psyfocus mechanics)
  • Traits  + (Creepjoiner traits, likely in their own section due to unique mechanics)
  • Plant Harvest Yield  + (Section:Random chance of failure math - is 0.99 a 1% chance of total waste??)
  • Snow  + (Section:Rate of deposition?)
  • Wall  + (Section:door creation gizmo)
  • Titles  + (Section:What happens when you disable Abrasive with the Kind gene on pawns who are only Conceited because of the Abrasive trait)
  • Transport pod  + (Section:Reports that pods targeted inside rooms ALWAYS land scattered in that room. If true, then should be reflected here, and in the analysis)
  • Recreation  + (Section:Add required Capacities and chances from JoyGivers.xml)
  • Containment  + (General, but also interlinking, categories, etc. containment affects study rate?)
  • Mech low-shield  + (Section:Compare [[low shield pack]] for adequate detail. Radius graphics similar to the low shield pack page would be nice.)
  • Infestation  + (Section:initial spawn numbers, protection of expansion rate with examples)
  • Injury  + (Section:Scar information (how the % chance for scar is determined))
  • Egg box  + (Section:Generally stubby, but also what range will an egg layer walk to lay them in the box?)
  • Stellic crown  + (Section:Section largely missing)
  • Poker table  + (Section:See [[Horseshoe pin]] for example- inc. skill and required capacities)
  • Jacket  + (Section:See [[Robe]] for additional info)
  • Focus  + (Section:See [[burden]] for similar format and level of detail)
  • Mech gestation processor  + (Section:See other bionics)
  • Psylink neuroformer  + (Section:See other bionics)
  • Mechlink  + (Section:See other bionics)
  • IED smoke trap  + (Section:Set up basic ideas but can't really think of many other potential strategies for it cause it overlaps so much with Tox traps)
  • Tesseron  + (Section:Shield interaction with beam graser)
  • Remote shielder  + (Section:Shield mechanics - see [[Shield belt#Summary]] for example of necessary detail/information)
  • Prosthetic heart  + (Section:Should affect moving directly but not mentioned. See [[Bionic heart]] as example)
  • Firefoam pop pack  + (Section:Size of the explosion, coating, deployment while on fire, NPC/AI use, and generally bring up to the standard of other utility items,)
  • Mini-slugger turret  + (Section:Spawning mechanics, combat power, terrain affordance etc.)
  • Turret pack  + (Section:Solar flares, emp, emi dynamos)
  • Repair probe  + (Section:Order of operations)
  • Ritual mask  + (Section:Spawn on cultists?)
  • Auto charge turret  + (Section:Spawning mechanics, combat power, terrain affordance etc.)
  • Auto inferno turret  + (Section:Spawning mechanics, combat power, terrain affordance etc.)
  • Hi-tech research bench  + (Section:Specific mechanical effect of [[cleanliness]] on research rate)
  • Simple research bench  + (Section:Specific mechanical effect of [[cleanliness]] on research rate.)
  • Environment  + (Section:1) Relationship between light % anSection:1) Relationship between light % and plant growth speed e.g. Tinctoria grows so slow in normal soil under torch light that it rots before it grows enough to harvest 2) Effects of [[Dark vision]] and [[Ideoligion#Lighting|Lighting:Darkness preferred]] on mentioned stat and mood penalties[[Ideoligion#Lighting|Lighting:Darkness preferred]] on mentioned stat and mood penalties)
  • Fire  + (Mechanics and numbers (heat production / fire spread / etc.). See also [[Damage Types#Flame|Flame Damage]])
  • Butcher table  + (Section:This section is included in the [[RimWorld_Wiki:To-do#Butchery project|Butchery project]] - there are a number of factors that are in need of verification and potentially addition to this section. See that page for details)
  • Fleshbeasts  + (Section:Distress signal)
  • Outdoors  + (Section:Stategies, automation, judgement of risk etc. formatting)
  • Metalblood heart  + (Section:Stats for removal)
  • Reproduction  + (Section:Stillborn thoughts. Use [[Template:Thought]]Section:Stillborn thoughts. Use [[Template:Thought]] with full details. Specify whether normal death thoughts apply or if its custom, if a surrogate pregnancy is stillborn the genemother has a negative moodlet but does the surogate, can a stillbirth be resurrected by a mech serum stillbirth be resurrected by a mech serum)
  • Rocketswarm launcher  + (Section:1) Purpose of forcedMissEvenDispersal = True 2) Blind smoke?)
  • Indoors (need)  + (Incomplete(?) list of ideoligious effects)
  • Deadlife shell  + (Section:Summary general. See other shell pages as examples)
  • Neurocalculator  + (Section:Summary generally. Order of operation to the benefit, stacking, implant location)
  • Horax cult  + (Section:Missing lore section)
  • Quests  + (Could still be missing a few quests. Biotech quests possibly incomplete.)
  • Bionic jaw  + (Section:Talking and Eating importance/caps are wrong on the capacity pages. The actual desc needs to be implemented there and explained here,)
  • Glitterworld medicine  + (Actual analysis of effects needed inc. on tend speed/quality noted in in-game info)