Hediffs/Core/Local/Injuries

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Debug Drugs Global Local Body Parts Psycasts Hediff Giver Sets
Chronic Infections Injuries Misc Terrain Attacks
Missing body part InjuryBase Wound BurnBase Burn Electrical burn Chemical burn
Crush Crack Cut Surgical cut Cut (execution) Scratch Bite
Stab Gunshot Shredded Bruise Frostbite Acid burn Decayed organ

Name Description Details Stages
Missing body part
  • Def Name:
    MissingBodyPart
  • Label:
    missing body part
  • Label Noun:
    a missing body part
  • Label Noun Pretty:
    missing a {1}
A body part is entirely missing.
  • Hediff Class: Hediff_MissingPart
  • Default Label Color:
  • Force Render Tree Recache: true
  • Tendable: true
  • Display Wound: true
  • Comps: Tend Duration
    • Show Tend Quality: false
  • Injury Props
    • Bleed Rate: 12%
    • Pain Per Severity: 1.25%
-


InjuryBase
  • Name:
    InjuryBase
  • Abstract:
    True
  • Label Noun Pretty:
    {0} in the {1}
-
  • Hediff Class: Injury
  • Tendable: true
  • Display Wound: true
-


Wound
  • Def Name:
    Misc
  • Label:
    wound
  • Label Noun:
    an injury
  • Label Noun Pretty:
    {0} in the {1}
Miscellaneous injuries.
  • Hediff Class: Injury
  • Tendable: true
  • Display Wound: true
  • Comps
    • Tend Duration
      • Label Tended Well: bandaged
      • Label Tended Well Inner: sutured
      • Label Solid Tended Well: set
    • Gets Permanent
      • Permanent Label: scar
  • Injury Props
    • Pain Per Severity: 1.25%
    • Bleed Rate: 6%
    • Can Merge: false
    • Destroyed Label: Destroyed
-


BurnBase
  • Parent Name:
    InjuryBase
  • Name:
    BurnBase
  • Abstract:
    True
  • Label Noun Pretty:
    {0} in the {1}
-
  • Hediff Class: Injury
  • Tendable: true
  • Display Wound: true
  • Comps
    • Tend Duration
      • Label Tended Well: bandaged
      • Label Tended Well Inner: tended
      • Label Solid Tended Well: tended
    • Infecter
      • Infection Chance: 30%
  • Injury Props
    • Pain Per Severity: 1.875%
    • Average Pain Per Severity Permanent: 0.625%
    • Can Merge: true
-


Burn
  • Def Name:
    Burn
  • Label:
    burn
  • Label Noun:
    a burn
  • Label Noun Pretty:
    {0} in the {1}
A burn.
  • Hediff Class: Injury
  • Tendable: true
  • Display Wound: true
  • Comps
    • Tend Duration
      • Label Tended Well: bandaged
      • Label Tended Well Inner: tended
      • Label Solid Tended Well: tended
    • Infecter
      • Infection Chance: 30%
    • Gets Permanent
      • Permanent Label: burn scar
  • Injury Props
    • Pain Per Severity: 1.875%
    • Average Pain Per Severity Permanent: 0.625%
    • Can Merge: true
    • Destroyed Label: Burned off
    • Destroyed Out Label: Burned out
-


Electrical burn
  • Def Name:
    ElectricalBurn
  • Label:
    electrical burn
  • Label Noun:
    an electrical burn
  • Label Noun Pretty:
    {0} in the {1}
An electical burn.
  • Hediff Class: Injury
  • Tendable: true
  • Display Wound: true
  • Comps
    • Tend Duration
      • Label Tended Well: bandaged
      • Label Tended Well Inner: tended
      • Label Solid Tended Well: tended
    • Infecter
      • Infection Chance: 30%
    • Gets Permanent
      • Permanent Label: electrical burn scar
  • Injury Props
    • Pain Per Severity: 1.875%
    • Average Pain Per Severity Permanent: 0.625%
    • Can Merge: true
    • Destroyed Label: Burned off
    • Destroyed Out Label: Burned out
-


Chemical burn
  • Def Name:
    ChemicalBurn
  • Label:
    chemical burn
  • Label Noun:
    a chemical burn
  • Label Noun Pretty:
    {0} in the {1}
A chemical burn.
  • Hediff Class: Injury
  • Tendable: true
  • Display Wound: true
  • Comps
    • Tend Duration
      • Label Tended Well: bandaged
      • Label Tended Well Inner: tended
      • Label Solid Tended Well: tended
    • Infecter
      • Infection Chance: 30%
    • Gets Permanent
      • Permanent Label: chemical burn scar
  • Injury Props
    • Pain Per Severity: 1.875%
    • Average Pain Per Severity Permanent: 0.625%
    • Can Merge: true
    • Destroyed Label: Burned off (chemical)
    • Destroyed Out Label: Burned out (chemical)
-


