Hediffs/Royalty/Local

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Name Description Details Stages


Blood rot
  • Def Name:
    BloodRot
  • Label:
    blood rot

A slow-growing bacterial disease. The bacteria have little effect on the victim during their growing phase, but upon reaching saturation levels will induce a toxin storm that leads to immediate death.

The body's immune system will clear blood rot eventually, so the standard treatment is to use normal medicine to suppress it until that happens. Glitterworld doctors can use a massive mechanite dose to clear the infection immediately, but it is expensive.


A slow-growing bacterial disease. Upon reaching full saturation, it will kill the affected individual.

  • Hediff Class: HediffWithComps
  • Default Label Color:
  • Min Severity: 0.1%
  • Initial Severity: 0.1%
  • Lethal Severity: 100%
  • Makes Sick Thought: true
  • Tendable: true
  • Comps
    • Severity Per Day: +40%
    • Tend Duration
      • Severity Per Day Tended: −100%
      • Base Tend Duration Hours: 24
    • Disappears
      • Disappears After Ticks: 1,800,000 ticks (30 in-game days) ~ 2,400,000 ticks (40 in-game days)
      • Show Remaining Time: true
  • Remove On Redress Chance By Days Curve:
  • Days Chance
    0 0%
    2 0%
    7 50%
    20 100%
  • Label Parameters
    minor
    major
    extreme
    Paralytic abasia
    • Def Name:
      Abasia
    • Label:
      paralytic abasia

    A condition that makes a person unable to walk by interfering with the motor cortex. After enough time, patients recover naturally as the brain rewires itself, but the process is slow. There is also a chance of a lucky early recovery. This illness can be completely cured with a special procedure, but the procedure requires large amounts of glitterworld medicine.


    A neurological condition that makes a person unable to walk. Patients recover naturally but the process is slow.

    • Hediff Class: HediffWithComps
    • Default Label Color:
    • Initial Severity: 0.1%
    • Prevents Crawling: true
    • Comps
      • Chance To Remove
        • Interval Ticks: 60,000 ticks (1 in-game day)
        • Chance: 1%
      • Disappears
        • Disappears After Ticks: 1,800,000 ticks (30 in-game days) ~ 2,400,000 ticks (40 in-game days)
        • Show Remaining Time: true
    • Remove On Redress Chance By Days Curve:
  • Days Chance
    0 0%
    2 0%
    7 50%
    20 100%
  • Label Parameters
    Paralytic abasia