Name |
Description |
Details |
Stages
|
Missing body part
- Def Name:
MissingBodyPart
- Label:
missing body part
- Label Noun:
a missing body part
- Label Noun Pretty:
missing a {1}
|
A body part is entirely missing.
|
- Hediff Class: Hediff_MissingPart
- Default Label Color:
- Force Render Tree Recache: true
- Tendable: true
- Display Wound: true
- Comps: Tend Duration
- Injury Props
- Bleed Rate: 12%
- Pain Per Severity: 1.25%
|
-
|
InjuryBase
- Name:
InjuryBase
- Abstract:
True
- Label Noun Pretty:
{0} in the {1}
|
-
|
- Hediff Class: Injury
- Tendable: true
- Display Wound: true
|
-
|
Wound
- Def Name:
Misc
- Label:
wound
- Label Noun:
an injury
- Label Noun Pretty:
{0} in the {1}
|
Miscellaneous injuries.
|
- Hediff Class: Injury
- Tendable: true
- Display Wound: true
- Comps
- Tend Duration
- Label Tended Well: bandaged
- Label Tended Well Inner: sutured
- Label Solid Tended Well: set
- Gets Permanent
- Injury Props
- Pain Per Severity: 1.25%
- Bleed Rate: 6%
- Can Merge: false
- Destroyed Label: Destroyed
|
-
|
BurnBase
- Parent Name:
InjuryBase
- Name:
BurnBase
- Abstract:
True
- Label Noun Pretty:
{0} in the {1}
|
-
|
- Hediff Class: Injury
- Tendable: true
- Display Wound: true
- Comps
- Tend Duration
- Label Tended Well: bandaged
- Label Tended Well Inner: tended
- Label Solid Tended Well: tended
- Infecter
- Injury Props
- Pain Per Severity: 1.875%
- Average Pain Per Severity Permanent: 0.625%
- Can Merge: true
|
-
|
Burn
- Def Name:
Burn
- Label:
burn
- Label Noun:
a burn
- Label Noun Pretty:
{0} in the {1}
|
A burn.
|
- Hediff Class: Injury
- Tendable: true
- Display Wound: true
- Comps
- Tend Duration
- Label Tended Well: bandaged
- Label Tended Well Inner: tended
- Label Solid Tended Well: tended
- Infecter
- Gets Permanent
- Permanent Label: burn scar
- Injury Props
- Pain Per Severity: 1.875%
- Average Pain Per Severity Permanent: 0.625%
- Can Merge: true
- Destroyed Label: Burned off
- Destroyed Out Label: Burned out
|
-
|
Electrical burn
- Def Name:
ElectricalBurn
- Label:
electrical burn
- Label Noun:
an electrical burn
- Label Noun Pretty:
{0} in the {1}
|
An electical burn.
|
- Hediff Class: Injury
- Tendable: true
- Display Wound: true
- Comps
- Tend Duration
- Label Tended Well: bandaged
- Label Tended Well Inner: tended
- Label Solid Tended Well: tended
- Infecter
- Gets Permanent
- Permanent Label: electrical burn scar
- Injury Props
- Pain Per Severity: 1.875%
- Average Pain Per Severity Permanent: 0.625%
- Can Merge: true
- Destroyed Label: Burned off
- Destroyed Out Label: Burned out
|
-
|
Chemical burn
- Def Name:
ChemicalBurn
- Label:
chemical burn
- Label Noun:
a chemical burn
- Label Noun Pretty:
{0} in the {1}
|
A chemical burn.
|
- Hediff Class: Injury
- Tendable: true
- Display Wound: true
- Comps
- Tend Duration
- Label Tended Well: bandaged
- Label Tended Well Inner: tended
- Label Solid Tended Well: tended
- Infecter
- Gets Permanent
- Permanent Label: chemical burn scar
- Injury Props
- Pain Per Severity: 1.875%
- Average Pain Per Severity Permanent: 0.625%
- Can Merge: true
- Destroyed Label: Burned off (chemical)
- Destroyed Out Label: Burned out (chemical)
|
-
|
Crush
- Def Name:
Crush
- Label:
crush
- Label Noun:
a crush wound
- Label Noun Pretty:
{0} in the {1}
|
A crushing wound.