Crush
  • Def Name:
    Crush
  • Label:
    crush
  • Label Noun:
    a crush wound
  • Label Noun Pretty:
    {0} in the {1}
A crushing wound.
  • Hediff Class: Injury
  • Tendable: true
  • Display Wound: true
  • Comps
    • Tend Duration
      • Label Tended Well: bandaged
      • Label Tended Well Inner: sutured
      • Label Solid Tended Well: set
    • Infecter
      • Infection Chance: 15%
    • Gets Permanent
      • Permanent Label: mangled scar
  • Injury Props
    • Pain Per Severity: 1.25%
    • Average Pain Per Severity Permanent: 0.625%
    • Bleed Rate: 1%
    • Can Merge: true
    • Destroyed Label: Crushed
-


Crack
  • Def Name:
    Crack
  • Label:
    crack
  • Label Noun:
    a crack wound
  • Label Noun Pretty:
    {0} in the {1}
A crack.
  • Hediff Class: Injury
  • Tendable: true
  • Display Wound: true
  • Comps
    • Tend Duration
      • Label Tended Well: set
      • Label Tended Well Inner: set
      • Label Solid Tended Well: set
    • Gets Permanent
      • Permanent Label: permanent crack
  • Injury Props
    • Pain Per Severity: 1%
    • Average Pain Per Severity Permanent: 0.625%
    • Destroyed Label: Shattered
-


Cut
  • Def Name:
    Cut
  • Label:
    cut
  • Label Noun:
    a cut
  • Label Noun Pretty:
    {0} in the {1}
A cut.
  • Hediff Class: Injury
  • Tendable: true
  • Display Wound: true
  • Comps
    • Tend Duration
      • Label Tended Well: bandaged
      • Label Tended Well Inner: sutured
      • Label Solid Tended Well: set
    • Infecter
      • Infection Chance: 15%
    • Gets Permanent
      • Permanent Label: cut scar
  • Injury Props
    • Pain Per Severity: 1.25%
    • Average Pain Per Severity Permanent: 0.625%
    • Bleed Rate: 6%
    • Can Merge: false
    • Destroyed Label: Cut off
    • Destroyed Out Label: Cut out
-


Surgical cut
  • Def Name:
    SurgicalCut
  • Label:
    surgical cut
  • Label Noun:
    a surgical cut
  • Label Noun Pretty:
    {0} in the {1}
A cut made during surgery.
  • Hediff Class: Injury
  • Tendable: true
  • Display Wound: true
  • Comps
    • Tend Duration
      • Label Tended Well: bandaged
      • Label Tended Well Inner: sutured
      • Label Solid Tended Well: set
    • Gets Permanent
      • Permanent Label: surgical scar
  • Injury Props
    • Pain Per Severity: 1.25%
    • Average Pain Per Severity Permanent: 0.625%
    • Bleed Rate: 6%
    • Can Merge: false
    • Use Removed Label: true
-


Cut (execution)
  • Def Name:
    ExecutionCut
  • Label:
    cut
  • Label Noun:
    a cut
  • Label Noun Pretty:
    {0} in the {1}
  • Debug Label Extra:
    execution
A cut made during execution.
  • Hediff Class: Injury
  • Tendable: true
  • Display Wound: true
  • Duplication Allowed: false
  • Injury Props
    • Can Merge: false
    • Destroyed Label: Cut off
    • Destroyed Out Label: Cut out
-


Scratch
  • Def Name:
    Scratch
  • Label:
    scratch
  • Label Noun:
    a scratch
  • Label Noun Pretty:
    {0} in the {1}
A scratch or tear.
  • Hediff Class: Injury
  • Tendable: true
  • Display Wound: true
  • Comps
    • Tend Duration
      • Label Tended Well: bandaged
      • Label Tended Well Inner: sutured
      • Label Solid Tended Well: set
    • Infecter
      • Infection Chance: 15%
    • Gets Permanent
      • Permanent Label: scratch scar
  • Injury Props
    • Pain Per Severity: 1.25%
    • Average Pain Per Severity Permanent: 0.625%
    • Bleed Rate: 6%
    • Can Merge: false
    • Destroyed Label: Torn off
    • Destroyed Out Label: Torn out
-


Bite
  • Def Name:
    Bite
  • Label:
    bite
  • Label Noun:
    a bite wound
  • Label Noun Pretty:
    {0} in the {1}
A bite wound.
  • Hediff Class: Injury
  • Tendable: true
  • Display Wound: true
  • Comps
    • Tend Duration
      • Label Tended Well: bandaged
      • Label Tended Well Inner: sutured
      • Label Solid Tended Well: set
    • Infecter
      • Infection Chance: 30%
    • Gets Permanent
      • Permanent Label: bite scar
  • Injury Props
    • Pain Per Severity: 1.25%
    • Average Pain Per Severity Permanent: 0.625%
    • Bleed Rate: 6%
    • Can Merge: false
    • Destroyed Label: Bitten off
    • Destroyed Out Label: Bitten out
-


