Hediffs/Core/Local/Infections

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Chronic Infections Injuries Misc Terrain Attacks
InfectionBase Gut worms Muscle parasites
MechanitesBase Fibrous mechanites Sensory mechanites
Infection Flu Flu (animal) Plague Plague (animal)
Malaria Sleeping sickness Rot stink exposure Lung rot

Name Description Details Stages
InfectionBase
  • Name:
    InfectionBase
  • Abstract:
    True
-
  • Hediff Class: HediffWithComps
  • Default Label Color:
  • Initial Severity: 0.1%
  • Is Infection: true
  • Remove On Redress Chance By Days Curve:
  • Days Chance
    0 0%
    2 0%
    7 50%
    20 100%
  • -


    Gut worms
    • Def Name:
      GutWorms
    • Label:
      gut worms
    Parasitic worms in the gut. They cause vomiting. They also consume the victim's food, which increases hunger.
    • Hediff Class: HediffWithComps
    • Default Label Color:
    • Initial Severity: 0.1%
    • Is Infection: true
    • Makes Sick Thought: true
    • Tendable: true
    • Comps: Tend Duration
      • Base Tend Duration Hours: 48
      • Disappears At Total Tend Quality: 300%
    • Remove On Redress Chance By Days Curve:
  • Days Chance
    0 0%
    2 0%
    7 50%
    20 100%
  • Label Parameters
    Gut worms
    • Pain Offset: +20%
    • Hunger Rate Factor Offset: +100%
    • Vomit MTB Days: 1
    Muscle parasites
    • Def Name:
      MuscleParasites
    • Label:
      muscle parasites
    Parasitic creatures in the muscles. These cause weakness and a lack of coordination.
    • Hediff Class: HediffWithComps
    • Default Label Color:
    • Initial Severity: 0.1%
    • Is Infection: true
    • Makes Sick Thought: true
    • Tendable: true
    • Comps: Tend Duration
      • Base Tend Duration Hours: 48
      • Disappears At Total Tend Quality: 300%
    • Remove On Redress Chance By Days Curve:
  • Days Chance
    0 0%
    2 0%
    7 50%
    20 100%
  • Label Parameters
    Muscle parasites
    MechanitesBase
    • Name:
      MechanitesBase
    • ParentName:
      InfectionBase
    • Abstract:
      True
    -

    InfectionBase:

    • Hediff Class: HediffWithComps
    • Default Label Color:
    • Initial Severity: 0.1%
    • Is Infection: true
    • Remove On Redress Chance By Days Curve:
  • Days Chance
    0 0%
    2 0%
    7 50%
    20 100%

  • MechanitesBase:

    • Hediff Class: HediffWithComps
    • Makes Sick Thought: true
    • Makes Alert: false
    • Min Severity: 0.1%
    • Max Severity: 100%
    • Tendable: true
    • Comps
      • Disappears
        • Disappears After Ticks: 900,000 ticks (15 in-game days) ~ 1,800,000 ticks (30 in-game days)
      • Tend Duration
        • Base Tend Duration Hours: 48
        • Severity Per Day Tended: −100%
      • Immunizable
        • Severity Per Day Not Immune: +25%
    -


