Difference between revisions of "Tunneler"

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== Summary ==
 
== Summary ==
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Tunnelers are a heavy mechanoid. They are created from a large [[mech gestator]] with 1 [[basic subcore]] and 50 [[steel]], taking up 1 [[bandwidth]] from a [[mechanitor]]. They  must gestate for 4 cycle (default 1.8 game days per cycle) to be made. Once made, they recharge in a [[mech recharger]] (50% power/day), creating 20 [[wastepack]]s whenever the recharger's waste is filled up.
Tunnelers are massive, heavily-armored mechs equipped with gigantic crusher claws. The tunneler can dig tunnels and mine resources tirelessly. In combat, it is slow but its very strong armor makes it an excellent tank for absorbing enemy fire while your other fighters deal damage. The tunneler has a small built-in smokepop pack which can activate to spread smoke and shield itself from incoming fire. It also has a shield pack that recharges over time. Its weakness is that each time it takes damage, it slows for a few seconds - this means that when tunnelers attack you, even if you can’t kill them quickly, you can intelligently kite them by falling back from your position to escape the blocking smoke, maintain distance and slowly whittle the tunnelers down.  
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In combat, tunnelers have a shield (equivalent to a [[shield belt]]) of 250 power. They can also emit smoke, though with a cooldown of 15 days. They have a melee attack. Its weakness is that each time it takes damage, it slows for a few seconds - this means that when tunnelers attack you, even if you can’t kill them quickly, you can intelligently kite them by falling back from your position to escape the blocking smoke, maintain distance and slowly whittle the tunnelers down.
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Tunneers will do tasks associated with the Mining tab; they can't be manually controlled, except when drafted for combat. They have an effective Mining skill of 10, with a [[Global Work Speed]] of 150%.
  
 
== Analysis ==
 
== Analysis ==

Revision as of 06:45, 24 October 2022

Tunneler

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Base Stats

Type
Mechanoid

A tunneler is a mechanoid added by the Biotech DLC.

Summary

Tunnelers are a heavy mechanoid. They are created from a large mech gestator with 1 basic subcore and 50 steel, taking up 1 bandwidth from a mechanitor. They must gestate for 4 cycle (default 1.8 game days per cycle) to be made. Once made, they recharge in a mech recharger (50% power/day), creating 20 wastepacks whenever the recharger's waste is filled up.

In combat, tunnelers have a shield (equivalent to a shield belt) of 250 power. They can also emit smoke, though with a cooldown of 15 days. They have a melee attack. Its weakness is that each time it takes damage, it slows for a few seconds - this means that when tunnelers attack you, even if you can’t kill them quickly, you can intelligently kite them by falling back from your position to escape the blocking smoke, maintain distance and slowly whittle the tunnelers down.

Tunneers will do tasks associated with the Mining tab; they can't be manually controlled, except when drafted for combat. They have an effective Mining skill of 10, with a Global Work Speed of 150%.

Analysis

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Health

Specify body type when known.


Body part Health
Head 38
Skull 38
Brain 15
Nose 15
Neck 38
Jaw 30
Eye [1]
(left, right)
15
Ear
(left, right)
15
Body 60
Kidney[2]
(left, right)
23
Lung[2]
(left, right)
23
Liver[2] 30
Heart[2] 23
Spine[2] 38
Stomach[2] 30
Limbs
(left, right, fore, hind)
45
Appendage
(left, right, fore, hind)
30
  1. Located inside of Head.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Located inside of Body.

Version history