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- 17:05, 20 July 2022 diff hist +54 m Healing enhancer Checked Hediffs_BodyParts_Bionic_Empire.xml, and it mentions the healing enhancer increases natural healing factor by 1.5. If anyone more knowledgeable could double check this, that be wonderful.
- 23:51, 25 August 2021 diff hist +453 Slave body strap added to acquistion and analysis. This page is def not done, but hay, better than it being blank. Also I added how it pisses off nudists
- 17:00, 24 February 2021 diff hist +169 m Empire Added the trade restriction, because I feel that's at least kind of important
- 17:52, 13 February 2021 diff hist +32 m Power switch Messed up links to zzztt
- 17:49, 13 February 2021 diff hist +1,052 Power switch I added a part talking about how many dont use the power switch to turn stuff on and off, but rather the best use being to seperate power grids from a backup power storage
- 17:36, 13 February 2021 diff hist +114 m Firefoam popper Clarified in the main artocle that a colonist is required to trigger the firefoam popper. This is to prevent confusion due it being vauge and possibly imply you can trigger it like when you tell a device to connect to a diffrent power line
- 07:22, 3 December 2020 diff hist +1 m Mechanoid cluster →Tactics: forgot to properly format it to make it look deceant
- 07:21, 3 December 2020 diff hist +306 m Mechanoid cluster →Tactics: I put a massive notice in front about smoke launcher, I see alot of people not using it to deal with mech clusters, despite the fact it is basically the perfect tool to handle them. I put it before any category, so that this fact stands out. Feel free to edit it a bit, but please keep it there, so new players are far more likely to notice it.
- 05:13, 2 December 2020 diff hist +1,031 m Infestation Added a strategy to help manage infestations and decrease the chances they will spawn inside ones base.
- 05:01, 2 December 2020 diff hist +153 m Infestation I added a bit, to clarify that you should not rely on predicting where nests will spawn, and being confident they wont spawn anywhere else in a mountain base. The only people who really should being abusing this mechanic are well versed rimworld veterans, or at a minimum, understand more about the dev mode.
- 14:52, 6 November 2020 diff hist +442 Quests →Pawn Lending
- 14:49, 6 November 2020 diff hist +227 Quests →Downed Refugee
- 18:19, 4 November 2020 diff hist +7 Quests →Refugee Hospitality
- 18:12, 4 November 2020 diff hist +1,615 Quests →Refugee Hospitality