Version/1.3.3096

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Version history
Previous Version: Version/1.3.3095
Released on: 19 August 2021
Next Version: Version/1.3.3097
Released on: 21 August 2021
UNSTABLE

Released on: 20 August 2021


Build 1.3.3096

All the above (Version/1.3.3095) plus:

  • Fix: Incorrect body part index recovery code.



1.3.3096b is up!

We're still working towards a clean implementation of fluid ideos.

  • Wind turbine, skullspike and neural supercharger can now be walked through like most other buildings.
  • Skulls now keep track of the name of the pawn they originated from.
  • Biosculpter healing cycle can now heal asthma, bad back, cataracts, frail, hearing loss and artery blockage (one per cycle).
  • Fix: Beggars quest sending 'charity fulfilled' history event even when quest failed.
  • Biosculpter healing cycle and now restore tongue.
  • Biosculpters restore small missing parts (eyes, ears, fingers, toes, tongue).
  • Biosculpters now list what will be cured and what can possibly be cured in the tooltip for the healing cycle if the biosculpter is tuned to a pawn.
  • Fix: Scarification ritual now accepts prisoner targets again and doesn't break when target is a prisoner.
  • Fix: Ideo reform dialog does not support more than 5 memes horizontally.
  • Add missing gender constants for deity, foeLeader and founder.
  • Fix: Two-column credit entries have overlapping rows if left entry is taller than the right one.
  • Added new ancient junk - additional mech parts for more visual variation, more ancient cars.
  • Fix: MinifiedTree error on debug MakeColony tool.
  • We now avoid using sun blocker as a threat if any colonist or prisoner has an ideo with darkness/tunneler, since it's kind of meaningless to them.
  • Fix: SitePartWorker_SleepingMechanoids checks for wrong faction type in IsAvailable.
  • Add beautyRelated tag to tongue.
  • Fix: Incorrect devpoits value in ritual outcome letter.
  • Ideo.Notity_GuestStatusChanged -> Notify_MemberGuestStatusChanged
  • Fix: You can start conversion ritual with a moral guide that can't speak.
  • Add note about work to deconstruct to 'work to build' stat description.
  • Fix: Bionic tongue links to wrong recipe def.
  • Adjust some thought descriptions so that they still make sense for blind people.
  • Timbershrooms can now grow wild in caves.
  • Barkskin dryad blunt armor increased from 30% to 40%, sharp armor increased from 60% to 70%.


Fluid ideo stuff:

  • Next reform development points cost is now based on how many previous reforms have occured. It starts at 10 for the first reform and rises to 20 after 5 reforms.
  • Reforming an ideo no longer not re-randomizes all precepts. Incompatible precepts are now removed and require precepts added depending on meme choices.
  • Fix: Rituals cannot be started after reforming ideo.
  • Rituals no longer block reforming a fluid ideo, instead they are cancelled with a warning given to the player.
  • Removed unused fluid ideo constants.
  • Reduced devpoints gain for converting 3->1.