| Pregnant (human) 
 Def Name:PregnantHuman
Label:pregnant
Label Noun:pregnancy
Debug Label Extra:human
 | A baby growing inside a woman, preparing to be born. In humans, pregnancy lasts for 18 days and is divided into 3 trimesters. As the pregnancy grows it will reduce the mother's mobility. For some mothers, pregnancy may induce nausea or mood swings that can be hard to deal with. | Hediff Class: Hediff_PregnantDefault Label Color:  Is Bad: falseInitial Severity: 0.1%Prevents Pregnancy: truePregnant: trueComps
Message After Ticks
Ticks: 600 ticks (10 secs)Letter Label:{0_labelShort} pregnant
Letter Text:{0_labelShort} is pregnant!
Letter Type: HumanPregnancy
Comp Class: HediffComp_PregnantHuman
 | 
| Label | Parameters |  
| first trimester | Hunger Rate Factor Offset: +10%
 |  
| second trimester | Min Severity: 33.3%Hunger Rate Factor Offset: +30%Moving Offset: −10%Manipulation Offset: −5%
 |  
| third trimester | Min Severity: 66.6%Hunger Rate Factor Offset: +50%Moving Offset: −50%Manipulation Offset: −10%
 |  | 
| Morning sickness 
 Def Name:MorningSickness
Label:morning sickness
 | This is a common side effect of pregnancy, and despite the name isn't limited to mornings. While this is ongoing, the person suffers from nausea, dizziness, and fuzzy thinking. | Hediff Class: HediffWithCompsMakes Sick Thought: trueComps: Disappears
Disappears After Ticks: 10,000 ticks (4 in-game hours) ~ 20,000 ticks (8 in-game hours)Show Remaining Time: true
 | 
| Label | Parameters |  
| Morning sickness |  |  | 
| Pregnancy mood 
 Def Name:PregnancyMood
Label:pregnancy mood
 | This common side effect of pregnancy represents a rising and falling mood caused by unbalanced hormones. | Hediff Class: HediffWithCompsComps
Disappears
Disappears After Ticks: 20,000 ticks (8 in-game hours) ~ 40,000 ticks (16 in-game hours)Show Remaining Time: true
Give Random Situational Thought
Thought Defs:
PregnancyMood_CollapsePregnancyMood_DownPregnancyMood_UpPregnancyMood_High
 | - 
 | 
| Labor (dilation) 
 Def Name:PregnancyLabor
Label:labor (dilation)
 | The condition of being about to give birth. Labor moves through multiple stages with different levels of pain and contractions. Each labor is different, and pain can rise and fall unpredictably over time. Labor ends when the baby is born. | Hediff Class: Hediff_LaborBlocks Sleeping: truePrevents Pregnancy: truePregnant: trueComps
Disappears
Disappears After Ticks: 1,700 ticks (0.68 in-game hours) ~ 25,000 ticks (10 in-game hours)Show Remaining Time: true
Randomize Stage With Interval
Ticks To Randomize: 5,000 ticks (2 in-game hours) ~ 15,000 ticks (6 in-game hours)Notify Message:{PAWN_labelShort}'s labor went from {1} to {2}.
Effecter
State Effecter: LaborEarly
 | 
| Label | Parameters |  
| mild | Min Severity: 1%Pain Offset: +25%Moving Post Factor: ×40%
 |  
| intense | Min Severity: 30%Pain Offset: +50%Moving Post Factor: ×20%
 |  
| debilitating | Min Severity: 60%Pain Offset: +85%Moving Post Factor: ×0%
 |  | 
| Labor (pushing) 
 Def Name:PregnancyLaborPushing
Label:labor (pushing)
 | The baby is descending the birth canal and the mother has a strong urge to push. The birth is imminent. | Hediff Class: Hediff_LaborPushingBlocks Sleeping: truePrevents Crawling: truePrevents Pregnancy: truePregnant: trueComps
Disappears
Disappears After Ticks: 800 ticks (13.33 secs) ~ 5,000 ticks (2 in-game hours)
Effecter
State Effecter: LaborLate
 | 
| Label | Parameters |  
| Labor (pushing) | Pain Offset: +85%Moving Post Factor: ×0%
 |  | 
| Postpartum exhaustion 
 Def Name:PostpartumExhaustion
Label:postpartum exhaustion
 | General after-effects of giving birth. This mother needs some time to physically recover. | Hediff Class: HediffWithCompsInitial Severity: 0.1%Comps
Disappears
Disappears After Ticks: 40,000 ticks (16 in-game hours)Show Remaining Time: true
Severity Per Day: +66.667%
 | 
| Label | Parameters |  
| - |  |  
| - | Min Severity: 25%Moving Post Factor: ×30%
 |  | 
| Stillborn 
 Def Name:Stillborn
Label:stillborn
 | This baby died due to non-specific complications during pregnancy. | Hediff Class: HediffWithCompsDefault Label Color:  Makes Sick Thought: trueInitial Severity: 0%Lethal Severity: 0%Remove On Redress Chance By Days Curve:
 
