Template:Body Modder Summary

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As an artificial part, aesthetic shapers will give a mood buff to anyone with the Body modder trait, and a mood penalty to anyone with the Body purist trait. They will also satisfy colonists with a transhumanist ideology.

Xenogenes count as a modification for both traits and all ideoligions.

As an artificial part, installing one will provide a mood buff to any pawns with the Body modder trait

Source Type 0 parts 1 part 2 parts 3 parts 4 parts 5 parts 6+ parts Installed part
Body modder
(Trait)
Mood − 4 + 4 + 7 +9 +11 +12 +13 0
Opinion 0 + 8 +16 +24 +32 +40 +40 0
Body purist
(Trait)
Mood 0 −10 −15 −20 −25 −30 −35 0
Opinion 0 − 8 −16 −24 −32 −40 −40 0
Body modification: Abhorent
(Precept)Content added by the Ideology DLC
Mood 0
−18
−30
Opinion 0
−5
−10
Body modification: Disapproved
(Precept)Content added by the Ideology DLC
Mood 0
−4
−5
Opinion 0
−3
−5
Body modification: Approved
(Precept)Content added by the Ideology DLC
Mood −3 +1 +1 +2 +2 +3 +3 -
Opinion −3
0
-

Traits override ideos - but which do which??

Transhumanist override all mood/opinion penalties from having or Installing artificial parts. As read from the Def files, the mood penalty for not having an artificial part of Body modification: Approved (at moderate wealth) will stack with their own −4 [Check patches for special handling]. The opinion exclusion is on the part of the Transhumanist only; other pawns can still think less of them per part installed (if applicable).

Body purist will not receive the mood penalty for not having an artificial parts nor will have a opinion penalty towards pawns without artificial parts. The def files suggest that the bonus per part from Body modification: Approved does apply alongside their inherent penalty: Check patches for special handling.

The installed part mood penalties last 6 days and don't stack. The installed part opinion penalties last 20 days and stack 100 times.


Body mod abhorent ideo Mood (I) installed prosthetic -30 6 days, (except if body modder) Opinion (You) installed porshetic -10, 20 days 3 stack limit (except if body modder)

-18 mood and -5 opinion for having one installed (except if body modder)


Body mod Disapproved ideo Mood (I) installed prosthetic -5 6 days, (except if body modder) Opinion (You) installed porshetic -5, 20 days 3 stack limit (except if body modder)

-4 mood and -3 opinion for having one installed (except if body modder)

Body mod Approved -3 mood, -3 opinion for none, (except if body purist) +1, +1, +2, +2, +3, +3, (except if body modder - its moods take precendece)


bionic legs will give a mood buff to anyone with the , and a mood penalty to anyone with the Body purist trait. . Also, having implants of any kind installed will annoy fellow colonists who have the Body Purist trait, stressing their relationship.

As with all bionics, it will give a mood bonus to anyone with the Body modder trait and a heavy penalty to anyone with the Body purist trait. Similar effects are also applied to pawns following an Content added by the Ideology DLC ideoligion with a Body Modification precept.

As an artificial part, bionic legs will give a mood buff to anyone with the Body modder trait, and a mood penalty to anyone with the Body purist trait.

As with all bionics, it will give a mood buff to anyone with the body modder trait and a heavy penalty to any colonist who is a body purist. They are a strong option for body modders - not conflicting with any other. Also, having implants of any kind installed will annoy fellow colonists who have the Body Purist trait, stressing their relationship.