Module:Stat Factors Table/doc

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This is the documentation page for Module:Stat Factors Table

This module is designed to create tables for the different in-game stat factors. Currently:

This module returns the rows used in said table. It accepts 8 inputs: skillBase, skillBonus, statMin, statMax, capImportance, capLimit, resultCols, LV, Ln

Any value not given is assumed 0. There are exceptions for the default values of Stat Maximum (99999999) and statMin (0), both of which are defined on Template:Stat Factors Table.

This can probably be further improved. Regardless, this represents a 71% improvement over the ParserFunctions method.

Examples:

{{Stat Factors Table}}

on the Butchery Efficiency page would produce:

Cooking Skill Level Butchery Efficiency
100% Manipulation 125% Manipulation 150% Manipulation
0 75% 91.88% 108.75%
1 77.5% 94.94% 112.38%
2 80% 98% 116%
3 82.5% 101.06% 119.63%
4 85% 104.13% 123.25%
5 87.5% 107.19% 126.88%
6 90% 110.25% 130.5%
7 92.5% 113.31% 134.13%
8 95% 116.38% 137.75%
9 97.5% 119.44% 141.38%
10 100% 122.5% 145%
11 102.5% 125.56% 148.63%
12 105% 128.63% 150%
13 107.5% 131.69% 150%
14 110% 134.75% 150%
15 112.5% 137.81% 150%
16 115% 140.88% 150%
17 117.5% 143.94% 150%
18 120% 147% 150%
19 122.5% 150% 150%
20 125% 150% 150%
{{Stat Factors Table|Foraged Food Amount}}

on any page would produce:

Plants Skill Level Foraged Food Amount
100% Sight 125% Sight 150% Sight
0 0% 0% 0%
1 9% 11.03% 13.05%
2 18% 22.05% 26.1%
3 27% 33.08% 39.15%
4 36% 44.1% 52.2%
5 45% 55.13% 65.25%
6 54% 66.15% 78.3%
7 63% 77.18% 91.35%
8 72% 88.2% 104.4%
9 81% 99.23% 117.45%
10 90% 110.25% 130.5%
11 99% 121.28% 143.55%
12 108% 132.3% 156.6%
13 117% 143.33% 169.65%
14 126% 154.35% 182.7%
15 135% 165.38% 195.75%
16 144% 176.4% 208.8%
17 153% 187.43% 221.85%
18 162% 198.45% 234.9%
19 171% 209.48% 247.95%
20 180% 220.5% 261%

Example when limit is 100%:

{{Stat Factors Table|Arrest Success Chance}}

it produces:

Social Skill Level Arrest Success Chance
0 60%
1 67.5%
2 75%
3 82.5%
4 90%
5 97.5%
6 100%
7 100%
8 100%
9 100%
10 100%
11 100%
12 100%
13 100%
14 100%
15 100%
16 100%
17 100%
18 100%
19 100%
20 100%

Example when limit is >100% but <125%: Note: Research Speed is not an appropriate use of the template, as it relies equally on two different capacities, however, at the time of writing no compatible example of an inter-column limit exists:

{{Stat Factors Table|Research Speed }}

on any page would produce:

Intellectual Skill Level Research Speed
100% Manipulation 110%+ Manipulation
0 10% 10%
1 19.5% 20.48%
2 31% 32.55%
3 42.5% 44.63%
4 54% 56.7%
5 65.5% 68.78%
6 77% 80.85%
7 88.5% 92.93%
8 100% 105%
9 111.5% 117.08%
10 123% 129.15%
11 134.5% 141.23%
12 146% 153.3%
13 157.5% 165.38%
14 169% 177.45%
15 180.5% 189.53%
16 192% 201.6%
17 203.5% 213.68%
18 215% 225.75%
19 226.5% 237.83%
20 238% 249.9%

Example when skills have to be specifically defined:

