User:JuliaCat/test

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Revision as of 21:49, 26 August 2024 by JuliaCat (talk | contribs) (Singular traits)
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Singular Traits

Lifestyle

Name Commonality Description Effect Possessions Conflicting Traits
Night owl 1.3 {PAWN_nameDef} likes to be up during the night, and sleep during the day.

{PAWN_pronoun} gets a mood bonus if awake at night (23h-6h) and mood loss if awake during the day (11h-18h).

{PAWN_pronoun} doesn't get a mood penalty for being in the dark.
- 5~10x Wake-up Wake-up None
Undergrounder 0.2 {PAWN_nameDef} has no need to experience the outdoors or light. {PAWN_pronoun} will never feel cooped up or get cabin fever and is not bothered by darkness. However, {PAWN_nameDef} will be unhappy while outdoors. Allowed Meditation Focus Types: Morbid 30~60x Raw fungus Raw fungus None
Nudist 0.7 {PAWN_nameDef} enjoys the feeling of freedom that comes from being nude. {PAWN_pronoun} can handle clothing, but will be happier without it. - - None
Masochist 0.5 For {PAWN_nameDef}, there's something exciting about getting hurt. {PAWN_pronoun} doesn't know why, {PAWN_pronoun}'s just wired differently. Allowed Meditation Focus Types: Morbid - Wimp
Body modder 0.9 {PAWN_nameDef} feels limited in {PAWN_possessive} feeble human body. {PAWN_pronoun} often dreams of being enhanced with artificial body parts or xenogenetics. - - Body purist
Body purist 0.7 {PAWN_nameDef} believes the human body is limited for a reason. To {PAWN_objective}, artificial body parts and xenogenes are unethical and disgusting. - - Transhumanist
Gourmand 1.0 {PAWN_nameDef}'s life revolves around food. {PAWN_pronoun} gets hungry quickly, and will occasionally be overcome with the urge to eat ravenously, even when not hungry. The Only Allowed Mental Breaks: Binging_Food
Random Mental State: Binging_Food
Random Mental State MTB Days Mood Curve: (0, 50)
Skill Gains: Cooking; +4
Hunger Rate Factor: 150%
1~3x Fine meal Fine meals Ascetic

Living space

Name Commonality Description Effect Possessions Conflicting Traits
Ascetic 0.7 {PAWN_nameDef} has forsaken physical comforts and enjoyments in favor of a simple, pure lifestyle. {PAWN_pronoun} will become unhappy if {PAWN_pronoun} has a bedroom that's too impressive. {PAWN_pronoun} also dislikes fancy food and prefers to eat raw. {PAWN_pronoun} never judges others by their appearance. Certainty Loss FactorContent added by the Ideology DLC: 50%
Allowed Meditation Focus Types: Minimal
Disallowed Meditation Focus Types: Artistic
- Greedy, Jealous, Gourmand
Greedy - {PAWN_nameDef} needs a really impressive bedroom. {PAWN_pronoun} gets a mood loss if {PAWN_pronoun} doesn't get what {PAWN_pronoun} wants. - 10~20x Gold Gold Ascetic, Jealous
Jealous - For {PAWN_nameDef}, it's degrading to have a less impressive bedroom than someone else. {PAWN_pronoun} gets a mood loss if any colonist has a more impressive bedroom. - - None
Pyromaniac 0.8 {PAWN_nameDef} loves fire. {PAWN_pronoun} will never extinguish fires, and will occasionally go on random fire starting sprees. {PAWN_pronoun} will be happy around flames, and happier when wielding an incendiary weapon. Market Value Factor Offset: −20%
The Only Allowed Mental Breaks: FireStartingSpree
Random Mental State: FireStartingSpree
Disabled Work Tags: Firefighting
Random Mental State MTB Days Mood Curve: (0, 50)
Allowed Meditation Focus Types: Flame
Molotov cocktail Molotov cocktail
10~20x Chemfuel Chemfuel
None

Social views

Name Commonality Description Effect Possessions Conflicting Traits
Bloodlust 0.8 {PAWN_nameDef} gets a rush from hurting people, and never minds the sight of blood or death. {PAWN_pronoun} is four times as likely to start a social fight as others. Social Fight Chance Factor: 400%
Allowed Meditation Focus Types: Morbid
Required Work Tags: Violent
Axe AxeContent added by the Ideology DLC
Longsword Longsword
None
Psychopath - {PAWN_nameDef} has no empathy. The suffering of others doesn't bother {PAWN_objective} at all. {PAWN_pronoun} doesn't mind if others are butchered, left unburied, imprisoned, or sold to slavery - unless it affects {PAWN_objective}. {PAWN_pronoun} also feels no mood boost from socializing. Certainty Loss FactorContent added by the Ideology DLC: 50%
Allowed Meditation Focus Types: Morbid
Skull Skull
Heart Heart
None
Cannibal 0.6 {PAWN_nameDef} was taught that eating human meat is wrong and horrible. But one time, long ago, {PAWN_pronoun} tried it... and {PAWN_pronoun} liked it. Allowed Meditation Focus Types: Morbid
Disallowed Thoughts From Ingestion: Humanlike: AteRawFood, AteHumanlikeMeatDirect, AteHumanlikeMeatAsIngredient
Extra Thoughts From Ingestion: Humanlike: AteHumanlikeMeatDirectCannibal, AteHumanlikeMeatAsIngredientCannibal
30~60x Human meat Human meat None

