Relay stabilizer

From RimWorld Wiki
Jump to navigation Jump to search

Relay stabilizer

Relay stabilizer

A shield projecter that protects a nearby mechanoid relay. All stabilizers must be hacked or destroyed to deactivate the shield. Destroying a stabilizer will prompt a defensive response. Hacking is a slower but safer option.

Base Stats

Type
Building
HP
500
Flammability
0%
Path Cost
50 (21%)

Building

Size
2 × 2
Passability
impassable
Cover Effectiveness
50%

<intro text here>

Occurrence[edit]

Mechanoid relay gravcore quests

Summary[edit]

Relay stabilizers must be disabled to retrieve the gravcore from the Mechanoid relay. They are guarded by dormant mechanoids around each stabilizer.[Detail needed]

Stabilizers can be either hacked or destroyed. Hacking takes ?[Detail needed] and the hacker can get randomly[Detail needed] locked out for 12-18 hours. Hacking the relay may also wake up its guarding mechanoids. Attacking the relay will provoke mechanoid reinforcements wake up the dormant mechs as well.[Detail needed]

Analysis[edit]

As stated by its description, the safer way to disable the stabilizers is through hacking. However this can take several days with few hackers, depending on random luck with the lock-outs. It is advisable to take out the dormant mechs before hacking lest the hacker be ambushed while working.

If on a hurry it's possible to directly destroy the stabilizers and the relay as long as the player can deal with the extra mechanoids. Plenty of fire power recommended.

Gallery[edit]

Version history[edit]