Template:Obelisk Destruction/doc
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Description[edit]
This template is on the obelisk (warped obelisk, twisted obelisk, and corrupted obelisk) pages since they can all be destroyed in the same way.
Parameters[edit]
This template takes a single parameter, pawn_count, which is the number of pawns it takes to destroy the obelisk.[Determined how?]
Examples[edit]
{{Obelisk Destruction|pawn_count=3}}
produces:
Brute-force destruction
While obelisks generally have a positive effect on your colony, it is possible to destroy them by dealing enough damage before they take effect. You can do this with pawns wielding frag grenades. You'll need 3 pawns to destroy an obelisk without triggering adverse effects.
- Suppress the obelisk down to 0%.
- Melee attack the obelisk until its activity level increase (not the activity level itself) rises above +20%/day. The obelisk's health should be at 80% or lower by this point. [80%?]
- Suppress the obelisk to 0% again.
- Melee attack the obelisk, this time until it almost reaches 100% activity.
- Move all pawns to a safe distance and start throwing grenades at the obelisk at the same time. After 1 or 2 throws, the obelisk should have been destroyed.
Alternatively, you can use high-explosive shells, 2 ancient mining charges
or a diabolus'
cannon to destroy the obelisk without having to use multiple pawns and suppression.