Version/1.3.3097
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| Version history | |
| Previous Version: Version/1.3.3096 Released on: 20 August 2021 |
Next Version: Version/1.3.3098 Released on: 22 August 2021 |
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Released on: 21 August 2021
1.3.3097 is up!
We are moving towards a solid, polished implementation of fluid ideos.
- Minified things inherit their inner thing's flammability.
- removed culture restrictions when choosing ideoligion
- More informative float menu options for not being able to enter a biosculpter.
- Fix: Human pawns in mental states sometimes bring up a disabled float menu option for roping.
- Added copy/paste gizmos for biosculpter nutrition settings.
- Split biosculpter healing cycle into two distinct cycles: Medic and bioregeneration. Medic cycle has 6 day duration, bioregeneration 25. Added a new research project requiring multianalyzer and biosculpting that enables bioregeneration cycle.
- Change to ritual obligation trigger CopyTo based on feedback.
- Implemented ideo thoughts debug output.
- Moved ThingWithSources to a comp.
- Removed some duplicate code.
- Gauranlen seeds now have a market value of $70.
- Fix: Cannibal ideo pawns do not prefer human leather apparel.
- Changes to precept copying based on feedback.
- Fix: Wild dryads can wander in, only to leave right away.
Fluid ideo stuff:
- Rituals with no quality outcomes do not give development points.
- Fix: Possible to add multiple memes when reforming.
- Reforming an ideo now warns the player which precepts will be removed if applicable and no longer shows the 're-randomize' warning.
- Fix: Precepts being re-initialized after reforming.
- Fix: New development points message is sent even when no new points can be added.
- Fix: When reforming rituals required by new memes are not added.