Difference between revisions of "Template:Aiming Time Row/doc"
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As each ranged [[weapon]] has their own combination of Warm-up and Cooldown times, the effect of changes in [[Aiming Time]] on total DPS can vary from weapon to weapon. This template calculates the effect on {{DPS}} for ranged [[weapons]] affected by a variety of changes in [[Aiming Time]] corresponding to: | As each ranged [[weapon]] has their own combination of Warm-up and Cooldown times, the effect of changes in [[Aiming Time]] on total DPS can vary from weapon to weapon. This template calculates the effect on {{DPS}} for ranged [[weapons]] affected by a variety of changes in [[Aiming Time]] corresponding to: | ||
* Base (100%) | * Base (100%) | ||
− | |||
* [[Careful shooter]] trait (125%) | * [[Careful shooter]] trait (125%) | ||
* [[Ideoligion#Shooting specialist|Shooting specialist's Marksman Command]]{{IdeologyIcon}} (60%) | * [[Ideoligion#Shooting specialist|Shooting specialist's Marksman Command]]{{IdeologyIcon}} (60%) | ||
− | * [[Ideoligion#Shooting specialist|Shooting specialist role]]{{IdeologyIcon}} (50%) | + | * [[Trigger-happy]] trait XOR [[Ideoligion#Shooting specialist|Shooting specialist role]]{{IdeologyIcon}} (50%) |
− | * [[Trigger-happy]] trait | + | * [[Trigger-happy]] trait AND [[Ideoligion#Shooting specialist|Shooting specialist's Marksman Command]]{{IdeologyIcon}} (10%) |
− | * [[Trigger-happy]] trait | + | * [[Trigger-happy]] trait AND [[Ideoligion#Shooting specialist|Shooting specialist role]]{{IdeologyIcon}} (1%) |
− | These values are then displayed as a table row for use with the [[Ask | + | These values are then displayed as a table row for use with the [[Ask Tutorial|#Ask]] method. |
Note: This value does not account for the accuracy effects of any the abilities that change aiming time, and it displays as DPS % so as to not require consideration of quality. | Note: This value does not account for the accuracy effects of any the abilities that change aiming time, and it displays as DPS % so as to not require consideration of quality. |
Revision as of 22:54, 5 October 2022
As each ranged weapon has their own combination of Warm-up and Cooldown times, the effect of changes in Aiming Time on total DPS can vary from weapon to weapon. This template calculates the effect on DPS for ranged weapons affected by a variety of changes in Aiming Time corresponding to:
- Base (100%)
- Careful shooter trait (125%)
- Shooting specialist's Marksman Command (60%)
- Trigger-happy trait XOR Shooting specialist role (50%)
- Trigger-happy trait AND Shooting specialist's Marksman Command (10%)
- Trigger-happy trait AND Shooting specialist role (1%)
These values are then displayed as a table row for use with the #Ask method.
Note: This value does not account for the accuracy effects of any the abilities that change aiming time, and it displays as DPS % so as to not require consideration of quality.
Usage
The template must be used with the #Ask method and a table. It is compatible with Template:STDT tables.
{| {{STDT|sortable c_06 text-center}}
|-
! colspan="2" | Weapon !! DPS<br>(100% Aiming Time) !! DPS<br>(125% Aiming Time) !! DPS<br>(60% Aiming Time) !! DPS<br>(50% Aiming Time) !! DPS<br>(10% Aiming Time) !! DPS<br>(1% Aiming Time)
{{#ask: [[Aiming Time Base::+]] [[Category:Weapons]] [[Class::!Mechanoid Weapons]] [[Name::!Uranium slug cannon]] [[Name::!Thump cannon]] [[Name::!Autocannon]] [[Name::!Light charge blaster]] [[Name::!Mini-turret gun]] [[Mode::!Single-Use]]
| named args=yes
| ?Name=?Name
| ?Aiming Time Base #=?Aiming Time Base
| ?Ranged Cooldown Base #=?Ranged Cooldown Base
| ?Burst Count =?Burst Count
| ?Burst Ticks =?Burst Ticks
| format=template
| template=Aiming Time Row
}}
|}
Results in:
Weapon | DPS (100% Aiming Time) |
DPS (125% Aiming Time) |
DPS (60% Aiming Time) |
DPS (50% Aiming Time) |
DPS (10% Aiming Time) |
DPS (1% Aiming Time) | |
---|---|---|---|---|---|---|---|
Assault rifle | 100% | 92% | 115% | 120% | 142% | 148% | |
Autopistol | 100% | 95% | 110% | 113% | 126% | 130% | |
Bolt-action rifle | 100% | 88% | 127% | 136% | 192% | 211% | |
Chain shotgun | 100% | 91% | 120% | 126% | 160% | 170% | |
Charge lance | 100% | 91% | 118% | 124% | 153% | 162% | |
Charge rifle | 100% | 93% | 113% | 117% | 136% | 141% | |
EMP grenades | 100% | 92% | 117% | 122% | 148% | 155% | |
EMP launcher | 100% | 89% | 125% | 133% | 182% | 198% | |
Flamebow | 100% | 90% | 122% | 129% | 168% | 180% | |
Frag grenades | 100% | 92% | 117% | 122% | 148% | 155% | |
Greatbow | 100% | 88% | 130% | 140% | 206% | 230% | |
Grenadier armor | 100% | 87% | 132% | 143% | 217% | 246% | |
Heavy SMG | 100% | 93% | 114% | 118% | 138% | 144% | |
Hellcat rifle | 100% | 92% | 116% | 121% | 146% | 153% | |
Incendiary launcher | 100% | 89% | 125% | 133% | 182% | 198% | |
LMG | 100% | 90% | 121% | 127% | 163% | 174% | |
Machine pistol | 100% | 93% | 114% | 118% | 138% | 143% | |
Minigun | 100% | 92% | 117% | 123% | 149% | 157% | |
Molotov cocktails | 100% | 92% | 117% | 122% | 148% | 155% | |
Nerve spiker | 100% | 90% | 123% | 131% | 173% | 186% | |
Pila | 100% | 89% | 125% | 133% | 182% | 198% | |
Pump shotgun | 100% | 91% | 120% | 126% | 160% | 171% | |
Recurve bow | 100% | 90% | 123% | 131% | 173% | 186% | |
Revolver | 100% | 96% | 107% | 109% | 117% | 119% | |
Short bow | 100% | 90% | 122% | 129% | 168% | 180% | |
Smoke launcher | 100% | 89% | 125% | 133% | 182% | 198% | |
Sniper rifle | 100% | 87% | 132% | 143% | 219% | 248% | |
Tactical turret gun | 100% | 100% | 100% | 100% | 100% | 100% |