Either calculations or analysis on selling devilstrand dusters is incorrect or out of date, or I'm missing something. "be better off selling devilstrand than devilstrand dusters" seems to be implying the value of selling a devilstrand duster is less than selling the devilstrand it takes to make, but at normal quality (average at skill level 6) and full hitpoints, the value of a duster is always better than the total value of the raw material because the value of the raw material is added to the value of the work. Maybe that paragraph is meant to imply that if your bottleneck is growers, all your crafters are cross trained in growing, or planting space, its better to make cloth dusters because the value of crafting cloth dusters per grower work is more valuable than growing devilstrand per grower work. If this is the case that seems like a niche situation and should be clarified. "can't generate a profit from devilstrand dusters unless you have at least a level 15 crafter doing the tailoring" is only true if you're buying your devilstrand instead of growing it. This would also be dependent on your trader's skill and should be clarified. Please correct me if I'm missing something, otherwise I'll rewrite that section in a bit.
Topic on Talk:Devilstrand mushroom
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Reply to "Selling devilstrand dusters really bad?"
It seems to be talking about Sell Price Multipliers. For example, weapons have a 20% multiplier, which makes their sale particularly unprofitable while Art has a multiplier of 110% making it even more profitable than it first seems. That all said, afaik dusters don't have a multiplier, or don't any more.
I'd suggest doing some in game testing with the actual trade screen to see if theres any merit/something we've missed, but otherwise feel free to rewrite it.
As for cloth dusters vs devilstrand, might be worth looking into the work ratio. I know cotton both produces more material and requires less work to plant so it might also be worth looking into whats more profitable in a per work tick basis.