Template:Hit Point Market Value Inverse/relative/quality table
< Template:Hit Point Market Value Inverse | relative
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Revision as of 17:02, 16 January 2024 by Ickputzdirwech (talk | contribs) (text align. format as market value)
Name | Material Return (on average) |
Material Value | Awful Sale Value | Poor Sale Value | Normal Sale Value | Good Sale Value | Excellent Sale Value | Masterwork Sale Value | Legendary Sale Value |
---|---|---|---|---|---|---|---|---|---|
Autopistol | ![]() |
14 ![]() |
14 ![]() |
20.8 ![]() |
27.8 ![]() |
34.8 ![]() |
42 ![]() |
69 ![]() |
139 ![]() |
Prestige recon armor ![]() |
![]() ![]() ![]() |
260 ![]() |
985 ![]() |
1480 ![]() |
1975 ![]() |
2470 ![]() |
2960 ![]() |
3975 ![]() |
4975 ![]() |
EMP grenades | ![]() |
9.5 ![]() |
– | – | 63 ![]() |
– | – | – | – |
{{Hit Point Market Value Inverse/relative|target|item_name|quality|sell_modifier (default 1)}}
Examples
{{Hit Point Market Value Inverse/relative|20.9|Machine pistol|good|0.2}}
The above documentation is transcluded from Template:Hit Point Market Value Inverse/relative/doc. (edit | history) Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages. Subpages of this template. |