Difference between revisions of "Wastepack atomizer"
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− | The '''wastepack atomizer''' | + | The '''wastepack atomizer''' destroys [[toxic wastepack]]s, preventing the spread of [[pollution]], and reducing the need for freezer storage dedicated to waste storage. |
== Acquisition == | == Acquisition == | ||
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== Summary == | == Summary == | ||
− | Wastepack atomizers use 800 W of [[power]]. | + | Wastepack atomizers use 800 W of [[power]]. Atomizers hold up to 10 wastepacks, equivalent to two stacks. A single wastepack is destroyed every {{ticks|30000}} or 12 in-game hours inside a powered atomizer. Pawns only reload the Atomizer with full stacks of Wastepacks, or once every 2.5 days. |
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== Analysis == | == Analysis == |
Revision as of 03:45, 29 October 2022
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
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Wastepack atomizer
A glittertech device that deconstructs toxic wastepacks into inert gases using advanced moecular proccesses.
The process requires considerable amounts of power.
Base Stats
Building
- Size
- 3 × 2
- Passability
- PassThroughOnly
- Cover Effectiveness
- 50%
- Power
- -800 W
Creation
- Required Research
- Wastepack atomizer
- Skill Required
- Construction 8
- Work To Make
- 30,000 ticks (8.33 mins)
- buildingTags
- Biotech
The wastepack atomizer destroys toxic wastepacks, preventing the spread of pollution, and reducing the need for freezer storage dedicated to waste storage.
Acquisition
Wastepack atomizers can be constructed once the Wastepack atomizer research project, which requires studying a nano structuring chip, has been completed. Each requires 200 Steel, 50 Plasteel, 1 Nano structuring chips, 30,000 ticks (8.33 mins) of work, and a Construction skill of 8.
Summary
Wastepack atomizers use 800 W of power. Atomizers hold up to 10 wastepacks, equivalent to two stacks. A single wastepack is destroyed every 30,000 ticks (8.33 mins) or 12 in-game hours inside a powered atomizer. Pawns only reload the Atomizer with full stacks of Wastepacks, or once every 2.5 days.
Analysis
Mechanoids actively working consume 10% of their energy budget per day. Mechs not working consume 3% per day. By default, Mechanoids attempt to recharge starting when their energy hits 5% remaining, until their energy reaches 100%, which takes 2 days. At the end of recharging a number of wastepacks is created proportional to how much bandwidth a particular mechanoid uses. This means that a continuously working mech will create wastepacks roughly every 11.5 days.
The atomizer will destroy 23 wastepacks in 11.5 days. The table below shows how many mechanoids a single building will support per 11.5 day cycle. The table assumes a mechanoid is able to have 100% work uptime. Mechanoids without work, or mechanoids put in the dormant state will naturally last longer and thus produce less waste.
Mechanoids | Wastepacks Produced per 11.5 day Cycle | Number of Mechanoids Supported by a Single Wastepack Atomizer |
---|---|---|
Agrihand, Cleansweeper, Fabricor, Militor, Paramedic | 5 | 4.6 |
Lancer, Legionary, Pikeman, Scorcher, Scyther | 10 | 2.3 |
Tesseron, Tunneler | 15 | 1.53 |
Centipede (all) | 20 | 1.15 |
Centurion, Diabolus, War queen | 25 | 0.92 |