{{Stat Factors Table|Plant Harvest Yield|l0=0.60|l1=0.70|l2=0.75|l3=0.80|l4=0.85|l5=0.90|l6=0.95|l7=0.98|l8=1.00|l9=1.01|l10=1.02|l11=1.03|l12=1.04|l13=1.05|l14=1.06|l15=1.07|l16=1.08|l17=1.09|l18=1.10|l19=1.12|l20=1.13}}

it produces:

Plants Skill Level Plant Harvest Yield
100% Manipulation 125% Manipulation 150% Manipulation
0 60% 64.5% 69%
1 70% 75.25% 80.5%
2 75% 80.63% 86.25%
3 80% 86% 92%
4 85% 91.38% 97.75%
5 90% 96.75% 103.5%
6 95% 102.13% 109.25%
7 98% 105.35% 112.7%
8 100% 107.5% 115%
9 101% 108.58% 116.15%
10 102% 109.65% 117.3%
11 103% 110.73% 118.45%
12 104% 111.8% 119.6%
13 105% 112.88% 120.75%
14 106% 113.95% 121.9%
15 107% 115.03% 123.05%
16 108% 116.1% 124.2%
17 109% 117.18% 125.35%
18 110% 118.25% 126.5%
19 112% 120.4% 128.8%
20 113% 121.48% 129.95%

{{Stat Factors Table|Medical Surgery Success Chance|l0=0.10|l1=0.20|l2=0.30|l3=0.40|l4=0.50|l5=0.60|l6=0.70|l7=0.75|l8=0.80|l9=0.85|l10=0.90|l11=0.92|l12=0.94|l13=0.96|l14=0.98|l15=1.00|l16=1.02|l17=1.04|l18=1.06|l19=1.08|l20=1.10}}

Special case[edit]

The Template:Deep Drilling Speed Table calls the following function:

{{#invoke:Stat Factors Table|Table_DDS|{{#show:Deep Drilling Speed|?Skill Base Factor}}|{{#show:Deep Drilling Speed|?Skill Bonus Factor}}|{{#show:Deep Drilling Speed|?Manipulation Importance}} }}

This calls the following values from the Deep Drilling Speed page:

  • Skill Base factor
  • Skill Bonus Factor
  • Manipulation Importance

To create the following table:

Mining Skill Level Deep Drilling Speed
(Real time at 1x speed)
100% Manipulation 125% Manipulation 150% Manipulation
0 4%
(97.22 min)
5%
(77.78 min)
6%
(64.81 min)
1 16%
(24.31 min)
20%
(19.44 min)
24%
(16.20 min)
2 28%
(13.89 min)
35%
(11.11 min)
42%
(9.26 min)
3 40%
(9.72 min)
50%
(7.78 min)
60%
(6.48 min)
4 52%
(7.48 min)
65%
(5.98 min)
78%
(4.99 min)
5 64%
(6.08 min)
80%
(4.86 min)
96%
(4.05 min)
6 76%
(5.12 min)
95%
(4.09 min)
114%
(3.41 min)
7 88%
(4.42 min)
110%
(3.54 min)
132%
(2.95 min)
8 100%
(3.89 min)
125%
(3.11 min)
150%
(2.59 min)
9 112%
(3.47 min)
140%
(2.78 min)
168%
(2.31 min)
10 124%
(3.14 min)
155%
(2.51 min)
186%
(2.09 min)
11 136%
(2.86 min)
170%
(2.29 min)
204%
(1.91 min)
12 148%
(2.63 min)
185%
(2.10 min)
222%
(1.75 min)
13 160%
(2.43 min)
200%
(1.94 min)
240%
(1.62 min)
14 172%
(2.26 min)
215%
(1.81 min)
258%
(1.51 min)
15 184%
(2.11 min)
230%
(1.69 min)
276%
(1.41 min)
16 196%
(1.98 min)
245%
(1.59 min)
294%
(1.32 min)
17 208%
(1.87 min)
260%
(1.50 min)
312%
(1.25 min)
18 220%
(1.77 min)
275%
(1.41 min)
330%
(1.18 min)
19 232%
(1.68 min)
290%
(1.34 min)
348%
(1.12 min)
20 244%
(1.59 min)
305%
(1.28 min)
366%
(1.06 min)