Template:Obelisk Destruction/doc

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Description[edit]

This template is on the obelisk (warped obelisk, twisted obelisk, and corrupted obelisk) pages since they can all be destroyed in the same way.

Parameters[edit]

This template takes a single parameter, pawn_count, which is the number of pawns it takes to destroy the obelisk.[Determined how?]

Examples[edit]

{{Obelisk Destruction|pawn_count=3}}

produces:

Brute-force destruction

While obelisks generally have a positive effect on your colony, it is possible to destroy them by dealing enough damage before they take effect. You can do this with pawns wielding frag grenades. You'll need 3 pawns to destroy an obelisk without triggering adverse effects.

  • Suppress the obelisk down to 0%.
  • Melee attack the obelisk until its activity level increase (not the activity level itself) rises above +20%/day. The obelisk's health should be at 80% or lower by this point. [80%?]
  • Suppress the obelisk to 0% again.
  • Melee attack the obelisk, this time until it almost reaches 100% activity.
  • Move all pawns to a safe distance and start throwing grenades at the obelisk at the same time. After 1 or 2 throws, the obelisk should have been destroyed.

Alternatively, you can use high-explosive shells, 2 ancient mining charges Content added by the Odyssey DLC or a diabolus' Content added by the Biotech DLC cannon to destroy the obelisk without having to use multiple pawns and suppression.