Relay stabilizer
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Relay stabilizer
A shield projecter that protects a nearby mechanoid relay. All stabilizers must be hacked or destroyed to deactivate the shield. Destroying a stabilizer will prompt a defensive response. Hacking is a slower but safer option.
Base Stats
- Type
- Building
- HP
- 500
- Flammability
- 0%
- Path Cost
- 50 (21%)
Building
- Size
- 2 × 2
- Passability
- impassable
- Cover Effectiveness
- 50%
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Occurrence[edit]
Mechanoid relay gravcore quests
Summary[edit]
Relay stabilizers must be disabled to retrieve the gravcore from the Mechanoid relay. They are guarded by dormant mechanoids around each stabilizer.[Detail needed]
Stabilizers can be either hacked or destroyed. Hacking takes ?[Detail needed] and the hacker can get randomly[Detail needed] locked out for 12-18 hours. Hacking the relay may also wake up its guarding mechanoids. Attacking the relay will provoke mechanoid reinforcements wake up the dormant mechs as well.[Detail needed]
Analysis[edit]
As stated by its description, the safer way to disable the stabilizers is through hacking. However this can take several days with few hackers, depending on random luck with the lock-outs. It is advisable to take out the dormant mechs before hacking lest the hacker be ambushed while working.
If on a hurry it's possible to directly destroy the stabilizers and the relay as long as the player can deal with the extra mechanoids. Plenty of fire power recommended.
Gallery[edit]
Version history[edit]
- Odyssey DLC release - Added.
