Cube sculpture
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Cube sculpture
A hastily constructed sculpture resembling a cube.
Base Stats
- Type
- Art
- Mass
- 3 kg
- Beauty
- 4
- HP
- 90
- Flammability
- 0%
- Path Cost
- 50 (21%)
Building
- Size
- 1 × 1
- Cover Effectiveness
- 35%
Creation
- Work To Make
- 84 ticks (1.4 secs)
- Work Speed Stat
- Construction Speed
- Has Quality
- True
Acquisition[edit]
Cube-Fascinated colonists will go on periodic mental breaks [MTB?] during which they will build a sculpture related to the cube.
Summary[edit]
The building speed and quality of the sculpture is affected by construction skill. Be aware that this sculpture will use up a Inspired creativity inspiration, if the colonist has one.
The type of sculpture generated depends on the terrain or flooring the colonist is standing on or by - no material is actually consumed to create the sculptures. The sculpture types and the related terrains are listed in the table below:
| Sculpture type | Terrains |
|---|---|
| Dirt cube sculpture |
|
| Sand cube sculpture |
|
| Stone cube sculpture |
|
| Scrap cube sculpture | All other terrains and floors |
The different types of cube sculpture vary in name and texture but are otherwise statistically identical. The sole exception to this is that scrap cube sculptures have 40% flammability while all other have 0%.
The sculpture, once complete, can be freely minified and moved, but it cannot be deconstructed. It must be destroyed with attacks.
While the cube statue exists, its sculptor gets +1 Cube Sculpture mood. This stacks with each cube sculpture they've created, without an apparent limit. If the sculpture is destroyed, including abandoned during a caravan, the sculptor will get −5 My Cube Sculpture Destroyed mood for 5 days and an increase in severity to a hidden "Cube anger" hediff. Each destroyed sculpture yields an increase in Cube Anger severity that scales with the current cube interest of the pawn. This hediff is hidden, and so its progress cannot be normally tracked.
The increase in severity is controlled by the following relationship:
Once the Cube Anger hediff reaches 100% severity, the pawn will go into a Berserk mental state with an MTB of 2,400 ticks (40 secs) along with a custom letter detailing the cause. Once the pawn has gone into the rage, the Cube Anger hediff is reduced to 0% and removed. The only other way to remove the accrued Cube Anger besides an eventual berserk state, is for the affected pawn to die. The hediff will no longer be present upon resurrection.
Cube sculptures have a small beauty rating, which is modified by the sculpture's quality. Cube sculptures have a 0.7x Sell Price Multiplier, however traders are not willing to buy them.
Cube sculptures can be gifted to other factions by transport pod for increased relations as other items can be, but cannot be handed over by trading or caravan gifting.
Similar to items of high quality, all sculptures will have descriptions of the art work they depict randomly generated for them. For further details, see the Sculptures page.
Meditation[edit]
| This section relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Pawns with the Artistic meditation focus type can use sculptures in a 10-tile radius to increase psyfocus. This includes all pawns who are not Tribal or Ascetic.
The highest quality sculpture is the primary source of psyfocus:
| Quality | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
|---|---|---|---|---|---|---|---|
| Base Strength | +12% | +16% | +20% | +22% | +24% | +26% | +28% |
The other, surrounding sculptures give a much smaller boost:
| Quality | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
|---|---|---|---|---|---|---|---|
| Strength Offset | +0% | +0% | +1% | +1% | +1% | +2% | +2% |
The maximum meditation focus strength is thus 44% for a legendary sculpture surrounded by 8 additional sculptures of masterwork or legendary quality.











