So while getting unlucky with mysterious cargo and yknow paranoidly setting up traps near its containment in particular a IED firefoam trap cause i'm trying to add to its analysis section and think up uses, and it just outright bypasses it and doesn't set it off I'm not sure if this is specifically when escaping or always a thing present. if anyone could add that to the article or just look into it more thoroughly, that would be appreciated. I'll look into sightstealers tomorrow since i got a raid incoming on a save. maybe just an invisibility thing. Update: traps are indeed useless on sightstealers i am utterly disappointed
Talk:Revenant
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when killing the Revenant, do the hypnotized colonists wake up instantly or take a few days to wake up?
It is instantenous.
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