Difference between revisions of "Mountain"
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Mountains, or hills, in RimWorld, are a natural structure that contain resources and special rooms. | Mountains, or hills, in RimWorld, are a natural structure that contain resources and special rooms. | ||
− | ==Resources== | + | Shells fired from [[mortar]]s or drop pods will break through constructed roofing but not through overhead mountains (or any tile underneath one). |
+ | |||
+ | == Resources == | ||
Many resources can naturally be found in mountains, such as minerals, stone, and even loot! | Many resources can naturally be found in mountains, such as minerals, stone, and even loot! | ||
− | === | + | === Minerals/Metals === |
+ | {{Recode|section=1|reason=Automated table}} | ||
+ | Minerals and metals come in deposits called veins. They can be found in mountains and hills. They are found easier if the terrain that you landed on is either: Small Hills, Large Hills, or Mountainous. | ||
{| {{STDT| sortable c_25 text-center}} | {| {{STDT| sortable c_25 text-center}} | ||
− | ! Resource !! Drops (Max) !! Vein Size !! Hitpoints !! Rarity | + | ! Resource !! Drops (Max) !! Vein Size !! Hitpoints !! Rarity !! Mining Speed |
|- | |- | ||
! [[Steel]] | ! [[Steel]] | ||
− | | | + | | 40 {{Icon Small|steel}} || | 20-40 || | 1,500 || | Common || | Fast |
|- | |- | ||
! [[Jade]] | ! [[Jade]] | ||
− | | | + | | 40 {{Icon Small|jade}} || | 1-6 || | 1,500 || | Rare || | Fast |
|- | |- | ||
+ | ! [[Component]] | ||
+ | | 2 {{Icon Small|component}} || | 3-6 || | 2,000 || | Common || | Moderately Fast | ||
+ | |- | ||
+ | ! [[Gold]] | ||
+ | | 40 {{Icon Small|gold}} || | 1-6 || | 1,500 || | Rare || | Fast | ||
+ | |- | ||
+ | ! [[Uranium]] | ||
+ | | 40 {{Icon Small|uranium}} || | 1-6 || | 4,000 || | Very Rare || | Slow | ||
+ | |- | ||
+ | ! [[Silver]] | ||
+ | | 40 {{Icon Small|silver}} || | 4-12 || | 1,500 || | Uncommon || | Fast | ||
+ | |- | ||
+ | ! [[Plasteel]] | ||
+ | | 40 {{Icon Small|plasteel}} || | 10-50 || | 8,000 || | Uncommon || | Very Slow | ||
+ | |} | ||
+ | === Roofs === | ||
+ | The roof type of mountains can be overhead mountain or thin stone roofs. [[Transport pod]]s and [[mortar]] shells cannot break overhead mountain but can break thin stone roofs. However, overhead mountain is prone to insect [[infestation]]s. Overhead mountain cannot be removed. Caution is advisable when mining in mountains - while thin stone roof collapses can injure the heads and necks of pawns and even occasionally kill, overhead mountain will bury them alive, instantly killing them and utterly destroying their body and everything they had equipped, preventing both [[Resurrector mech serum|resurrection]] and salvage. This will form [[collapsed rocks]] to act like a pillar. | ||
+ | == Ancient shrines == | ||
+ | {{Main|Ancient shrine}} | ||
+ | These ancient buildings are can be partially or entirely buried in mountains and hills. Shrines can contain valuable items only otherwise obtained from [[quest]]s or [[trading]]. They are guarded by [[mechanoid]]s or [[insectoid]]s, and contain mysterious [[cryptosleep casket]]s containing [[ancients|ancient]] soldiers trapped inside for millenia. They are equipped with spacer tech gear, and can kill your colonists if you are not prepared. | ||
+ | == Version history == | ||
+ | * [[Version/0.13.1135|0.13.1135]] - Deep rooms (i.e. under Mountains) stay cool in the heat | ||
− | + | [[Category:Environment]] | |
− |
Latest revision as of 11:47, 7 June 2022
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Mountains, or hills, in RimWorld, are a natural structure that contain resources and special rooms.
Shells fired from mortars or drop pods will break through constructed roofing but not through overhead mountains (or any tile underneath one).
Resources[edit]
Many resources can naturally be found in mountains, such as minerals, stone, and even loot!
Minerals/Metals[edit]
This section has been suggested for recoding. Reason: Automated table. You can help RimWorld Wiki by improving it. |
Minerals and metals come in deposits called veins. They can be found in mountains and hills. They are found easier if the terrain that you landed on is either: Small Hills, Large Hills, or Mountainous.
Resource | Drops (Max) | Vein Size | Hitpoints | Rarity | Mining Speed |
---|---|---|---|---|---|
Steel | 40 | 20-40 | 1,500 | Common | Fast |
Jade | 40 | 1-6 | 1,500 | Rare | Fast |
Component | 2 | 3-6 | 2,000 | Common | Moderately Fast |
Gold | 40 | 1-6 | 1,500 | Rare | Fast |
Uranium | 40 | 1-6 | 4,000 | Very Rare | Slow |
Silver | 40 | 4-12 | 1,500 | Uncommon | Fast |
Plasteel | 40 | 10-50 | 8,000 | Uncommon | Very Slow |
Roofs[edit]
The roof type of mountains can be overhead mountain or thin stone roofs. Transport pods and mortar shells cannot break overhead mountain but can break thin stone roofs. However, overhead mountain is prone to insect infestations. Overhead mountain cannot be removed. Caution is advisable when mining in mountains - while thin stone roof collapses can injure the heads and necks of pawns and even occasionally kill, overhead mountain will bury them alive, instantly killing them and utterly destroying their body and everything they had equipped, preventing both resurrection and salvage. This will form collapsed rocks to act like a pillar.
Ancient shrines[edit]
These ancient buildings are can be partially or entirely buried in mountains and hills. Shrines can contain valuable items only otherwise obtained from quests or trading. They are guarded by mechanoids or insectoids, and contain mysterious cryptosleep caskets containing ancient soldiers trapped inside for millenia. They are equipped with spacer tech gear, and can kill your colonists if you are not prepared.
Version history[edit]
- 0.13.1135 - Deep rooms (i.e. under Mountains) stay cool in the heat