Milky-looking opacity in the eye. Cataracts impair vision.
Hediff Class: HediffWithComps
Default Label Color:
Initial Severity: 0.1%
Chronic: true
Allow Mothball If Low Priority World Pawn: true
Cure All At Once If Cured By Item: true
Remove On Redress Chance By Days Curve:
Days
Chance
0
0%
2
0%
7
50%
20
100%
Label
Parameters
Cataract
Part Efficiency Offset: −50%
Blindness
Def Name: Blindness
Label: blindness
Total inability to see.
Hediff Class: HediffWithComps
Default Label Color:
Initial Severity: 0.1%
Chronic: true
Allow Mothball If Low Priority World Pawn: true
Cure All At Once If Cured By Item: true
Remove On Redress Chance By Days Curve:
Days
Chance
0
0%
2
0%
7
50%
20
100%
Label
Parameters
Blindness
Part Efficiency Offset: −100%
Hearing loss
Def Name: HearingLoss
Label: hearing loss
Inability to hear quiet sounds due to degradation of hair cells in the cochlea.
Hediff Class: HediffWithComps
Default Label Color:
Initial Severity: 0.1%
Chronic: true
Allow Mothball If Low Priority World Pawn: true
Cure All At Once If Cured By Item: true
Remove On Redress Chance By Days Curve:
Days
Chance
0
0%
2
0%
7
50%
20
100%
Label
Parameters
Hearing loss
Part Efficiency Offset: −50%
Dementia
Def Name: Dementia
Label: dementia
Neural degradation which causes deficits in the ability to think and remember. Dementia has various causes including aging, specific illnesses, and toxins.
↑This skill decay is measured as a percentage of the total xp required to level up for the current skill level, which is multiplied by the severity of dementia before being subtracted. This xp loss applies to all learnable skills for a pawn.
A brain disease usually associated with aging. Alzheimer's disease causes progressive degradation in the ability to think and remember. Patients are known to forget close relatives and sometimes wander around in confusion.
Hediff Class: HediffWithComps
Default Label Color:
Initial Severity: 0.1%
Chronic: true
Allow Mothball If Low Priority World Pawn: true
Remove On Redress Chance By Days Curve:
Days
Chance
0
0%
2
0%
7
50%
20
100%
Comps:Immunizable
Severity Per Day Not Immune: +0.3% (333 Days to 100%)
A lump of cancerous tissue. Without treatment, the carcinoma will grow over time, causing worsening symptoms and eventually killing the patient.
A skilled doctor can excise the carcinoma. An unskilled doctor may be able to simply amputate the body part which contains the carcinoma.
Hediff Class: HediffWithComps
Default Label Color:
Initial Severity: 30%
Chronic: true
Allow Mothball If Low Priority World Pawn: true
Chance To Cause No Pain: 30%
Tendable: true
Remove On Quest Lodgers: true
Remove On Redress Chance By Days Curve:
Days
Chance
0
0%
2
0%
7
50%
20
100%
Comps
Tend Duration
Base Tend Duration Hours: 96 (4 Days)
Severity Per Day Tended: −0.27%
Growth Mode
Severity Per Day Growing: +0.3%
Range: +0.135% ~ +0.495%
Average: +0.315%
Severity Per Day Growing Random Factor: ×45% ~ ×165%
Average: ×105%
Severity Per Day Remission: −0.2%
Range: −0.14% ~ −0.3%
Average: −0.22%
Severity Per Day Remission Random Factor: ×70% ~ ×150%
Average: ×110%
Label
Parameters
minor
Part Efficiency Offset: −10%
Pain Offset: +10%
minor
Min Severity: 15%
Part Efficiency Offset: −25%
Pain Offset: +20%
major
Min Severity: 40%
Part Efficiency Offset: −50%
Pain Offset: +35%
major
Min Severity: 60%
Part Efficiency Offset: −80%
Pain Offset: +50%
extreme
Min Severity: 80%
Part Efficiency Offset: −90%
Pain Offset: +60%
extreme
Min Severity: 100%
Part Efficiency Offset: −100%
Pain Offset: +70%
Destroy Part: true
Organ decay
Def Name: OrganDecay
Label: organ decay
An untreatable degenerative disease affecting a single organ. The cause may be bacterial or viral. The illness seems to strike randomly from an unknown natural reservoir; it is not directly contagious between people.
This organ will slowly lose function before dying completely. Replace it with a bionic or natural organ.
Semi-coherent mechanites which develop fibrous links in muscle tissue. They enhance the victim's strength, but also cause intense pain. These are probably a mutated strain of strength-enhancing mechanites.