| Days | Chance |  
| 0 | 0% |  
| 2 | 0% |  
| 7 | 50% |  
| 20 | 100% |  | - 
 | 
| Infant illness 
 Def Name:InfantIllness
Label:infant illness
 | Effects of various birth complications. If the baby can survive for 10 days, they will be strong enough to recover on their own.
 The illness will wax and wane in strength over time, requiring different levels of tending and medicine to recover.
 
 Effects of various birth complications
 | Hediff Class: HediffWithCompsDefault Label Color:  Tendable: trueMakes Sick Thought: trueInitial Severity: 40%Lethal Severity: 100%Comps
Randomize Severity Phases
Ticks To Randomize: 60,000 ticks (1 in-game day) ~ 180,000 ticks (3 in-game days)Notify Message:{PAWN_labelShort}'s infant illness went from {1} to {2}.
Phases:
 
| Label Prefix | Description Extra | Severity Per Day |  
| grave | that are life threatening without exceptional medical care and glitterworld medicine. | +50% |  
| bad | that are life threatening without good medical care and standard medicine. | +30% |  
| common | that can be life threatening without basic medicine and tending. | +10% |  
| mild | which make the baby slightly ill but, at this rate, they will recover on their own. | −25% |  Tend Duration
Base Tend Duration Hours: 18Tend Overlap Hours: 6Severity Per Day Tended: −35%
Immunizable
Immunity Per Day Sick: +10%Severity Per Day Immune: −70%Immunity Per Day Not Sick: −70%Hidden: true
Remove On Redress Chance By Days Curve:
 
| Days | Chance |  
| 0 | 0% |  
| 2 | 0% |  
| 7 | 50% |  
| 20 | 100% |  | 
| Label | Parameters |  
| minor |  |  
| major | Min Severity: 33%Pain Offset: +8%Vomit MTB Days: 1Sleep Fall Rate Offset: +100%
 |  
| extreme |  |  
| extreme |  |  | 
| Lactating 
 Def Name:Lactating
Label:lactating
 | 
The condition of being able to breastfeed a baby. The breasts are actively producing and storing milk. The lactating state begins when a mother gives birth, and continues indefinitely as long as she breastfeeds a baby at least once every 10 days.
 People who are lactating will have a harder time becoming pregnant.
 | Hediff Class: HediffWithCompsInitial Severity: 100%Ever Curable By Item: falseComps
Severity Per Day: −10%Message On Removal
Message On Non Zero Severity: falseMessage:{0} is no longer lactating due to not breastfeeding for 10 days.
Message Type: SilentInputOnly Message For Colonists Or Prisoners: true
Lactating
Ticks To Full Charge: 15,000 ticks (6 in-game hours) (6 hrs: 2 to feed a baby and 4 to recover.)Initial Charge: 0.125full Charge Amount: 0.125Label In Brackets:milk fullness {CHARGEFACTOR_percentage}
Min Charge To Activate: 0.031
Remove If Other Hediff
Hediffs: MalnutritionStages: 2~MTB Hours: 4Message:{0} is no longer lactating due to malnutrition.
Message Type: SilentInputOnly Message For Colonists Or Prisoners: true
 | 
| Label | Parameters |  
| Lactating |  |  | 
| Pollution stimulus 
 Def Name:PollutionStimulus
Label:pollution stimulus
 | 
This creature has been energized by exposure to pollution.
 The pollution-stimulus response was originally engineered to help giant insects in their role as anti-mechanoid bioweapons. However, the gene has since been used to help people function in polluted areas as well.
 
 This creature has been energized by exposure to pollution.
 | Hediff Class: HediffWithCompsDefault Label Color:  Is Bad: falseMakes Sick Thought: falseScenario Can Add: falseMin Severity: 0%Initial Severity: 1%Max Severity: 100%Comps: Pollution
Polluted Severity: +3.33% (+99.9% / 1,800 ticks (30 secs))Unpolluted Severity: −0.3% (−100% / 20,000 ticks (8 in-game hours))Interval: 60 ticks (1 sec)
 | 
| Label | Parameters |  
| minor |  |  
| moderate |  |  
| maximum |  |  
 |