Combat

Name Commonality Description Effect Possessions Conflicting Traits
Brawler - {PAWN_nameDef} likes to fight up close and personal. {PAWN_possessive} accuracy is greatly increased in melee combat, but {PAWN_pronoun}'ll be very unhappy if asked to carry a ranged weapon. Melee Hit Chance: +4
Melee: +4
Shooting: −10
Social Fight Chance Factor: 400%
Allowed Meditation Focus Types: Morbid
Disallowed Inspirations: Frenzy_Shoot
Required Work Tags: Violent
Conflicting Passions: Shooting
Knife Knife Shooting accuracy, Wimp
Nimble - {PAWN_nameDef} has remarkable kinesthetic intelligence. {PAWN_pronoun} seems to dance around danger with preternatural grace. Melee Dodge Chance: +15
Pawn Trap Spring Chance: 10%
- None
Tough 1.1 {PAWN_nameDef} has thick skin, dense flesh, and durable bones. {PAWN_pronoun} takes much less damage than other people from the same blows. {PAWN_pronoun} is extremely hard to kill. Incoming Damage Factor: 50% - None
Wimp - {PAWN_nameDef} is weak and cowardly. Even a little pain will immobilize {PAWN_objective}. Allow On Hostile Spawn: false
Pain Shock Threshold: −50%
Certainty Loss FactorContent added by the Ideology DLC: 200%
Market Value Factor Offset: −15%
- Brawler, Masochist

Skills

Name Commonality Description Effect Possessions Conflicting Traits
Too smart - {PAWN_nameDef} is too smart for {PAWN_possessive} own good. {PAWN_pronoun} learns everything much faster than everyone, but can be quite eccentric. Global Learning Factor: +75%
Mental Break Threshold: +0.12
Certainty Loss FactorContent added by the Ideology DLC: 50%
Required Work Tags: Intellectual
Schematic Schematic Nerves, Slow learner
Fast learner - {PAWN_nameDef} has a knack for learning. {PAWN_pronoun} picks things up much faster than others. Global Learning Factor: +75% Textbook Textbook Exclusion Tags: Slow Fast Learner
Slow learner - {PAWN_nameDef} is slow on the uptake. {PAWN_pronoun} learns much slower than others. Global Learning Factor: −75%
Certainty Loss FactorContent added by the Ideology DLC: 50%
- Too smart
Exclusion Tags: Slow Fast Learner
Great memory 1.1 {PAWN_nameDef} has a fantastic memory for detail. {PAWN_pronoun} will lose unused skills at half the rate of other people. - - None
Quick sleeper - {PAWN_nameDef} doesn't need as much sleep as the average person. Whether {PAWN_pronoun}'s sleeping on a bed or on the ground, {PAWN_pronoun} will be fully rested in about two thirds the usual time. Rest Rate Multiplier: +50% - -
Tortured artist 0.6 {PAWN_nameDef} feels alienated and misunderstood by other human beings. {PAWN_pronoun} will have a constant mood debuff, but gain a chance (50%) to get a creativity inspiration after a mental break. Mental Break Inspiration Gain Set: Inspired_Creativity
Mental Break Inspiration Gain Reason Text: As a suffering tortured artist, [PAWN_nameIndef] has experienced an inspiration.
Mental Break Inspiration Gain Chance: 50%
Allowed Meditation Focus Types: Morbid
Forced Passions: Artistic
10~20x Dye Dye None

Relationships

Name Commonality Description Effect Possessions Conflicting Traits
Kind 2 {PAWN_nameDef} is an exceptionally agreeable and giving person. {PAWN_pronoun} rarely insults others or starts fights, and will sometimes offer kind words to brighten the moods of those around {PAWN_objective}. {PAWN_pronoun} also never judges people by their appearance. Certainty Loss FactorContent added by the Ideology DLC: 200% - Abrasive, Psychopath
Abrasive - {PAWN_nameDef} always says exactly what's on {PAWN_possessive} mind, especially if it's bugging {PAWN_objective}. That tends to rub people the wrong way. Market Value Factor Offset: −15%
Certainty Loss FactorContent added by the Ideology DLC: 50%
Required Work Tags: Social
- None
Annoying voice 0.5 {PAWN_nameDef}'s voice has a particularly grating, nasal quality to it, and {PAWN_pronoun} tends to talk in barked, garbled phrases. This predisposes others to dislike {PAWN_objective}. Market Value Factor Offset: −20% - None
Creepy breathing 0.5 {PAWN_nameDef} breathes heavily all the time, and sweats constantly. People find it creepy. Market Value Factor Offset: −10% - None
Misandrist 0.3 (1.7) {PAWN_nameDef} really dislikes and distrusts men. - - None
Misogynist 1.7 (0.3) {PAWN_nameDef} really dislikes and distrusts women. - - None
Gay 0.3 {PAWN_nameDef} is romantically attracted to people of {PAWN_possessive} own gender. - - Exclusion Tags: Sexual Orientation
Bisexual 0.2 {PAWN_nameDef} is romantically attracted to both men and women. - - Exclusion Tags: Sexual Orientation
Asexual 0.2 {PAWN_nameDef} has no sexual attraction to anyone at all. - - Exclusion Tags: Sexual Orientation