Stab
  • Def Name:
    Stab
  • Label:
    stab
  • Label Noun:
    a stab wound
  • Label Noun Pretty:
    {0} in the {1}
A stab wound.
  • Hediff Class: Injury
  • Tendable: true
  • Display Wound: true
  • Comps
    • Tend Duration
      • Label Tended Well: bandaged
      • Label Tended Well Inner: sutured
      • Label Solid Tended Well: set
    • Infecter
      • Infection Chance: 15%
    • Gets Permanent
      • Permanent Label: stab scar
  • Injury Props
    • Pain Per Severity: 1.25%
    • Average Pain Per Severity Permanent: 0.625%
    • Bleed Rate: 6%
    • Can Merge: false
    • Destroyed Label: Cut off
    • Destroyed Out Label: Cut out
-


Gunshot
  • Def Name:
    Gunshot
  • Label:
    gunshot
  • Label Noun:
    a gunshot wound
  • Label Noun Pretty:
    {0} in the {1}
A gunshot wound.
  • Hediff Class: Injury
  • Tendable: true
  • Display Wound: true
  • Comps
    • Tend Duration
      • Label Tended Well: bandaged
      • Label Tended Well Inner: sutured
      • Label Solid Tended Well: set
    • Infecter
      • Infection Chance: 15%
    • Gets Permanent
      • Permanent Label: old gunshot
      • Instantly Permanent Label: permanent gunshot injury
  • Injury Props
    • Pain Per Severity: 1.25%
    • Average Pain Per Severity Permanent: 0.625%
    • Bleed Rate: 6%
    • Can Merge: false
    • Destroyed Label: Shot off
    • Destroyed Out Label: Shot out
-


Shredded
  • Def Name:
    Shredded
  • Label:
    shredded
  • Label Noun:
    a shredded wound
  • Label Noun Pretty:
    {0} in the {1}
A part of the body has been shredded and torn.
  • Hediff Class: Injury
  • Tendable: true
  • Display Wound: true
  • Comps
    • Tend Duration
      • Label Tended Well: bandaged
      • Label Tended Well Inner: sutured
      • Label Solid Tended Well: set
    • Infecter
      • Infection Chance: 20%
    • Gets Permanent
      • Permanent Label: shredded scar
  • Injury Props
    • Pain Per Severity: 1.25%
    • Average Pain Per Severity Permanent: 0.625%
    • Bleed Rate: 6%
    • Can Merge: true
    • Destroyed Label: Torn off
    • Destroyed Out Label: Torn out
-


Bruise
  • Def Name:
    Bruise
  • Label:
    bruise
  • Label Noun:
    a bruise
  • Label Noun Pretty:
    {0} in the {1}
A bruise.
  • Hediff Class: Injury
  • Tendable: true
  • Display Wound: true
  • Comps
    • Tend Duration
      • Label Tended Well: bandaged
      • Label Tended Well Inner: tended
      • Label Solid Tended Well: set
  • Injury Props
    • Pain Per Severity: 1.25%
    • Average Pain Per Severity Permanent: 0.625%
    • Can Merge: false
    • Destroyed Label: Destroyed
-


Frostbite
  • Def Name:
    Frostbite
  • Label:
    frostbite
  • Label Noun Pretty:
    {0} in the {1}
Frozen tissue caused by exposure to cold without adequate protection. Frostbite is very painful, and frostbitten body parts are often lost.
  • Hediff Class: Injury
  • Tendable: true
  • Display Wound: false
  • Comps
    • Tend Duration
      • Label Tended Well: bandaged
      • Label Tended Well Inner: tended
      • Label Solid Tended Well: tended
    • Infecter
      • Infection Chance: 25%
    • Gets Permanent
      • Permanent Label: frostbite scar
  • Injury Props
    • Pain Per Severity: 1.25%
    • Average Pain Per Severity Permanent: 0.625%
    • Can Merge: true
    • Destroyed Label: Lost to frostbite
-


Acid burn
  • Def Name:
    AcidBurn
  • Label:
    acid burn
  • Label Noun:
    an acid burn
  • Label Noun Pretty:
    {0} in the {1}
An acid burn.
  • Hediff Class: Injury
  • Tendable: true
  • Display Wound: true
  • Comps
    • Gets Permanent
      • Permanent Label: acid burn scar
  • Injury Props
    • Destroyed Label: Dissolved off
    • Destroyed Out Label: Dissolved
-


Decayed organ
  • Def Name:
    Decayed
  • Label:
    decayed organ
  • Label Noun:
    a decayed organ
  • Label Noun Pretty:
    decayed {1}
This organ has completely decayed.
  • Hediff Class: Injury
  • Default Label Color:
  • Display Wound: false
  • Tendable: false
  • Injury Props
    • Average Pain Per Severity Permanent: 0.625%
    • Destroyed Label: Decayed
    • Always Use Destroyed Label: true
-