Difference between revisions of "Template:Aiming Time Row/doc"
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(Created page with "{| {{STDT|sortable c_06 text-center}} |- ! colspan="2" | Weapon !! DPS<br>(100% Aiming Time) !! DPS<br>(125% Aiming Time) !! DPS<br>(60% Aiming Time) !! DPS<br>(50% Aiming Ti...") |
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+ | As each ranged [[weapon]] has their own combination of Warm-up and Cooldown times, the effect of changes in [[Aiming Time]] on total DPS can vary from weapon to weapon. This template calculates the effect on {{DPS}} for ranged [[weapons]] affected by a variety of changes in [[Aiming Time]] corresponding to: | ||
+ | * Base (100%) | ||
+ | * [[Trigger-happy]] trait (50%) | ||
+ | * [[Careful shooter]] trait (125%) | ||
+ | * [[Ideoligion#Shooting specialist|Shooting specialist's Marksman Command]]{{IdeologyIcon}} (60%) | ||
+ | * [[Ideoligion#Shooting specialist|Shooting specialist role]]{{IdeologyIcon}} (50%) | ||
+ | * [[Trigger-happy]] trait + [[Ideoligion#Shooting specialist|Shooting specialist's Marksman Command]]{{IdeologyIcon}} (10%) | ||
+ | * [[Trigger-happy]] trait + [[Ideoligion#Shooting specialist|Shooting specialist role]]{{IdeologyIcon}} (1%) | ||
+ | |||
+ | These values are then displayed as a table row for use with the [[Ask tutorial|#Ask]] method. | ||
+ | |||
+ | Note: This value does not account for the accuracy effects of any the abilities that change aiming time, and it displays as DPS % so as to not require consideration of quality. | ||
+ | |||
+ | == Usage == | ||
+ | The template must be used with the #Ask method and a table. It is compatible with [[STDT]] tables. | ||
+ | |||
+ | <code> | ||
+ | {| {{STDT|sortable c_06 text-center}} | ||
+ | |- | ||
+ | ! colspan="2" | Weapon !! DPS<br>(100% Aiming Time) !! DPS<br>(125% Aiming Time) !! DPS<br>(60% Aiming Time) !! DPS<br>(50% Aiming Time) !! DPS<br>(10% Aiming Time) !! DPS<br>(1% Aiming Time) | ||
+ | {{#ask: [[Aiming Time Base::+]] [[Category:Weapons]] [[Class::!Mechanoid Weapons]] [[Name::!Uranium slug cannon]] [[Name::!Thump cannon]] [[Name::!Autocannon]] [[Name::!Light charge blaster]] [[Name::!Mini-turret gun]] [[Mode::!Single-Use]] | ||
+ | | named args=yes | ||
+ | | ?Name=?Name | ||
+ | | ?Aiming Time Base #=?Aiming Time Base | ||
+ | | ?Ranged Cooldown Base #=?Ranged Cooldown Base | ||
+ | | ?Burst Count =?Burst Count | ||
+ | | ?Burst Ticks =?Burst Ticks | ||
+ | | format=template | ||
+ | | template=Aiming Time Row | ||
+ | }} | ||
+ | |} | ||
+ | </code> | ||
+ | |||
{| {{STDT|sortable c_06 text-center}} | {| {{STDT|sortable c_06 text-center}} | ||
|- | |- |
Revision as of 22:51, 5 October 2022
As each ranged weapon has their own combination of Warm-up and Cooldown times, the effect of changes in Aiming Time on total DPS can vary from weapon to weapon. This template calculates the effect on DPS for ranged weapons affected by a variety of changes in Aiming Time corresponding to:
- Base (100%)
- Trigger-happy trait (50%)
- Careful shooter trait (125%)
- Shooting specialist's Marksman Command (60%)
- Shooting specialist role (50%)
- Trigger-happy trait + Shooting specialist's Marksman Command (10%)
- Trigger-happy trait + Shooting specialist role (1%)
These values are then displayed as a table row for use with the #Ask method.
Note: This value does not account for the accuracy effects of any the abilities that change aiming time, and it displays as DPS % so as to not require consideration of quality.
Usage
The template must be used with the #Ask method and a table. It is compatible with STDT tables.
