Steel/Calculations
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Main article: Steel
Mining steel ore
Relevant stats: Mining Speed, Mining Yield, difficulty.
- Steel ore has 1500 HP, and each "swing" takes 80 HP regardless of skill. Always 19 swings. Mining Speed directly multiplies time per swing.
- Steel ore gives 40 steel. Mining Yield & difficulty are direct multipliers.
- Variable travel time.
For 8 Mining skill, healthy pawn :
- 1,900 ticks (31.67 secs) to mine an ore. Mining Speed = 100%. [Verify]
- 40 steel per ore. Mining Yield = 100%.
- (1900 ticks / 40 steel) = 47.5 ticks (0.79 secs) per steel.
- Plus travel time.
Deconstruction
Relevant stats: Construction Speed, item in question
- All items give half their steel. For half-quantities of steel, the game will randomly round up or down.
- Deconstruction speed seems to be more or less equal to an items' Work to Build.
For 8 Construction skill, healthy pawn, against a wall:
- 135 ticks (2.25 secs) to deconstruct a steel wall. Construction Speed = 100%.
- 2.5 steel per ore.
- (135 ticks / 2.5 steel) = 54 ticks (0.9 secs) per steel.
- Plus travel time.
Smelting
Relevant stats: General Labor Speed, item smelted
Steel slag chunks
For a healthy pawn:
- 400 ticks (6.67 secs) per chunk. General Labor Speed = 100%
- 15 steel per chunk.
- (400 ticks / 15 steel) = 26.7 ticks (0.45 secs) per steel
- Plus travel time.
Weapons and apparel
For a healthy pawn:
- 1,600 ticks (26.67 secs) per item. General Labor Speed = 100%
- 7 steel per autopistol / steel knife. More steel for any other item (25% of item worth)
- You also get any other resources used to craft the item, other than components/advanced components and chemfuel.
- (1600 ticks / 7 steel) = 228.6 ticks (3.81 secs) per steel
Shredding
Relevant stats: Mechanoid Shredding Efficiency, Mechanoid Shredding Speed, mechanoid type, Missing Body Parts, whenever done on a machining table
For 10 Crafting skill, healthy pawn:
- 300 ticks (5 secs) to shred a mechanoid. Mechanoid Shredding Speed = 100%. Constant per mechanoid.
- 15 steel per scyther or lancer. 0% Missing Body Parts.
- (300 ticks / 15 steel) = 26.7 ticks (0.45 secs) per steel
- 10 steel per militor -> 5 steel @ 50% Missing Body parts
- (300 ticks / 5 steel) = 80 ticks (1.33 secs) per steel
Deep Drilling
Relevant stats: Research Speed, Deep Drilling Speed, Mining Yield
For 8 Intellectual + 8 Mining skill, healthy pawn(s):
- 180,000 ticks (50 mins) average to find any deposit. Research Speed = 100%.
- 14,000 ticks (3.89 mins) per deep drill cycle. Deep Drilling Speed = 100%.
- 35 steel per deep drill cycle. Mining Yield = 100%.
- (14000 ticks / 35 steel) = 400 ticks (6.67 secs) per steel spent mining
- 437.5 ticks (7.29 secs) per steel scan + mining.
- Plus travel time.
Long-range mineral scanner
Relevant stats: Research Speed, Mining Speed, Mining Yield, means of travel
For 8 Intellectual + 8 Mining skill, healthy pawn(s):
- 240,000 ticks (66.67 mins) average to find any deposit. Research Speed = 100%.