Mace

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Revision as of 23:42, 24 August 2021 by Harakoni (talk | contribs) (User: XeoNovaDan's testing is no longer accurate since Melee Verb changes.)
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Mace

Mace

"A refined club, engineered for efficient swinging and deadly impacts."

Base Stats

Type
EquipmentWeapons
Weapon Class
Medieval
Mass
1.25 kg

Ranged Combat

Mode
Melee

Melee Combat

Mode
Melee
Melee Attack 1
Handle
9 dmg (Poke)
13% AP
2 seconds cooldown
Melee Attack 2 
Head
15.7 dmg (Blunt)
24% AP
2 seconds cooldown

Creation

Crafted At
Fueled smithy / Electric smithy
Skill Required
Crafting 3
Work To Make
6,000 ticks (1.67 mins)
Stuff Tags
Metallic, Woody
Resources to make
Stuff 50
Technical
weaponTags
MedievalMeleeDecent


The mace is a melee weapon that does a moderate amount of blunt damage, and has a moderate cooldown. As a blunt weapon, mace attacks don't cause bleeding (unless a body part gets destroyed), and generally fares better against armor when compared to sharp weapons.

Acquisition

Maces can be crafted at the fueled smithy or electric smithy once the Smithing research has been completed; with Stuff 50 Stuff (Metallic/Woody, 500 for SMVs) and 6,000 ticks (1.67 mins) of work.

Maces can also be purchased from outlander and orbital combat suppliers, or from outlander and pirate raiders drops.

Analysis

Compared to its neolithic 'ancestor', the club, the mace is somewhat more expensive to produce and has a slightly shorter cooldown period. The mace is best when made with uranium rather than plasteel; though slightly slower, the high damage multiplier will result in a higher damage output, and also better armor penetration.

Material table

In the following table, clubs of different types along with their damage charts are displayed.

Material Beauty Market Value Work To Make Melee Damage Per Second Melee Armor Penetration
Gold 17 $5020 90 7.02 21%
Plasteel -3 $500 220 7.90 19%
Silver 3 $520 100 7.02 21%
Steel -3 $117 100 7.02 21%
Uranium -3 $340 190 9.57 32%
Wood -3 $75 70 6.32 19%