Version/1.3.3097

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Version history
Previous Version: Version/1.3.3096
Released on: 20 August 2021
Next Version: Version/1.3.3098
Released on: 22 August 2021
UNSTABLE

Released on: 21 August 2021


1.3.3097 is up!

We are moving towards a solid, polished implementation of fluid ideos.

  • Minified things inherit their inner thing's flammability.
  • removed culture restrictions when choosing ideoligion
  • More informative float menu options for not being able to enter a biosculpter.
  • Fix: Human pawns in mental states sometimes bring up a disabled float menu option for roping.
  • Added copy/paste gizmos for biosculpter nutrition settings.
  • Split biosculpter healing cycle into two distinct cycles: Medic and bioregeneration. Medic cycle has 6 day duration, bioregeneration 25. Added a new research project requiring multianalyzer and biosculpting that enables bioregeneration cycle.
  • Change to ritual obligation trigger CopyTo based on feedback.
  • Implemented ideo thoughts debug output.
  • Moved ThingWithSources to a comp.
  • Removed some duplicate code.
  • Gauranlen seeds now have a market value of $70.
  • Fix: Cannibal ideo pawns do not prefer human leather apparel.
  • Changes to precept copying based on feedback.
  • Fix: Wild dryads can wander in, only to leave right away.


Fluid ideo stuff:

  • Rituals with no quality outcomes do not give development points.
  • Fix: Possible to add multiple memes when reforming.
  • Reforming an ideo now warns the player which precepts will be removed if applicable and no longer shows the 're-randomize' warning.
  • Fix: Precepts being re-initialized after reforming.
  • Fix: New development points message is sent even when no new points can be added.
  • Fix: When reforming rituals required by new memes are not added.