Difference between revisions of "Wastepack atomizer"

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| buildingTags = Biotech
 
| buildingTags = Biotech
 
}}
 
}}
The '''wastepack atomizer''' destroys [[toxic wastepack]]s in a clean manner, preventing the spread of [[pollution]].
+
The '''wastepack atomizer''' cleanly destroys [[toxic wastepack]]s preventing the spread of [[pollution]].
 
== Acquisition ==
 
== Acquisition ==
Wastepack atomizers can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project, which requires studying a [[nano structuring chip]], has been completed. Each requires {{Required Resources}}s, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
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Wastepack atomizers can be constructed after studying a [[nano structuring chip]], obtained from defeating a [[Apocriton]], and completing the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project. Each requires {{Required Resources}}s, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
  
 
== Summary ==
 
== Summary ==
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== Analysis ==
 
== Analysis ==
Atomizers are one of the few consequence-free means of dealing with [[pollution]]. [[Transport pod]] dumping uses [[steel]] and [[chemfuel]]. [[Caravan]] dumping away from factions takes time, food, and a large carrying capacity, while dumping near factions loses [[goodwill]]. As they work, atomizers will save on freezer space.
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Atomizers are the only consequence-free means of dealing with [[pollution]]. [[Transport pod]]s consume [[steel]] and [[chemfuel]]. [[Caravan]] dumping takes time, food, a large carrying capacity, prevents pawns from doing more worthwhile tasks, and risks caravans being ambushed. Dumping wastepacks near factions incurs [[goodwill]] penalties.
 +
 
 +
''Each'' atomizer a player wishes to build requires defeating an [[apocriton]] for its [[nano structuring chip]], which coupled with their very high power consumption, makes building multiple atomizers an expensive proposition. Players will have to decide between using their nano structuring chips for atomizers, advanced Mechanitor gear, or gestating advanced mechanoids. Additionally, by the time most players have finished the 8000 research points [[Research#{{P|Required Research}}|{{P|Required Research}}]] project, they are highly likely to already have more mechs producing wastepacks than a single atomizer is capable of processessing.  
  
However, the [[Research#{{P|Required Research}}|{{P|Required Research}}]] project takes 8000 research points seperate from [[Research#Ultra Mechtech|Ultra Mechtech]], the actual building requires defeating an [[apocriton]] for ''each'' structure, and it constantly uses 800 W of power. Finally, the atomizer's rate of removal isn't all that fast to begin with. Therefore, another source of waste disposal may be required, anyways. See the below section for details.
 
  
 
===Sustainability===
 
===Sustainability===
Mechanoids actively working consume 10% of their energy budget per day.  At the end of recharging a number of wastepacks is created proportional to how much bandwidth a particular mechanoid uses. This means that a continuously working mech will create wastepacks roughly every 11.5 days.
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By default, Mechanoids will produce wastepacks proportional to their bandwidth every 11.5 days- working for 9.5 days and recharging for 2 days.
  
The atomizer will destroy 23 wastepacks in 11.5 days. The table below shows how many mechanoids a single building will support per 11.5 day cycle. The table assumes a mechanoid is able to have 100% work uptime. Mechanoids without work, or mechanoids put in the dormant state, will naturally need less charge and thus produce less waste.
+
A single atomizer will destroy 23 wastepacks in 11.5 days. The table below shows how many mechanoids a single building will support per 11.5 day cycle. The table assumes a mechanoid is able to have 100% work uptime. Mechanoids without work or in dormant state will produce less waste.
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Mechanoids !! Wastepacks Produced per 11.5 day Cycle !! Number of Mechanoids Supported by a Single Wastepack Atomizer
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! Mechanoids !! Bandwidth!! Wastepacks Produced per 11.5 day Cycle !! Number of Mechanoids Supported by a Single Wastepack Atomizer
 
|-
 
|-
| [[Agrihand]], [[Cleansweeper]], [[Fabricor]], [[Militor]], [[Paramedic]] || 5 || 4.6
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| [[Agrihand]], [[Cleansweeper]], [[Fabricor]], [[Militor]], [[Paramedic]] || 1 || 5 || 4.6
 
|-
 
|-
| [[Lancer]], [[Legionary]], [[Pikeman]], [[Scorcher]], [[Scyther]] || 10 || 2.3
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| [[Lancer]], [[Legionary]], [[Pikeman]], [[Scorcher]], [[Scyther]] || 2 || 10 || 2.3
 
