The armor values for non-stuffables (like marine armor) are listed as x0 (the stuff multiplier) instead of the hardcoded armor values (which would be much more useful).
It works properly for insulation, however.
The armor values for non-stuffables (like marine armor) are listed as x0 (the stuff multiplier) instead of the hardcoded armor values (which would be much more useful).
It works properly for insulation, however.
It was working but Template: Infobox main has been changed to set armor to 0 for all apparel if its not set otherwise. I'm not sure why or if anything is dependent on that new behaviour so before we change it lets ask User:Arcangelus. Depending on the answer, we'll update Templates as necessary.
Hi. The value is set to 0 only because that is the default value for armor when undefined in game. No template that I'm aware of relies on everything having an armor value, so it's probably fine to just remove that part.