Version/1.1.2257

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Previous Version: Version/1.0.2150
Released on: 17 January 2019
Next Version: Version/1.1.2258
Released on: 5 May 2019

Released on: 4 May 2019


We've been hard at work on a hotfix for some important bugs discovered in 1.1. The hotfix build is now released. The build number is 1.1.2257.

Saves and mods should be 100% compatible.

Please let us know if you have any trouble with it!

We're still working and there will be more hotfix builds with language updates and more fixes.

Fixes[edit]

  • Fixed not being able to uninstall/reinstall unstable power cells after defeating mech cluster.
  • Made smoothed stone count as floor for royal room requirements.
  • Fixed a bug where the mechanoid cluster quest never completes.
  • Mech clusters can no longer drop indoors.
  • Fixed a bug where injured pawns would never do recreation.
  • Added info on new features to ModUpdating.
  • Fixed a bug where turrets have a red cross overlay after loading a 1.0 savegame.
  • Fixed a bug where a "colonist died" thought would appear when a quest helper died.
  • Mood caused mental breaks are now disabled for the wimp from the noble wimp quest.
  • Change string.Replace to Substring for finding relative file path in LanguageData.
  • Fixed a bug where the "Carry to shuttle" command drops the target on the floor if the shuttle is outside the allowed area.
  • The Empire intro quest is now skipped if the player has opted out of royal favor rewards from the Empire.
  • Fixed a bug where arrest success chance can exceed 100%.
  • Fixed a bug where royal apparel generated on non-royal characters to satisfy warmth requirements.
  • Fixed a bug where a different trader would arrive than the one requested.
  • Added monument size limit for quests.
  • Fixed a bug where the noble wimp doesn't leave the colony after the quest ends
  • Fixed a bug where the "Open linked quest" command appears even if the quest is expired/completed/dismissed.
  • Fixed a bug where unnecessary blueprints are removed in DoTerrainChangedEffects
  • Fixed a bug that would cause a black screen if a mod was missing packageID in dependencies.
  • Fixed a few typos.

Modding features[edit]

  • Added IgnoreIfNoMatchingField attribute to allow having custom data in About.xml.
  • Added the ability to set description and dependency relations on a game version-specific basis for About.xml.
  • Added support for negative conditional load folders support. Rename attributes to IfModActive/IfModNotActive. Allow comma-separated packageId lists as values.
  • Added Language folder support to LoadFolder system.
  • Added MayRequire attrib functionality to individual load folders, to allow using them conditionally.