Talk:Genes
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- (cur prev topic) 06:29, 7 November 2022 . . Harakoni (talk | contribs) commented on "Proposed table format" (Is it only the ones with 0 complexity or are there other mistakes as well?) . . +74
- (cur prev topic) 04:35, 7 November 2022 . . Achtung (talk | contribs) commented on "Proposed table format" (Lots of the genes incorrectly have 0 as the complexity value, when it should be 1. I fixed a few sections manually, but am not sure if I'...) . . +684
- (cur prev topic) 05:17, 4 November 2022 . . Harakoni (talk | contribs) commented on "Proposed table format" (Rule of thumb is: if there's categorisation in-game, it should be reflected on the wiki, and if there isn't then you add additional struc...) . . +373
- (cur prev topic) 13:50, 3 November 2022 . . Erik111erik (talk | contribs) commented on "Proposed table format" (I noticed that some of the columns do not match the ones ingame. For example, pig nose or grayless hair are not part of cosmetic, but are...) . . +347
- (cur prev topic) 08:01, 29 October 2022 . . Vilobion (talk | contribs) commented on "Proposed table format" (I have a few thoughts -If individual genes receive their own pages, the icon to the far left of the table should link to the wiki article...) . . +663
- (cur prev topic) 15:48, 28 October 2022 . . Hordes (talk | contribs) edited a post on "Proposed table format" . . +9
- (cur prev topic) 15:48, 28 October 2022 . . Hordes (talk | contribs) commented on "Proposed table format" ("Carriers are able to spew flammable bile generated y a special organ in their neck." Adds Fire spew ability: Spits flammable liquid in a...) . . +519
- (cur prev topic) 10:03, 28 October 2022 . . Harakoni (talk | contribs) edited a post on "Proposed table format" . . +228
- (cur prev topic) 10:02, 28 October 2022 . . Harakoni (talk | contribs) commented on "Proposed table format" (Name Effects Prereq. Exclude Fire spew Carriers are able to spew flammable bile generated by a special organ in their neck. The bile stic...) . . +1,120
- (cur prev topic) 21:44, 27 October 2022 . . Hordes (talk | contribs) commented on "Proposed table format" (I would put the description and effects on the same column. Put the description on top, and then exact mechanical effects on the bottom....) . . +247
- (cur prev topic) 14:40, 25 October 2022 . . LapisLiozuli (talk | contribs) commented on "Proposed table format" (Hello there, I also haven't bought the DLC but when watching runs on Youtube I noticed that Complexity comes before Metabolism. But on th...) . . +472
- (cur prev topic) 06:33, 25 October 2022 . . Pangaea (talk | contribs) commented on "Proposed table format" (Not bought the DLC yet so my perspective will be a little different. 1) I get the reasoning about horizontal space, but think it would be...) . . +1,298
- (cur prev topic) 00:58, 25 October 2022 . . Makinquickchange (talk | contribs) commented on "Proposed table format" (Explained how Metabolism and Complexity work.) . . +45
- (cur prev topic) 16:09, 24 October 2022 . . CTH2004 (talk | contribs) edited a post on "Proposed table format" . . +79
- (cur prev topic) 16:02, 24 October 2022 . . CTH2004 (talk | contribs) edited a post on "Proposed table format" . . +98
- (cur prev topic) 16:02, 24 October 2022 . . CTH2004 (talk | contribs) edited a post on "Proposed table format" . . +47
- (cur prev topic) 15:54, 24 October 2022 . . CTH2004 (talk | contribs) commented on "Proposed table format" (I think that there should be an explanation on how Metabalisim and Complexity work) . . +82
- (cur prev topic) 03:26, 24 October 2022 . . Harakoni (talk | contribs) edited a post on "Proposed table format" . . +143
- (cur prev topic) 03:22, 24 October 2022 . . Harakoni (talk | contribs) commented on "Proposed table format" (Done. I've put it to be expanded by default to allow for easy ctrl-F searching but you'll also be able to collapse them) . . +119
- (cur prev topic) 03:16, 24 October 2022 . . Harakoni (talk | contribs) commented on "Proposed table format" (Yes that is absolutely possible and a great idea. Gimme a minute to implement it on the example one.) . . +100
- (cur prev topic) 02:50, 24 October 2022 . . Timesjoke (talk | contribs) commented on "Proposed table format" (with the amount of tables would it be possible to make the tables collapsible, so that it would be easier to navigate by collapsing the t...) . . +158
- (cur prev topic) 00:39, 24 October 2022 . . Harakoni (talk | contribs) commented on "Proposed table format" (WanderingStar - Yeah eventually they will all have the image similar to psycasts, if you'd like to upload them, that'd be amazingly helpf...) . . +507
- (cur prev topic) 15:52, 23 October 2022 . . WanderingStar (talk | contribs) commented on "Proposed table format" (Will every gene have an image file attached to it? If so, I could upload and implement those if it would help.) . . +110
- (cur prev topic) 23:23, 22 October 2022 . . Theothersteve7 (talk | contribs) commented on "Proposed table format" (The description and categorization is all ripped directly from the game's data files, so as long as that's still included I don't have a...) . . +439
- (cur prev topic) 11:35, 22 October 2022 . . Harakoni (talk | contribs) commented on "Proposed table format" (Especially interested in your opinion User:Theothersteve7 given all the effort you put in getting every gene on the page.) . . +125
- (cur prev topic) 11:34, 22 October 2022 . . Harakoni (talk | contribs) commented on "Proposed table format" (Genes#Ability is my rough proposal for the table format. Description, complexity and metabolism are clearly a good basis, but the descrip...) . . +870