Difference between revisions of "Band node"
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== Acquisition == | == Acquisition == | ||
− | Band nodes can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each requires {{Required Resources}} | + | Band nodes can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each requires {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. |
== Summary == | == Summary == |
Revision as of 01:15, 30 December 2022
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Add information. |
Band node
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A mechanoid-band signal amplifier. Band nodes must be tuned to a specific mechanitor. This will add 1 bandwidth to that mechanitor's total bandwidth, allowing them to control more mechanoids.
Once a band node is constructed, it can be quickly tuned to a mechanitor. However, retuning a band node to a different mechanitor takes significantly longer.
Base Stats
- Type
- Building
- Mass
- 25 kg
- HP
- 150
- Flammability
- 50%
Building
- Size
- 2 × 2
- Passability
- PassThroughOnly
- Cover Effectiveness
- 40%
- Blocks Wind
- False
- Power
- -300 W
Creation
- Required Research
- Basic mechtech
- Skill Required
- Construction 4
- Work To Make
- 8,000 ticks (2.22 mins)
A band nodes is a building added by the Biotech DLC that increases the bandwidth of the mechanitor tuned to it.
Acquisition
Band nodes can be constructed once the Basic mechtech research project has been completed. Each requires 200 Steel, 4 Components and 8,000 ticks (2.22 mins) of work.
Summary
- Band nodes can not be placed directly adjacent to each other (including diagonals).
- Consumes 300 W of power when tuned, 100 W of power when untuned.
- Increases a mechanitor's bandwidth by +1 per band node if powered.
- A band node must be tuned, which takes 300 ticks (5 secs). This happens autonomously; the mechanitor does not need to be present for tuning to happen.
- Band nodes can be retuned to another mechanitor, but the process takes 3 days.
Analysis
- All other ways of increasing bandwidth are limited; they require the mechanitor to wear an item.
- Allows the use of more mechanoids. Combat mechs can be very useful for defense.
- Heavy on both power and resources. Large quantities of nodes are heavy on space.
- Risk of wild mechs during long bouts of power loss, such as EMI condition causers or disruption to infrastructure.
- Does not block wind turbines.
Version history
- Biotech DLC Release - Added.
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