Difference between revisions of "Glitterworld medicine"
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Revision as of 01:31, 31 August 2022
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Actual analysis of effects needed inc. on tend speed/quality and Experience Gain Factor noted in in-game info. |
Medicine
A kit of advanced ultra-tech medical supplies, probably manufactured on a distant glitterworld. It contains advanced polymorphic drugs, nanite diagnostic and healing assisters, a mini-imager, and various multi-use tools.
Base Stats
- Type
- Medical Items – Medicine
- Tech Level
- Ultra
- Stack Limit
- 25
- Mass
- 0.5 kg
- Beauty
- -4
- HP
- 60
- Deterioration Rate
- 2
- Flammability
- 70%
- Rotatable
- False
- Path Cost
- 15 (46%)
Medical
- Medical Potency
- 160%
- Max medical tend quality
- 130%
- defName
- MedicineUltratech
Glitterworld medicine is produced using highly advanced techniques and technology only found on Glitterworlds. It is the most powerful medicine in RimWorld, being 60% more powerful than ordinary medicine, and over twice as powerful as herbal medicine. Like other medicines, glitterworld medicine is used in doctoring practices. It is also used to provide materials for the Bioregeneration cycle of the biosculpter pod.
Acquisition
Glitterworld medicine cannot be crafted, however, it may be purchased from exotic goods traders or faction bases for around 55 - 70 silver. It can also be give as a quest reward, found on some raiders, given as a gift by a visiting caravan, or found in ancient shrines.
A noble of Baron/Baroness or higher can use the "Glitterworld medicine drop" permit to call for a drop of 5 glitterworld medicine. This permit can be used once every 45 days and costs 8 honor if used within the cooldown time.
Finally, the Rich Explorer starting scenario begins with 30 glitterworld medicine.
Summary
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Comparison as a medicine. |
Specific uses
In addition to its use as a stronger form of medicine, glitterworld medicine is also specifically called for in several circumstances:
- Cure Paralytic abasia : 10
- Cure Blood rot : 10
- Biosculpter pod's Bioregeneration cycle: 2
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
All colonists have glitterworld medicine as their highest level of medicine usage by default. Doctors always use the best medicine available, which means they will use glitterword medicine any time a colonist needs medicine, even if herbal medicine or even no medicine would be sufficient. Due to its price and the difficulty to acquire it compared to other types of medicine, this can be a huge waste. This can be gotten around in a number of ways. One is to forbid any glitterworld medicine you have until it's needed, which will stop doctors from touching it. Another is to set all colonists' medicine level to industrial-tech medicine, which will make that the best medicine available to them. Just remember to unforbid or allow glitterworld medicine usage when it's needed.
In terms of its optimal use in regards to its medical potency: Glitterworld medicine is best used in surgical operations and bringing people from the brink of death when it comes to diseases such as the dreaded plague. In the case of wound treatment and normal disease treatment, it is significantly overkill unless you have a highly incompetent doctor who simply can't get the job done with ordinary medicine.
Version history
- 0.8.657 - Added.
- Beta 19 - a new description added, and market price was cut in half to 50 silver. Also received a slight retexture and medical potency was nerfed. Renamed from Glitterworld medicine to Ultratech medicine.
- 1.0 - Name change to Ultratech medicine reverted back to Glitterworld medicine.