Template:Starting Pet Note/doc
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Just standardizes the spiel about how some animals spawn as starting pets.
First variable is optional and allows a name to be specified.
Examples[edit]
One Cat can be selected as a starting pet in some scenarios if a pawn with Animals skill of 0 or higher is selected as a starting colonist. The chance of selection depends on the highest available Animals skill and the petness of available options. See Starting pets for further detail.