Difference between revisions of "Version/1.4.3527"

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(Undo revision 115185 by Ickputzdirwech (talk))
Tag: Undo
 
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Latest revision as of 12:51, 2 November 2022

Previous Version: Version/1.4.3525
Released on: 23 October 2022
Next Version: Version/1.4.3528
Released on: 26 October 2022

Released on: 25 October 2022


Released October 25, 2022

Version 1.4.3527 is up now on the unstable (and stable) branch!

  • Update tutorial end message to point players to the correct place for changing storyteller settings.
  • Flamebow now triggers "pyromaniac has incendiary weapon" thought.
  • Growth moment flavor text doesn't appear when a pawn becomes a child.
  • Ensure severityPerDay doesn't become 0 between save/load cycles.
  • Tox gas research requires machining instead of electricity.
  • Reduced mechanitor ship combat points by half.
  • Remove the option to close the birth letter if the player has not yet named the baby and it's the last tick available to do so.
  • Babies born outside the player faction are given a real name instead of just "Baby". Players may still change the name if they adopt the NPC baby within a day of their birth.
  • Add a new icon texture for the circle which shows the current color on the copy/paste/change color widget icons.
  • Fix: Using reimplant ability doesn't give recipient correct xenotype icon for custom xenotypes.
  • Fix: Embryo implant float menu options missing pawn icon.
  • Fix: AbilityOnCooldown key missing Resolve() call.
  • Fix: If a downed enemy is teleported using farskip they will be drafted upon entering the destination map despite being downed.
  • Fix: Never sleep xenohumans still rest when caravanning alone.
  • Fix: Scenario text cut off if tiny text is disabled.
  • Fix: Genetic metabolism doesn't actually effect hunger rate.
  • Fix: Double slab bed is not next to single slab bed in the architect menu.
  • Fix: Abandoning colony pawns text doesn't mention mechs.
  • Fix: Control Sublink (high) can take up the lower 3 sublink levels preventing use of the normal sublinks.
  • Fix: Can train shooting and melee on colony mechanoids.
  • Fix: Abandoning a colony with mechs in it and making new a base will cause a mech control group error and show mechs are still active.
  • Fix: Non-grouped control groups have their label pluralized.
  • Fix: Hostile pawns try to path to destroyed structures.
  • Fix: match diabolus fire burst range to its range overlay.
  • Fix: Incorrectly named folder "ManGeneration".
  • Fix: Pawns trying to use styling station over and over.
  • Fix regression: Food consumption absurd during lactation.