    Fibrous mechanites
    • Def Name:
      FibrousMechanites
    • Label:
      fibrous mechanites
    Semi-coherent mechanites which develop fibrous links in muscle tissue. They enhance the victim's strength, but also cause intense pain. These are probably a mutated strain of strength-enhancing mechanites.
    • Hediff Class: HediffWithComps
    • Default Label Color:
    • Is Infection: true
    • Makes Sick Thought: true
    • Makes Alert: false
    • Min Severity: 0.1%
    • Initial Severity: 0.1%
    • Max Severity: 100%
    • Tendable: true
    • Comps
      • Disappears
        • Disappears After Ticks: 900,000 ticks (15 in-game days) ~ 1,800,000 ticks (30 in-game days)
      • Tend Duration
        • Base Tend Duration Hours: 48
        • Severity Per Day Tended: −100%
      • Immunizable
        • Severity Per Day Not Immune: +25%
    • Remove On Redress Chance By Days Curve:
  • Days Chance
    0 0%
    2 0%
    7 50%
    20 100%
  • Label Parameters
    mild pain
    intense pain
    Sensory mechanites
    • Def Name:
      SensoryMechanites
    • Label:
      sensory mechanites
    Semi-coherent mechanites which reside in the nervous system. They enhance the victim's senses, but also cause intense pain. These are probably a mutated strain of sense-enhancing mechanites.
    • Hediff Class: HediffWithComps
    • Default Label Color:
    • Is Infection: true
    • Makes Sick Thought: true
    • Makes Alert: false
    • Min Severity: 0.1%
    • Initial Severity: 0.1%
    • Max Severity: 100%
    • Tendable: true
    • Comps
      • Disappears
        • Disappears After Ticks: 900,000 ticks (15 in-game days) ~ 1,800,000 ticks (30 in-game days)
      • Tend Duration
        • Base Tend Duration Hours: 48
        • Severity Per Day Tended: −100%
      • Immunizable
        • Severity Per Day Not Immune: +25%
    • Remove On Redress Chance By Days Curve:
  • Days Chance
    0 0%
    2 0%
    7 50%
    20 100%
  • Label Parameters
    mild pain
    intense pain
    Infection
    • Def Name:
      WoundInfection
    • Label:
      infection
    • Label Noun:
      an infection

    Bacterial infection in a wound. Without treatment, the bacteria will multiply, killing local tissue, and eventually causing blood poisoning and death.

    Through aeons of human warfare, infections have often taken more lives than the wounds themselves.