|
- Hediff Class: Injury
- Tendable: true
- Display Wound: true
- Comps
- Tend Duration
- Label Tended Well: bandaged
- Label Tended Well Inner: sutured
- Label Solid Tended Well: set
- Infecter
- Gets Permanent
- Permanent Label: mangled scar
- Injury Props
- Pain Per Severity: 1.25%
- Average Pain Per Severity Permanent: 0.625%
- Bleed Rate: 1%
- Can Merge: true
- Destroyed Label: Crushed
|
-
|
Crack
- Def Name:
Crack
- Label:
crack
- Label Noun:
a crack wound
- Label Noun Pretty:
{0} in the {1}
|
A crack.
|
- Hediff Class: Injury
- Tendable: true
- Display Wound: true
- Comps
- Tend Duration
- Label Tended Well: set
- Label Tended Well Inner: set
- Label Solid Tended Well: set
- Gets Permanent
- Permanent Label: permanent crack
- Injury Props
- Pain Per Severity: 1%
- Average Pain Per Severity Permanent: 0.625%
- Destroyed Label: Shattered
|
-
|
Cut
- Def Name:
Cut
- Label:
cut
- Label Noun:
a cut
- Label Noun Pretty:
{0} in the {1}
|
A cut.
|
- Hediff Class: Injury
- Tendable: true
- Display Wound: true
- Comps
- Tend Duration
- Label Tended Well: bandaged
- Label Tended Well Inner: sutured
- Label Solid Tended Well: set
- Infecter
- Gets Permanent
- Permanent Label: cut scar
- Injury Props
- Pain Per Severity: 1.25%
- Average Pain Per Severity Permanent: 0.625%
- Bleed Rate: 6%
- Can Merge: false
- Destroyed Label: Cut off
- Destroyed Out Label: Cut out
|
-
|
Surgical cut
- Def Name:
SurgicalCut
- Label:
surgical cut
- Label Noun:
a surgical cut
- Label Noun Pretty:
{0} in the {1}
|
A cut made during surgery.
|
- Hediff Class: Injury
- Tendable: true
- Display Wound: true
- Comps
- Tend Duration
- Label Tended Well: bandaged
- Label Tended Well Inner: sutured
- Label Solid Tended Well: set
- Gets Permanent
- Permanent Label: surgical scar
- Injury Props
- Pain Per Severity: 1.25%
- Average Pain Per Severity Permanent: 0.625%
- Bleed Rate: 6%
- Can Merge: false
- Use Removed Label: true
|
-
|
Cut (execution)
- Def Name:
ExecutionCut
- Label:
cut
- Label Noun:
a cut
- Label Noun Pretty:
{0} in the {1}
- Debug Label Extra:
execution
|
A cut made during execution.
|
- Hediff Class: Injury
- Tendable: true
- Display Wound: true
- Duplication Allowed: false
- Injury Props
- Can Merge: false
- Destroyed Label: Cut off
- Destroyed Out Label: Cut out
|
-
|
Scratch
- Def Name:
Scratch
- Label:
scratch
- Label Noun:
a scratch
- Label Noun Pretty:
{0} in the {1}
|
A scratch or tear.
|
- Hediff Class: Injury
- Tendable: true
- Display Wound: true
- Comps
- Tend Duration
- Label Tended Well: bandaged
- Label Tended Well Inner: sutured
- Label Solid Tended Well: set
- Infecter
- Gets Permanent
- Permanent Label: scratch scar
- Injury Props
- Pain Per Severity: 1.25%
- Average Pain Per Severity Permanent: 0.625%
- Bleed Rate: 6%
- Can Merge: false
- Destroyed Label: Torn off
- Destroyed Out Label: Torn out
|
-
|
Bite
- Def Name:
Bite
- Label:
bite
- Label Noun:
a bite wound
- Label Noun Pretty:
{0} in the {1}
|
A bite wound.
|
- Hediff Class: Injury
- Tendable: true
- Display Wound: true
- Comps
- Tend Duration
- Label Tended Well: bandaged
- Label Tended Well Inner: sutured
- Label Solid Tended Well: set
- Infecter
- Gets Permanent
- Permanent Label: bite scar
- Injury Props
- Pain Per Severity: 1.25%
- Average Pain Per Severity Permanent: 0.625%
- Bleed Rate: 6%
- Can Merge: false
- Destroyed Label: Bitten off
- Destroyed Out Label: Bitten out
|
-
|
Stab
- Def Name:
Stab
- Label:
stab
- Label Noun:
a stab wound
- Label Noun Pretty:
{0} in the {1}
|
A stab wound.
