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- 17:48, 23 April 2019 diff hist +32 Flake Updated to reflect the current game version's stats
- 17:11, 23 April 2019 diff hist -3 m Psychite tea Addictiveness is 2%, not 0.02%
- 17:01, 23 April 2019 diff hist -15 m Yayo Updated psychite tea link now that the page has been renamed
- 16:59, 23 April 2019 diff hist +30 Psychite tea Updated comparison for the current version's stats
- 16:51, 23 April 2019 diff hist -19 Yayo Updated the numbers for the current game version
- 19:26, 19 September 2018 diff hist +3 m Yayo →Analysis
- 17:47, 19 September 2018 diff hist +256 Deep drill →Operation: Beta 19 updates. I'd like to add the details on yield per resource, but it appears to be bugged (for me at least) at the moment because chemfuel produces only 1 item per chunk
- 15:06, 19 September 2018 diff hist +96 Yayo →Analysis: More fine-tuning
- 14:58, 19 September 2018 diff hist +344 Yayo →Analysis: Reworded/expanded on the analysis
- 19:58, 17 September 2018 diff hist +437 Passive cooler
- 17:30, 14 September 2018 diff hist -3 m Power
- 17:23, 14 September 2018 diff hist +469 Power Added watermill
- 16:05, 14 September 2018 diff hist +63 Healer mech serum
- 16:00, 14 September 2018 diff hist +490 Vanometric power cell
- 15:39, 14 September 2018 diff hist +246 Power Fixed the incomplete distinction between chemfuel and wood-fired generators
- 15:24, 14 September 2018 diff hist +733 Power Added vanometric power cell
- 13:42, 14 September 2018 diff hist +30 Yayo