Horseshoes pin
Horseshoes pin
A simple ancient game played with a few horseshoes and a large pin in the ground. Players toss horseshoes from a distance and attempt to get them to land close to or around the pin. It's relaxing, and even trains hand-eye coordination.
Base Stats
Building
- Size
- 1
- Placeable
- Yes
A horseshoes pin is used by colonists to take a break and gain joy. It is the second cheapest and quickest to build of all the joy-related buildings, after the hoopstone ring.
To be usable, a horseshoe pin must have a standable spot five spaces away. It also needs line of sight to it in a straight line (many structures like chairs, lamps, and tables, do not block line of sight). Playing horseshoes increases the player's shooting skill at a meager rate. Because of its low cost and ability to slowly raise colonist shooting skill, it is often advisable to build a horseshoe pin early after starting a colony.
Up to three colonists can use a single horseshoes pin at once, taking turns throwing horseshoes at it. Colonists can throw through a held open doorway into an adjacent room while playing horseshoes. Mood bonuses for room impressiveness are determined by the thrower's location.
Construction
A horseshoe pin can made from any material (wood, metals, or stone) through the Architect menu, under the Recreation tab. It costs 10 materials for standard volume material and 100 materials for low volume material. Regardless of the material used, a horseshoe pin has neutral beauty, and has no quality level. Once placed it can be uninstalled and then reinstalled in a new location.
Construction |
Horseshoe pins can made from: |
10 standard volume material ( wood, steel, plasteel, stone blocks, uranium, jade) |
or |
100 low volume material ( silver, gold) |