|
- Hediff Class: Injury
- Tendable: true
- Display Wound: true
- Comps
- Tend Duration
- Label Tended Well: bandaged
- Label Tended Well Inner: sutured
- Label Solid Tended Well: set
- Infecter
- Gets Permanent
- Permanent Label: stab scar
- Injury Props
- Pain Per Severity: 1.25%
- Average Pain Per Severity Permanent: 0.625%
- Bleed Rate: 6%
- Can Merge: false
- Destroyed Label: Cut off
- Destroyed Out Label: Cut out
|
-
|
Gunshot
- Def Name:
Gunshot
- Label:
gunshot
- Label Noun:
a gunshot wound
- Label Noun Pretty:
{0} in the {1}
|
A gunshot wound.
|
- Hediff Class: Injury
- Tendable: true
- Display Wound: true
- Comps
- Tend Duration
- Label Tended Well: bandaged
- Label Tended Well Inner: sutured
- Label Solid Tended Well: set
- Infecter
- Gets Permanent
- Permanent Label: old gunshot
- Instantly Permanent Label: permanent gunshot injury
- Injury Props
- Pain Per Severity: 1.25%
- Average Pain Per Severity Permanent: 0.625%
- Bleed Rate: 6%
- Can Merge: false
- Destroyed Label: Shot off
- Destroyed Out Label: Shot out
|
-
|
Shredded
- Def Name:
Shredded
- Label:
shredded
- Label Noun:
a shredded wound
- Label Noun Pretty:
{0} in the {1}
|
A part of the body has been shredded and torn.
|
- Hediff Class: Injury
- Tendable: true
- Display Wound: true
- Comps
- Tend Duration
- Label Tended Well: bandaged
- Label Tended Well Inner: sutured
- Label Solid Tended Well: set
- Infecter
- Gets Permanent
- Permanent Label: shredded scar
- Injury Props
- Pain Per Severity: 1.25%
- Average Pain Per Severity Permanent: 0.625%
- Bleed Rate: 6%
- Can Merge: true
- Destroyed Label: Torn off
- Destroyed Out Label: Torn out
|
-
|
Bruise
- Def Name:
Bruise
- Label:
bruise
- Label Noun:
a bruise
- Label Noun Pretty:
{0} in the {1}
|
A bruise.
|
- Hediff Class: Injury
- Tendable: true
- Display Wound: true
- Comps
- Tend Duration
- Label Tended Well: bandaged
- Label Tended Well Inner: tended
- Label Solid Tended Well: set
- Injury Props
- Pain Per Severity: 1.25%
- Average Pain Per Severity Permanent: 0.625%
- Can Merge: false
- Destroyed Label: Destroyed
|
-
|
Frostbite
- Def Name:
Frostbite
- Label:
frostbite
- Label Noun Pretty:
{0} in the {1}
|
Frozen tissue caused by exposure to cold without adequate protection. Frostbite is very painful, and frostbitten body parts are often lost.
|
- Hediff Class: Injury
- Tendable: true
- Display Wound: false
- Comps
- Tend Duration
- Label Tended Well: bandaged
- Label Tended Well Inner: tended
- Label Solid Tended Well: tended
- Infecter
- Gets Permanent
- Permanent Label: frostbite scar
- Injury Props
- Pain Per Severity: 1.25%
- Average Pain Per Severity Permanent: 0.625%
- Can Merge: true
- Destroyed Label: Lost to frostbite
|
-
|
Acid burn
- Def Name:
AcidBurn
- Label:
acid burn
- Label Noun:
an acid burn
- Label Noun Pretty:
{0} in the {1}
|
An acid burn.
|
- Hediff Class: Injury
- Tendable: true
- Display Wound: true
- Comps
- Gets Permanent
- Permanent Label: acid burn scar
- Injury Props
- Destroyed Label: Dissolved off
- Destroyed Out Label: Dissolved
|
-
|
Decayed organ
- Def Name:
Decayed
- Label:
decayed organ
- Label Noun:
a decayed organ
- Label Noun Pretty:
decayed {1}
|
This organ has completely decayed.
|
- Hediff Class: Injury
- Default Label Color:
- Display Wound: false
- Tendable: false
- Injury Props
- Average Pain Per Severity Permanent: 0.625%
- Destroyed Label: Decayed
- Always Use Destroyed Label: true
|
-
|