Events/Odyssey

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The OdysseyContent added by the Odyssey DLC DLC introduced new incidents specific to biomes or map features.

Misc Odyssey[edit]

Seasonal flooding[edit]

Rainfall upriver is causing the river to swell. The flooding will subside after several days.

Approximately 12 cells of land along rivers can become Shallow Flood Water. Any non-tree plants and flooring in those cells are destroyed. Fences, Barricades, Sandbags, Walls, Natural Stone walls, Graves, and similar can block the rising flood waters.

Seasonal Flooding must occur on river maps, with a temperature of at least -7 C, and in Spring or Permanent Summer. Water can rise for up to 4 days.

Seasonal Flooding recedes after another 4 to 6 days, or if temperatures drop below -7 C. When the flood recedes, the terrain returns to its original type, usually very rapid.

Seasonal Flooding may only occur once every 40 days.

Gill rot[edit]

Fish populations are slowly declining due to a parasitic fungus known as gill rot. The fungus is harmless to people.

During Gill Rot, 15% of maximum Fish Population per body of water is lost per day. Gill Rot lasts 3 to 6 days. Gill Rot can only occur after day 45 and can only occur every 45 days. Gill Rot must occur on a map with Fish.

Orbital debris[edit]

A cloud of orbital debris is hurtling towards your position and will impact within seconds. Get your colonists under a roof.

Orbital Debris can only occur in Space, but it will also occur on the planet itself if it's selected in custom scenario. After a short delay, 12 to 16 pieces of debris will impact into non-roofed cells and damage any pawns nearby. The impact will leave a crater, and damage nearby objects around it.

Volcanic ash[edit]

Ash from a nearby volcanic eruption is filling the sky. The sun is blocked and the acrid air burns the lungs. The cloud will last several days.

Volcanic Ash completely blocks out the sun, causes a -3 thought Volcanic Ash and -10% breathing to anyone not under a roof.

Volcanic Ash can only occur after day 15 and once every 30 days. The event can occur outside the lava zones in custom scenarios.

Lava field[edit]

Volcanic debris[edit]

A nearby volcanic eruption is showering the region with molten lava!

8 to 12 pieces of Volcanic Debris land in cells without a roof. A small pool of temporary shallow lava is created. Pawns can walk through this shallow lava. After a few days, the shallow lava turns into removable Cooled Lava. When the cooled lava is removed using the remove flooring command, the terrain returns to original type.

Volcanic Debris can only occur after day 15 and once every 30 days.

Lava Emergence[edit]

Lava is emerging from cracks in the ground! It'll continue to pool until it creates a small lake. It will then take several days to cool, after which it can be removed.

The lava will make temporary shallow lava that pawns can walk through. After a few days, the shallow lava turns into removable cooled lava. When the cooled lava is removed using the remove flooring command, the terrain returns to original type.

The lava emergence can flow over any pathable terrain and over chunks or items on the ground. The lava cannot flow through walls, doors, fences, barricades, graves, columns and other objects.

The shallow lava can light adjacent flammable objects on fire. Only specific for the lava field, it will not occur in custom scenarios outside of it, even if the incident occurs at specific interval or a single time.

Lava Flow[edit]

Lava has begun to pour into the region, flooding the low-lying volcanic rock. Keep your colonists out of harm's way!

Lava will emerge from the edge of the map and will flow only over volcanic rock and cooled lava terrain. [Verify] The Lava Flow will create shallow lava that is pathable and leave behind cooled lava terrain after a few days. The lava cannot flow through walls, doors, fences, barricades, graves, columns and other objects.

The shallow lava can light adjacent flammable objects on fire.

Lava Flow can only happen once every 12 days.

Glowforest[edit]

Bioluminescent spores[edit]

Some variety of fungus is blossoming and releasing bioluminescent spores! The spores are strangely beautiful and pose no danger.

All Colonists, even blind colonists, on the Glowforest map with spores gain a +4 Biolumenentic Spores thought.

Biolumenescent Spores can only occur again after 15 days. The spores last between 8 and 18 hours.

Boomshroom Sprout[edit]

A cluster of explosive boomshrooms has sprouted nearby! These mushrooms only grow in darkness. Once they mature, they can be harvested for chemfuel. Be careful - mature boomshrooms explode if damaged.

Grasslands[edit]

Drought[edit]

Due to a recent lack of rain, a drought has begun. Outdoor plants will grow significantly slower.

During a drought rain, rainy thunderstorm and similar weather events are disabled. Crops grow at 30% of their growth speed.

Droughts last 6 to 10 days. Before a Drought appears, a "Drought (Initial)" event had already occurred unannounced.

Drought (Initial)[edit]

The hidden prequel event to a Drought. During Drought (Initial) no rain can occur. The rain that can be caused by large fires is also prevented. Drought (Initial) lasts 4 days and always leads to the standard Drought event.

Drought (Initial) can only fire again after 40 days.