    • Hediff Class: HediffWithComps
    • Default Label Color:
    • Is Infection: true
    • Makes Sick Thought: true
    • Initial Severity: 0.1%
    • Lethal Severity: 100%
    • Tendable: true
    • Comps
      • Tend Duration
        • Base Tend Duration Hours: 12
        • Severity Per Day Tended: −53%
      • Immunizable
        • Severity Per Day Not Immune: +84%
        • Immunity Per Day Sick: +64.41%
        • Severity Per Day Immune: −70%
        • Immunity Per Day Not Sick: −40%
      • Discoverable
        • Send Letter When Discovered: true
    • Remove On Redress Chance By Days Curve:
  • Days Chance
    0 0%
    2 0%
    7 50%
    20 100%
  • Label Parameters
    minor
    • Pain Offset: +5%
    major
    • Min Severity: 33%
    • Pain Offset: +8%
    extreme
    • Min Severity: 78%
    • Life Threatening: true
    • Pain Offset: +12%
    • Consciousness Offset: −5%
    extreme
    Flu
    • Def Name:
      Flu
    • Label:
      flu
    An infectious disease caused by the influenza virus.
    • Hediff Class: HediffWithComps
    • Default Label Color:
    • Is Infection: true
    • Makes Sick Thought: true
    • Initial Severity: 0.1%
    • Lethal Severity: 100%
    • Tendable: true
    • Comps
      • Tend Duration
        • Base Tend Duration Hours: 12
        • Severity Per Day Tended: −7.73%
      • Immunizable
        • Severity Per Day Not Immune: +24.88%
        • Immunity Per Day Sick: +23.88%
        • Severity Per Day Immune: −49.47%
        • Immunity Per Day Not Sick: −6%
    • Remove On Redress Chance By Days Curve:
  • Days Chance
    0 0%
    2 0%
    7 50%
    20 100%
  • Label Parameters
    minor
    major
    extreme
    Flu (animal)
    • Def Name:
      Animal_Flu
    • Label:
      flu
    • Debug Label Extra:
      animal
    An infectious disease caused by the influenza virus. This strain is adapted for infecting non-human species.
    • Hediff Class: HediffWithComps
    • Default Label Color:
    • Is Infection: true
    • Makes Sick Thought: true
    • Initial Severity: 0.1%
    • Lethal Severity: 100%
    • Tendable: true
    • Comps
      • Tend Duration
        • Base Tend Duration Hours: 48
        • Severity Per Day Tended: −11.05%
      • Immunizable
        • Severity Per Day Not Immune: +24.88%
        • Immunity Per Day Sick: +26.14%
        • Severity Per Day Immune: −49.47%
        • Immunity Per Day Not Sick: −6%
    • Remove On Redress Chance By Days Curve:
  • Days Chance
    0 0%
    2 0%
    7 50%
    20 100%
  • Label Parameters
    minor
    major
    extreme
    Plague
    • Def Name:
      Plague
    • Label:
      plague
    An infectious disease caused by bacteria.
    • Hediff Class: HediffWithComps
    • Default Label Color:
    • Is Infection: true
    • Makes Sick Thought: true
    • Initial Severity: 0.1%
    • Lethal Severity: 100%
    • Tendable: true
    • Comps
      • Tend Duration
        • Base Tend Duration Hours: 12
        • Severity Per Day Tended: −36.28%
      • Immunizable
        • Severity Per Day Not Immune: +66.6%
        • Immunity Per Day Sick: +52.24%
        • Severity Per Day Immune: −33.3%
        • Immunity Per Day Not Sick: −2%
    • Remove On Redress Chance By Days Curve:
  • Days Chance
    0 0%
    2 0%
    7 50%
    20 100%
  • Label Parameters
    minor
    major
    extreme
    extreme
    Plague (animal)
    • Def Name:
      Animal_Plague
    • Label:
      plague
    • Debug Label Extra:
      animal
    An infectious disease caused by bacteria. This strain is adapted to infecting non-human species.
    • Hediff Class: HediffWithComps
    • Default Label Color:
    • Is Infection: true
    • Makes Sick Thought: true
    • Initial Severity: 0.1%
    • Lethal Severity: 100%
    • Tendable: true
    • Comps
      • Tend Duration
        • Base Tend Duration Hours: 48
        • Severity Per Day Tended: −42.54%
      • Immunizable
        • Severity Per Day Not Immune: +66.6%
        • Immunity Per Day Sick: +60.92%
        • Severity Per Day Immune: −33.3%
        • Immunity Per Day Not Sick: −2%
    • Remove On Redress Chance By Days Curve:
  • Days Chance
    0 0%
    2 0%
    7 50%
    20 100%
  • Label Parameters
    minor
    major
    extreme
    extreme
    Malaria
    • Def Name:
      Malaria
    • Label:
      malaria
    An infectious disease caused by a mosquito-borne parasite.
    • Hediff Class: HediffWithComps
    • Default Label Color:
    • Is Infection: true
    • Makes Sick Thought: true
    • Initial Severity: 0.1%
    • Lethal Severity: 100%
    • Scenario Can Add: true
    • Tendable: true
    • Comps
      • Tend Duration
        • Base Tend Duration Hours: 12
        • Severity Per Day Tended: −23.2%
      • Immunizable
        • Severity Per Day Not Immune: +37.02%
        • Immunity Per Day Sick: +31.45%
        • Severity Per Day Immune: −72.97%
        • Immunity Per Day Not Sick: −3%
    • Remove On Redress Chance By Days Curve:
  • Days Chance
    0 0%
    2 0%
    7 50%
    20 100%
  • Label Parameters
    minor
    major
    extreme
    Sleeping sickness
    • Def Name:
      SleepingSickness
    • Label:
      sleeping sickness
    An infectious disease caused by an insect-borne parasite. Sleeping sickness is not as deadly as some other diseases, but progresses slowly. The body takes a long time to clear the infection.
    • Hediff Class: HediffWithComps
    • Default Label Color:
    • Is Infection: true
    • Initial Severity: 0.1%
    • Lethal Severity: 100%
    • Makes Sick Thought: true
    • Tendable: true
    • Comps
      • Tend Duration
        • Base Tend Duration Hours: 32
        • Severity Per Day Tended: −7%
      • Immunizable
        • Severity Per Day Not Immune: +12%
        • Immunity Per Day Sick: +10%
        • Severity Per Day Immune: −17.6%
        • Immunity Per Day Not Sick: −2%
    • Remove On Redress Chance By Days Curve:
  • Days Chance
    0 0%
    2 0%
    7 50%
    20 100%
  • Label Parameters
    minor
    minor
    major
    extreme
    • Min Severity: 87.5%
    • Life Threatening: true
    • Vomit MTB Days: 1.75
    • Pain Offset: +10%
    • Consciousness Offset: −20%
    • Manipulation Offset: −20%
    extreme
    • Min Severity: 93.75%
    • Life Threatening: true
    • Vomit MTB Days: 1
    • Pain Offset: +15%
    • Consciousness Max: 10%
    • Manipulation Offset: −20%
    Rot stink exposure
    • Def Name:
      LungRotExposure
    • Label:
      rot stink exposure
    Long-term exposure to rot stink gas. Rot stink exposure has no direct health effects. However, serious rot stink exposure has a chance to result in a painful bacterial infection known as lung rot. When not exposed to rot stink gas, rot stink exposure will slowly decrease.
    • Hediff Class: Hediff_RotStinkExposure
    • Default Label Color:
    • Min Severity: 0%
    • Initial Severity: 0.1%
    • Max Severity: 100%
    • Can Apply DOD Chance For Capacity Changes: true
    • Comps
      • Severity From Gas
      • Give Hediff Lung Rot
        • hediff Def: Lung rot
        • MTB Check Duration: 600 ticks (10 secs)
        • Min Severity: 50%
        • MTB Over Rot Gas Exposure Curve:
  • Severity MTB
    (hours)
    50% 8
    100% 0.5
      • Surgery Inspectable
        • Surgical Detection Desc:
          {PAWN_nameDef} is beginning to suffer from exposure to rot stink gas. Keep {PAWN_objective} away from rotting corpses and other sources of rot stink.
    Label Parameters
    -
    • Become Visible: false
    minor
    • Min Severity: 15%
    major
    • Min Severity: 35%
    serious
    • Min Severity: 50%
    Lung rot
    • Def Name:
      LungRot
    • Label:
      lung rot