Weapon
DPS
(100% Aiming Time)
DPS
(125% Aiming Time)
DPS
(60% Aiming Time)
DPS
(50% Aiming Time)
DPS
(10% Aiming Time)
DPS
(1% Aiming Time)
Assault rifle
100%
92%
115%
120%
142%
148%
Autopistol
100%
95%
110%
113%
126%
130%
Bolt-action rifle
100%
88%
127%
136%
192%
211%
Chain shotgun
100%
91%
120%
126%
160%
170%
Charge lance
100%
91%
118%
124%
153%
162%
Charge rifle
100%
93%
113%
117%
136%
141%
EMP grenades
100%
92%
117%
122%
148%
155%
EMP launcher
100%
89%
125%
133%
182%
198%
Flamebow
100%
90%
122%
129%
168%
180%
Frag grenades
100%
92%
117%
122%
148%
155%
Greatbow
100%
88%
130%
140%
206%
230%
Grenadier armor
100%
87%
132%
143%
217%
246%
Heavy SMG
100%
93%
114%
118%
138%
144%
Hellcat rifle
100%
92%
116%
121%
146%
153%
Incendiary launcher
100%
89%
125%
133%
182%
198%
LMG
100%
90%
121%
127%
163%
174%
Machine pistol
100%
93%
114%
118%
138%
143%
Minigun
100%
92%
117%
123%
149%
157%
Molotov cocktails
100%
92%
117%
122%
148%
155%
Nerve spiker
100%
90%
123%
131%
173%
186%
Pila
100%
89%
125%
133%
182%
198%
Pump shotgun
100%
91%
120%
126%
160%
171%
Recurve bow
100%
90%
123%
131%
173%
186%
Revolver
100%
96%
107%
109%
117%
119%
Short bow
100%
90%
122%
129%
168%
180%
Smoke launcher
100%
89%
125%
133%
182%
198%
Sniper rifle
100%
87%
132%
143%
219%
248%
Tactical turret gun
100%
100%
100%
100%
100%
100%
Weapon | DPS (100% Aiming Time) |
DPS (125% Aiming Time) |
DPS (60% Aiming Time) |
DPS (50% Aiming Time) |
DPS (10% Aiming Time) |
DPS (1% Aiming Time) | |
---|---|---|---|---|---|---|---|
Assault rifle | 100% | 92% | 115% | 120% | 142% | 148% | |
Autopistol | 100% | 95% | 110% | 113% | 126% | 130% | |
Bolt-action rifle | 100% | 88% | 127% | 136% | 192% | 211% | |
Chain shotgun | 100% | 91% | 120% | 126% | 160% | 170% | |
Charge lance | 100% | 91% | 118% | 124% | 153% | 162% | |
Charge rifle | 100% | 93% | 113% | 117% | 136% | 141% | |
EMP grenades | 100% | 92% | 117% | 122% | 148% | 155% | |
EMP launcher | 100% | 89% | 125% | 133% | 182% | 198% | |
Flamebow | 100% | 90% | 122% | 129% | 168% | 180% | |
Frag grenades | 100% | 92% | 117% | 122% | 148% | 155% | |
Greatbow | 100% | 88% | 130% | 140% | 206% | 230% | |
Grenadier armor | 100% | 87% | 132% | 143% | 217% | 246% | |
Heavy SMG | 100% | 93% | 114% | 118% | 138% | 144% | |
Hellcat rifle | 100% | 92% | 116% | 121% | 146% | 153% | |
Incendiary launcher | 100% | 89% | 125% | 133% | 182% | 198% | |
LMG | 100% | 90% | 121% | 127% | 163% | 174% | |
Machine pistol | 100% | 93% | 114% | 118% | 138% | 143% | |
Minigun | 100% | 92% | 117% | 123% | 149% | 157% | |
Molotov cocktails | 100% | 92% | 117% | 122% | 148% | 155% | |
Nerve spiker | 100% | 90% | 123% | 131% | 173% | 186% | |
Pila | 100% | 89% | 125% | 133% | 182% | 198% | |
Pump shotgun | 100% | 91% | 120% | 126% | 160% | 171% | |
Recurve bow | 100% | 90% | 123% | 131% | 173% | 186% | |
Revolver | 100% | 96% | 107% | 109% | 117% | 119% | |
Short bow | 100% | 90% | 122% | 129% | 168% | 180% | |
Smoke launcher | 100% | 89% | 125% | 133% | 182% | 198% | |
Sniper rifle | 100% | 87% | 132% | 143% | 219% | 248% | |
Tactical turret gun | 100% | 100% | 100% | 100% | 100% | 100% |