|-
 
|-
| [[Tesseron]], [[Tunneler_(Mechanoid)|Tunneler]]  || 15 || 1.53
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| [[Tesseron]], [[Tunneler_(Mechanoid)|Tunneler]]  || 3 || 15 || 1.53
 
|-
 
|-
| [[Centipede]] (all) || 20 || 1.15
+
| [[Centipede]] (all) || 4 || 20 || 1.15
 
|-
 
|-
| [[Centurion]], [[Diabolus]], [[War queen]] || 25 || 0.92
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| [[Centurion]], [[Diabolus]], [[War queen]] || 5 || 25 || 0.92
 
|}
 
|}

Revision as of 05:20, 29 October 2022

Wastepack atomizer

Wastepack atomizer

A glittertech device that deconstructs toxic wastepacks into inert gases using advanced moecular proccesses.
The process requires considerable amounts of power.

Base Stats

Type
Building?
Market Value
2440 Silver [Note]
Mass
80 kg
HP
500
Flammability
50%
Path Cost
42 (24%)

Building

Size
3 × 2
"PassThroughOnly" is not in the list (impassable, pass through only, standable) of allowed values for the "Passability" property.
Passability
PassThroughOnly
Cover Effectiveness
50%
Power
-800 W

Creation

Required Research
Wastepack atomizer
Skill Required
Construction 8
Work To Make
30,000 ticks (8.33 mins)
Resources to make
Steel 200 + Plasteel 50 + Nano structuring chip 1
Deconstruct yield
Steel 100 + Plasteel 25 + Nano structuring chip 0 - 1
Destroy yield
Steel 50 + Plasteel 12 - 13 + Nano structuring chip 0 - 1
Technical
buildingTags
Biotech


The wastepack atomizer cleanly destroys toxic wastepacks preventing the spread of pollution.

Acquisition

Wastepack atomizers can be constructed after studying a nano structuring chip, obtained from defeating a Apocriton, and completing the Wastepack atomizer research project. Each requires Steel 200 Steel, Plasteel 50 Plasteel, Nano structuring chip 1 Nano structuring chips, 30,000 ticks (8.33 mins) of work, and a Construction skill of 8.

Summary

Wastepack atomizers use 800 W of power. Atomizers hold up to 10 wastepacks, equivalent to two stacks. A single wastepack is destroyed every 30,000 ticks (8.33 mins) or 12 in-game hours inside a powered atomizer. Pawns only reload the Atomizer with full stacks of Wastepacks, or once every 2.5 days. Wastepacks do not deteriorate in the atomizer.

Analysis

Atomizers are the only consequence-free means of dealing with pollution. Transport pods consume steel and chemfuel. Caravan dumping takes time, food, a large carrying capacity, prevents pawns from doing more worthwhile tasks, and risks caravans being ambushed. Dumping wastepacks near factions incurs goodwill penalties.

Each atomizer a player wishes to build requires defeating an apocriton for its nano structuring chip, which coupled with their very high power consumption, makes building multiple atomizers an expensive proposition. Players will have to decide between using their nano structuring chips for atomizers, advanced Mechanitor gear, or gestating advanced mechanoids. Additionally, by the time most players have finished the 8000 research points Wastepack atomizer project, they are highly likely to already have more mechs producing wastepacks than a single atomizer is capable of processessing.


Sustainability

By default, Mechanoids will produce wastepacks proportional to their bandwidth every 11.5 days- working for 9.5 days and recharging for 2 days.

A single atomizer will destroy 23 wastepacks in 11.5 days. The table below shows how many mechanoids a single building will support per 11.5 day cycle. The table assumes a mechanoid is able to have 100% work uptime. Mechanoids without work or in dormant state will produce less waste.

Mechanoids Bandwidth Wastepacks Produced per 11.5 day Cycle Number of Mechanoids Supported by a Single Wastepack Atomizer
Agrihand, Cleansweeper, Fabricor, Militor, Paramedic 1 5 4.6
Lancer, Legionary, Pikeman, Scorcher, Scyther 2 10 2.3
Tesseron, Tunneler 3 15 1.53
Centipede (all) 4 20 1.15
Centurion, Diabolus, War queen 5 25 0.92