Mechanoid relay
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| This article relates to content added by Odyssey (DLC). Please note that it will not be present without the DLC enabled. |
| This page is suggested to be split. Reason: Two infoboxes is messing up some properties. As the post crashed version is a different building mechanically, split. not a problem that the resulting pages will only ever be short.. |
| This article is a stub. You can help RimWorld Wiki by expanding it. Reason: general. |
Mechanoid relay
A node that coordinates signals across a planet-wide mechanoid communication network. The command signals originate at the mechhive - the center of mechanoid intelligence.
Base Stats
- Type
- Building
- Path Cost
- 50 (21%)
Building
- Size
- 3 × 3
- Passability
- impassable
- Cover Effectiveness
- 50%
Mechanoid relay (Crashed)
A node that coordinates signals across a planet-wide mechanoid communication network. The command signals originate at the mechhive - the center of mechanoid intelligence.
Base Stats
- Type
- Building
- HP
- 200
- Path Cost
- 50 (21%)
Building
- Size
- 3 × 3
- Passability
- impassable
- Cover Effectiveness
- 50%
Occurrence[edit]
Gravcore quests
Summary[edit]
Contains a gravcore. Relay stabilizers on the map must be first hacked or destroyed in order to destabilize the relay. Once the stabilizers are disabled the relay crashes to the ground and can be destroyed to retrieve the core along 165
gravlite panels and 4 steel slag chunks.
Analysis[edit]
Version[edit]
- Odyssey DLC release - Added.

