Mechanoid relay
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| This article relates to content added by Odyssey (DLC). Please note that it will not be present without the DLC enabled. |
| This page has been suggested for recoding. Reason: Two infoboxes is messing up some properties. Is the post crashed version a different building mechanically? If so, split. If not, delete infobox and add gallery to keep picture of it crashed. You can help RimWorld Wiki by improving it. |
| This article is a stub. You can help RimWorld Wiki by expanding it. Reason: general. |
Mechanoid relay
A node that coordinates signals across a planet-wide mechanoid communication network. The command signals originate at the mechhive - the center of mechanoid intelligence.
Base Stats
- Type
- Building
- Path Cost
- 50 (21%)
Building
- Size
- 3 × 3
- Passability
- impassable
- Cover Effectiveness
- 50%
Mechanoid relay (Crashed)
A node that coordinates signals across a planet-wide mechanoid communication network. The command signals originate at the mechhive - the center of mechanoid intelligence.
Base Stats
- Type
- Building
- HP
- 200
- Path Cost
- 50 (21%)
Building
- Size
- 3 × 3
- Passability
- impassable
- Cover Effectiveness
- 50%
Occurrence[edit]
Gravcore quests
Summary[edit]
Contains a gravcore. Relay stabilizers on the map must be first hacked or destroyed in order to destabilize the relay. Once the stabilizers are disabled the relay crashes to the ground and can be destroyed to retrieve the core along 165
gravlite panels and 4 steel slag chunks.
Analysis[edit]
Version[edit]
- Odyssey DLC release - Added.

