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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Development mode + (Development mode massively changed in 1.4, with the menus overhauled, a bunch of options shifted to other menus, duplicated in some locations, etc.)
- Revenant vertebrae + (Do a verification pass at page creator's request. Seems mostly on point - more detail on ability in both summary and ability necessary - likely don't need to split it into its own page)
- Weapons + (Expand into explanation of Melee verb syst … Expand into explanation of Melee verb system and true DPS vs displayed DPS. Consider consulting with [[User:Jiquera]] on the wiki and [https://www.reddit.com/r/RimWorld/comments/lcjgil/the_melee_verb_system_why_it_didnt_fix_what_it/ Khitrir] on the unofficial RW discord_it/ Khitrir] on the unofficial RW discord)
- Extreme Heat Guide + (Fact check and [[Template:Verified|Verification]] for current version needed)
- Build roof area + (Format standard)
- Elbow blade + (Format standard)
- Totemic stone tile + (Format standard)
- Activity Suppression Speed + (Format standard inc. skill tables as theyre more accessible)
- Sandstone blocks + (Format standard- proper intro paragraph, summary/analysis into their own sections. Analysis needs comparison to both other stone and other materials for common use cases)
- Marble blocks + (Format standard- proper intro paragraph, summary/analysis into their own sections. Analysis needs comparison to both other stone and other materials for common use cases)
- Slate blocks + (Format standard- proper intro paragraph, summary/analysis into their own sections. Analysis needs comparison to both other stone and other materials for common use cases)
- Limestone blocks + (Format standard- proper intro paragraph, summary/analysis into their own sections. Analysis needs comparison to both other stone and other materials for common use cases)
- Glow pod + (Format standardisation, [[fleshbulb]] is a decent precedent)
- Stonecutter's table + (Format standardization - Summary/Analysis split, and possible expansion of Summary with bill details/work/etc)
- Growing zone + (Format standardization - complete separation of Summary and Analysis, cleanup, and stub - growing zone options and their gizmo images, mechanics inc. harvesting/cutting/crop swapping/etc, harvest yield factors (difficulty, skill, RNG, etc))
- Prestige marine helmet + (Format standardization - summary/analysis split)
- Eltex robe + (Format standardization - summary/analysis split)
- Prestige recon helmet + (Format standardization - summary/analysis split)
- Eltex shirt + (Format standardization - summary/analysis split)
- Prestige cataphract armor + (Format standardization - summary/analysis split)
- Prestige marine armor + (Format standardization - summary/analysis split)
- Eltex vest + (Format standardization - summary/analysis split)
- Prestige cataphract helmet + (Format standardization - summary/analysis split)
- Eltex skullcap + (Format standardization - summary/analysis split)
- Prestige recon armor + (Format standardization - summary/analysis split)
- Harbinger tree + (Formatting)
- Containment + (Formatting and sections)
- Beauty + (Fragmented and does not present the inform … Fragmented and does not present the information in a new-player-friendly, or holistic fashion. It should start with the object stat and then progress to its applications. Also see other needs for reference in adequate detail re: rise and fall rates, thresholds, etc. re: rise and fall rates, thresholds, etc.)
- Traits + (Had to revert page - need to salvage positive changes from reverted changes without breaking existing detail)
- Modding Tutorials/Sounds + (Heavily outdated)
- Steel/Calculations + (It would be very useful to have the reason … It would be very useful to have the reasonable optimum steel returns per tick as well as the average ones so we can see what is best in late game colonies. Not theoretical optimums but reasonable ones for example, is deep drilling with a Intellectual 20 scanner and Mining 20, Dual Drill Arms miner better than a 2-archotech-armed smelter, not a Manipulation 355% smelter with every possible bonusion 355% smelter with every possible bonus)