Difference between revisions of "Sun blocker"
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{{Royalty}} | {{Royalty}} | ||
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{{Infobox main|building | {{Infobox main|building | ||
| name = Sun blocker | | name = Sun blocker | ||
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| page verified for version = 1.3.3117 | | page verified for version = 1.3.3117 | ||
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− | '''Sun blockers''' are [[mechanoid cluster]] and quest [[condition causers]] that block all sunlight in a 10 world-tile radius. | + | '''Sun blockers''' are [[mechanoid cluster]] and quest [[condition causers]] that block all sunlight, preventing natural plant growth. As a world event, it blocks the sun in a 10 world-tile radius. |
+ | |||
+ | == Analysis == | ||
+ | Sun blockers can be very helpful if the ''Combat in Darkness: Prefered'' [[precept]] {{IdeologyIcon}} is used, providing a massive accuracy boost when outside. While the game will not spawn sun blockers in a colony with the Darkness or Tunneler [[meme]], [[Ideoligion#Fluid ideoligions|Fluid ideoligion]]s can add the meme or precept after the fact. | ||
== Trivia == | == Trivia == | ||
When generated as part of a quest site, the site will not contain any electrical equipment, as these are usually powered by solar panels. | When generated as part of a quest site, the site will not contain any electrical equipment, as these are usually powered by solar panels. | ||
+ | |||
+ | == Verison history == | ||
+ | * [[Version/1.3.3101|1.3.3101]] - Sun blockers now avoided if any colonist or prisoner has an [[ideoligion]]{{IdeologyIcon}} with Darkness or Tunneler. | ||
[[Category:Miscellaneous]] | [[Category:Miscellaneous]] |
Revision as of 20:19, 11 December 2022
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Sun blocker
An ultratech machine that generates a sheet of exotic fields at high altitude, turning the sky opaque and blocking the sun.
Base Stats
- Type
- Building – Mechanoid cluster
- HP
- 1500
- Flammability
- 0%
Building
Sun blockers are mechanoid cluster and quest condition causers that block all sunlight, preventing natural plant growth. As a world event, it blocks the sun in a 10 world-tile radius.
Analysis
Sun blockers can be very helpful if the Combat in Darkness: Prefered precept is used, providing a massive accuracy boost when outside. While the game will not spawn sun blockers in a colony with the Darkness or Tunneler meme, Fluid ideoligions can add the meme or precept after the fact.
Trivia
When generated as part of a quest site, the site will not contain any electrical equipment, as these are usually powered by solar panels.
Verison history
- 1.3.3101 - Sun blockers now avoided if any colonist or prisoner has an ideoligion with Darkness or Tunneler.