Semi-coherent mechanites which reside in the nervous system. They enhance the victim's senses, but also cause intense pain. These are probably a mutated strain of sense-enhancing mechanites.
An infectious disease caused by an insect-borne parasite. Sleeping sickness is not as deadly as some other diseases, but progresses slowly. The body takes a long time to clear the infection.
Long-term exposure to rot stink gas. Rot stink exposure has no direct health effects. However, serious rot stink exposure has a chance to result in a painful bacterial infection known as lung rot. When not exposed to rot stink gas, rot stink exposure will slowly decrease.
Surgical Detection Desc: {PAWN_nameDef} is beginning to suffer from exposure to rot stink gas. Keep {PAWN_objective} away from rotting corpses and other sources of rot stink.
Label
Parameters
-
Become Visible: false
minor
Min Severity: 15%
major
Min Severity: 35%
serious
Min Severity: 50%
Lung rot
Def Name: LungRot
Label: lung rot
A bacterial disease that targets an individual's lungs. Minor cases are little more than an irritation, but if left unchecked the bacterial growth results in an increasing amount of fluid buildup in the victim's lungs, eventually resulting in death.
If treated properly, the body's immune system will eventually clear lung rot.
A painful bacterial disease caused by exposure to rot stink gas. Upon reaching full saturation, it will kill the affected individual.
Frozen tissue caused by exposure to cold without adequate protection. Frostbite is very painful, and frostbitten body parts are often lost.
Hediff Class: Injury
Tendable: true
Display Wound: false
Comps
Tend Duration
Label Tended Well: bandaged
Label Tended Well Inner: tended
Label Solid Tended Well: tended
Infecter
Infection Chance: 25%
Gets Permanent
Permanent Label: frostbite scar
Injury Props
Pain Per Severity: 1.25%
Average Pain Per Severity Permanent: 0.625%
Can Merge: true
Destroyed Label: Lost to frostbite
-
Acid burn
Def Name: AcidBurn
Label: acid burn
Label Noun: an acid burn
Label Noun Pretty: {0} in the {1}
An acid burn.
Hediff Class: Injury
Tendable: true
Display Wound: true
Comps
Gets Permanent
Permanent Label: acid burn scar
Injury Props
Destroyed Label: Dissolved off
Destroyed Out Label: Dissolved
-
Decayed organ
Def Name: Decayed
Label: decayed organ
Label Noun: a decayed organ
Label Noun Pretty: decayed {1}
This organ has completely decayed.
Hediff Class: Injury
Default Label Color:
Display Wound: false
Tendable: false
Injury Props
Average Pain Per Severity Permanent: 0.625%
Destroyed Label: Decayed
Always Use Destroyed Label: true
-
Misc
Name
Description
Details
Stages
Trauma savant
Def Name: TraumaSavant
Label: trauma savant
Label Noun: trauma
An exceptional condition caused by trauma to the brain. The brain, in the face of injury, has developed extreme abilities in some areas, while losing the ability to speak.
Hediff Class: HediffWithComps
Default Label Color:
Initial Severity: 0.1%
Remove On Redress Chance By Days Curve:
Days
Chance
0
0%
2
0%
7
50%
20
100%
Label
Parameters
Trauma savant
Opinion Of Others Factor: ×0%
Part Ignore Missing HP: true (to avoid penalties from brain injuries, so manipulation is 100%+)
Chaotic thought patterns caused by the decoherence of resurrection mechanites. Resurrection psychosis progresses and eventually causes total psychosis and death.
Resurrected people require mechanites to rebuild their bodily functions at the cellular level. Mechanites always have a chance to lose coherence, and if they do, they wreak havoc in the central nervous system. The older the corpse, the more mechanite action is required to resurrect it, and the greater the chance of eventual decoherence.
Chaotic thought patterns caused by after-effects of resurrection. Resurrection psychosis is progressive and eventually causes psychosis and death.
Hediff Class: HediffWithComps
Default Label Color:
Initial Severity: 0.1%
Lethal Severity: 100%
Comps
Severity Per Day:+1%
Surgery Inspectable
Surgical Detection Desc: {PAWN_nameDef} is suffering from a terminal case of resurrection psychosis, a condition caused by the decoherence of resurrection mechanites. The condition will slowly worsen, eventually resulting in death.
A disease which causes affected creatures to enter berserk rages. A creature with scaria can be cured through a special medical operation, but it must be downed first. If not treated, scaria kills its host about five days after infection. The disease poisons the flesh and rots the skin, so creatures killed with scaria have a chance of rotting upon death so they cannot be butchered for meat or leather.
A disease which causes affected creatures to enter berserk rages. If not treated, scaria kills its host about five days after infection.