Version/1.1.2566

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Revision as of 01:31, 7 November 2020 by Harakoni (talk | contribs)
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Previous Version: Version/1.1.2565
Released on: 7 March 2020
Next Version: Version/1.1.2567
Released on: 9 March 2020

Released on: 8 March 2020


Released March 7, 2020

This update brings bugfixes and other adjustments.

If you're willing to help test the unstable branch, please join this Discord server: https://discord.gg/FYBsdNX

Change lo g

  • Shorten the royal endgame quest defense duration 15 days->12 days. This does not affect quests that were already generated.
  • Significantly reduced the frequency of random mech clusters (unconnected to quests).
  • Mech large turrets now have minimum ranges. Mech mortars initial warmup increased 60->120 seconds. Mech mortars cooldown increased 44->80 seconds.
  • Reclassified mech mortar as problem causer instead of combat threat, so clusters will now only spawn one of these. Charge blaster turret burst shots reduced 24->16. Mech heavy turrets health 380->280.
  • Hosting quest worst case raids timing is no longer as severe.
  • Giving a speech from the throne now trains social skill.
  • Fix: Banished pawns still send letters about forgetting decrees.
  • Fix: Bad image for info card on some walls.
  • Fixed Scenario editor breaking when ThingCount scenPart is null due to def not present
  • Janissaries, Troopers and Cataphracts no longer can come with the "Brawler" trait.
  • Fix: It's possible to defeat condition causers simply by entering the map and leaving. We no longer remove the WorldObject if there's any not destroyed condition causer.
  • It's now possible to move the camera with a float menu open.
  • Fix: Middle-mouse camera dragging stops if the mouse goes over a UI menu while dragging
  • Fix: Royal guests arrive with tattered clothes
  • Fix: Pawns are deep-saved twice if the player saves the game while drop pods with quest pawns are mid air.
  • Fix: Wrong title being reported in violation letter for illegal psycasts.
  • Fixes to implants base defs