    A bacterial disease that targets an individual's lungs. Minor cases are little more than an irritation, but if left unchecked the bacterial growth results in an increasing amount of fluid buildup in the victim's lungs, eventually resulting in death.

    If treated properly, the body's immune system will eventually clear lung rot.


    A painful bacterial disease caused by exposure to rot stink gas. Upon reaching full saturation, it will kill the affected individual.

    • Hediff Class: HediffWithComps
    • Default Label Color:
    • Makes Sick Thought: true
    • Min Severity: 0.1%
    • Initial Severity: 0.1%
    • Lethal Severity: 100%
    • Tendable: True
    • Comps
      • Severity Per Day: +30%
      • Tend Duration
        • Severity Per Day Tended: −100%
        • Base Tend Duration Hours: 48
      • Disappears
        • Disappears After Ticks: 240,000 ticks (4 in-game days) ~ 480,000 ticks (8 in-game days)
        • Show Remaining Time: true
    • Remove On Redress Chance By Days Curve:
  • Days Chance
    0 0%
    2 0%
    7 50%
    20 100%
  • Label Parameters
    minor
    major
    • Min Severity: 60%
    • Pain Offset: +5%
    • Breathing Offset: −10%
    extreme
    • Min Severity: 85%
    • Life Threatening: true
    • Pain Offset: +10%
    • Breathing Offset: −15%
    • Consciousness Offset: −10%